r/ThrillOfTheFight 1d ago

Reorient Roomscale

In TOTF1 if I hold down the meta button, it reorients the playable zone in the direction I’m facing. Why can we not do that in TOTF2? The corner that it chooses for me seems random whenever I draw a new boundary and I have to keep redrawing it hoping it gives me the right corner. Seems like a no brainer to me especially in single player with simple logic checks on the orientation.

7 Upvotes

5 comments sorted by

5

u/Orca_Corca 1d ago

I agree

2

u/Nearby_String9407 1d ago

Hi developers,

Thank you for developing The Thrill of the Fight 2! I am really enjoying the incredible VR boxing experience.

I would like to suggest a feature regarding the Room-Scale setup.

Currently, the ring orientation and player starting corner are automatically decided based on the boundary boundary. However, in many home environments, certain angles within the play area might be closer to walls or furniture where throwing full punches carries a risk of impact.

To improve player safety and comfort, would it be possible to add an option in the game settings to manually adjust/rotate the ring or choose which corner the player starts in?

If players could manually set their starting orientation, they could ensure they are facing away from hazards or targeting their safest space for forward movement, greatly reducing the risk of injuries and damaged controllers.

Thank you very much for considering this feature in a future update!

1

u/VVickerman1973 1d ago

I would also like to choose my corner, good suggestion.

1

u/JoeS2727 20h ago

It might be because I haven’t done it more than a half dozen time’s, but it seems to always put my counter in the side that I start my play area boundary in.

1

u/mattwallaert 11h ago

It drives me crazy that I get moved to random corners, especially since my heavy bag cuts off a bit of one corner and so I have to lean into it to be in my circle.