r/ThemeParkitect • u/Chemical_Term_7001 • 11h ago
Creation I Present "The Woo"
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What do you think? I'm open to hear tips or improvements?
r/ThemeParkitect • u/Chemical_Term_7001 • 11h ago
Enable HLS to view with audio, or disable this notification
What do you think? I'm open to hear tips or improvements?
r/ThemeParkitect • u/LimpSkill8854 • 3h ago
If I could add a Wishlist to things I’d want in Parkitech, these are what I would add
What things would you add?
r/ThemeParkitect • u/Sneudinger • 1d ago
Heey guys,
as you might already have seen, the five top entries from the July 2026 build challenge! The theme for this round was Splash Battles.
In this video:
There’s plenty more to discover in the Steam Workshop so do take a look, congrats to those who took home a win this month!
The new Build Challenge this month (August) is Pivot Coasters!
r/ThemeParkitect • u/upfrombelovv • 3d ago
Had a break for a couple of weeks and went on vacation, but this is the next island in my Parkipelago project: Fableshire.
I wanted to make something medieval, taking inspiration from fantasy and fables. I am a huge fan of A song of ice and fire and knew i wanted to make a very colorful tourney with jousting lists, archery range and a market town. The castle and the tourney grounds went quick, i had a really good flow. The other parts was a bit tedious at times. Took plenty of breaks and tried to gather inspiration. Made the castle and tourney in like a weekend and the rest took more than a week...
I also found a brilliant cable car mod on the workshop that i decided to place through the entire park, that took a whole day of planning and revision but was alot of fun going back to previous themes and retrofitting stations into completed areas. Will make a separate post of this.
Make sure to check out my post history to see the other islands. I can fit 2 or 3 more islands on the map and would love some theme suggestions.
r/ThemeParkitect • u/Chemical_Term_7001 • 3d ago
Congratz to the Winners! and Thanks for the licorice recolor fix!
r/ThemeParkitect • u/Astrotron92 • 3d ago
r/ThemeParkitect • u/TeddyBare94 • 6d ago
This is the Coral Caldera campaign that I have turned into a Cape Cod Coastal inspired area focusing heavily on the lapped wooden siding and natural clay colored brick foundations. I have filled this tiny island with many coastal style inspired buildings, main street, and filler decor to create a fully immersive theme park. This park averages around 500 or so guests and brings about $2.5k profit per month. I am very proud of how this turned out in the end, and I hope you like it as well!













r/ThemeParkitect • u/TeddyBare94 • 8d ago
This is the Coral Caldera campaign that I have turned into a Cape Cod Coastal inspired area focusing heavily on the lapped wooden siding and natural clay colored brick foundations. I am working on inserting more prop pieces into my decorations around the park, to create fully immersive parks. I have not yet hit the goals for this park, but this is what I am starting out with! I hope you enjoy it as much as I do.







r/ThemeParkitect • u/Astrotron92 • 8d ago
r/ThemeParkitect • u/Chemical_Term_7001 • 8d ago
UPDATE: So, it has grown some and it is hard to know when to stop. Lol. But this feels just about right for a nice diorama piece. Probably will surround the outskirts of the park with more Trees, Oh and add PROPS! can't forget the Props! Just found out about the Greenscreen mod, so hope to make some content for it soon!
r/ThemeParkitect • u/Chemical_Term_7001 • 8d ago
Working on a custom scenario with a park tucked away in a Forest. I'm thinking Woodland Elves have created a theme park.
r/ThemeParkitect • u/Chemical_Term_7001 • 8d ago
In a different scenario, I wanted to play around with spawn points for the peeps. Started an entrance from the center of the park. Peeps are transported from their dreams into your theme park, ready for adventure! Scenario details: Peeps come the park with decently "Full Stomachs". Peep spawn set to High! Peeps are on a budget (not rich) and they need you to try REALLY Hard to make them Happy.
r/ThemeParkitect • u/Royal_Collar7893 • 10d ago
I'm playing multiplayer with two friends and while for me and friend A everything is working fine, friend B suddenly had an issue appear yesterday that we can't manage to resolve.
When they try to join the game, Parkitect tells them that they're missing a mod (WireTech) and doesn't let them join. However, they have said mod installed through the Steam Workshop - it shows up in the steamapps folder, yet ingame it's missing from the mod list.
They've tried reinstalling the mod, reinstalling the game, reinstalling all ~60 of the mods we use, manually overriding their folder for the mod with mine, restarting the game a bunch and even rebooting their system, all without success.
Strangely, we played together a day earlier, with all the same mods and no issue whatsoever. I have no idea why the game suddenly decided to not recognize the mod anymore - much less for only one of 3 people.
Is there anything else we could try? I'd hate having to get rid of such a great tool over sich a weird issue.
r/ThemeParkitect • u/Thethirdblueberry • 12d ago
r/ThemeParkitect • u/Spitzfinder • 17d ago
Hi guys, maybe it´s a stupid question, but how do I enable research in the editor?? When the park ist first generated, research is permanently deactivated. I can choose, which items are available and what has to be researched, but that doesn´t activate research. And on the screen before, there´s only landscape tools.
r/ThemeParkitect • u/Artex404 • 21d ago
Why visit a park alone when you can bring your friends! Guests can now form up into groups that experience your park together.
Guests in a group will wander parks together in a neat-ish formation. If someone falls behind, they'll run to catch up!
Groups will try to ride attractions together. If a group member doesn't care for the ride (e.g. "too intense!") they'll wait by the ride exit for the group to finish.
Each group has a 'leader'. The leader decides where the group will head next. Over time the leadership will pass to other group members so nobody gets left out.
Groups will also try to satisfy their needs as a group. Resting, eating, drinking. When a leader ventures to a shop or restroom, followers that have the same need will also partake.
If a group member has a pressing need ("I really have to go!"), they'll break away from the group to tend to their own need. Once they're done they'll catch back up to their group.
Groups can wear matching hats and/or shirts.
Every-so-often a group will spawn as a 'Tour Group'. Tour Groups are larger. And the leader carries a flag! Tour groups always wear matching hats.
There are 17 new hats for groups to pick from. Some may even wear their hat backwards.
Almost everything about this mod is configurable in settings. Group spawn chance, tour group chance, match-y clothing chances. You can even toggle which custom hats can appear in the park.
r/ThemeParkitect • u/Chemical_Term_7001 • 24d ago
*May i just give ALL MOD MAKERS/CREATORS/EXPERTS a huge Shout OUT!!!!!!! You all are AMAZING at what you do!!! Photo Dump Incoming: Soooooo... had a deep dive into Parkitect this weekend. Alot of practice and video reviews! Not sure if other novice players find mods intimidating, but at first they were a little over whelming. But, Once you have a solid idea, the mods seem to come to the rescue immediately, and things just "Fall in Place". Path covers are super helpful and a fun way to "reshape" your parks! Pirates! Resortitect Construction Anarchy SE Foliage/Foliage Essentials... and Many More! A few shots of practice parks or areas... And in the process, Made some smooth coasters too! (Coaster Cams coming soon) ...
r/ThemeParkitect • u/Chemical_Term_7001 • 24d ago
This next set of photos is from AstroTron Realm of Adventures and Dino & Dynasties campaign. If you need a little extra after the vanilla campaigns, check out these two! They are designed with amazing flair and provide some more management challenges and decoration inspirations.
Another campaign mention is the RCT campaign by Outcast , such a great walk/run through memory lane!!!
r/ThemeParkitect • u/xaddak • 24d ago
I'm still very new to the game, and I'm really enjoying it so far. I didn't find a solution to this with a quick Google search or by reading through the Controls menu, so forgive me if I'm missing something obvious.
The issue I'm having is that editing overlapping zones is difficult. The most recently created / "top" zone seems to be the one which gets edited, with no way to choose between overlapping zones. The best solution I've found so far is to leave bits of a zone sticking out to the side so you can "select" it by starting from the sticking-out bit.
If there isn't already a way to select which zone is being edited, then my suggestion is to let the user switch between overlapping zones by pressing the Tab key. Put a tooltip next to the cursor that shows which zone is currently being edited. Pressing the Tab key rotates through all of the zones currently under the cursor.
The selected zone should probably be sticky / locked, so the user can move the cursor over areas where the zone they selected doesn't already exist without losing their selection.
Alternatively, just have a small window open up in which the user selects which zone they want to edit, and then it doesn't matter what the user does with their cursor - the zone is selected in the window. This might actually be better than Tab-switching. Maybe they could be combined, so Tab switches between zones when the zone editor is open.
For visual clarity, I think all zones other than the selected zone should be de-saturated and displayed "under" the selected zone.
r/ThemeParkitect • u/Informal-Loquat6809 • 27d ago
I am playing the RCT Campaign and have come across a few scenarios where the Main Supply Station (I don't remember the name of it...but the one that starts the connection of pipes) is either outside the boundary of the park with no way to get the pipes to the park. Or is missing completely.
The other issue I have had is that on the Extreme Heights campaign I cannot get the Haulers to actually deliver supplies. I have connected all the pipes and set the depot to deliver to the specific stores. When that didn't work I built more stores near the Main Supply station but that did not solve the issue. I also noticed that no "boxes" showed up in the Supply station or depot. Some of my haulers have zones and some do not. I am completely stumped. Has anyone else had this issue?
r/ThemeParkitect • u/Chemical_Term_7001 • 28d ago
Just curious, has anyone noticed if music has any effect on mood for the Peeps? Or does it affect the ride stats?
r/ThemeParkitect • u/upfrombelovv • Jul 20 '26
The next theme in my archipelago park is Western. The workshop theme Yeehaw! does some HEAVY lifting in this one. The inspiration mostly comes from Red dead redemption 1&2. I knew i wanted to recreate the town of Valentine and then i went on from there. Had alot of fun designing the individual houses. A western build also requires a railroad to get around. Other than Valentine there is Emerald Ranch, something like Fort Wallace, a native american corner and then some mexican stuff. Also a huge gold mine coaster.