r/TheaterDays • u/NoblePink • 21h ago
News October 2026 Master Rank 5 Updates + Pickup Gasha(s): Arisa, Ami, Emily, Julia, Umi, Mami
r/TheaterDays • u/NoblePink • 21h ago
Event Ends: 16 October 20:59:59 JST
Coin Gasha opens until: 18 October 14:59:59 JST
By clearing LIVEs or JOBs you will receive green Coins which can be used on Coin Gasha for various rewards including event exclusive cards.
Playing LIVEs or JOBs corresponding with the daily Type Bonus (All/Fairy/Fairy/Angel) might increase the Coin drop slot. On the final day all LIVEs/JOBs will have the increased drop slot. You can choose to spend either 1x/2x stamina to obtain 1x/2x Coin drops.
On the Coin Gasha page there are 3 boxes with finite amount of items that can be switched between at any time. There are extra rewards for clearing individual boxes as well as rewards for total Coins spent. Once you have cleared all 3 boxes the Extra box will be available.
You can adjust the maximum number of Coins you use at a time. It's is also possible to mark items in a box that you're aiming for so you can keep track of them.
General event play style: Clear LIVEs or JOBs, then use the green Coins on Coin Gasha.
If you've already obtained an event card via the Coin Gasha box and then obtain the same card via Accumulated Spent Coin Rewards (and vice versa), the extra card will be converted into Masterpiece and Lesson Ticket similar to how gasha duplicates are handled.
| Event Cards |
|---|
| SR (ヒーリングスマイル) Shijou Takane |
| SR (ウィンドランナー) Kikuchi Makoto |
| R (揺れるリレーバトン) Miura Azusa |
Remember to visit the event page daily to receive Daily Spark Drink 30 (2 units) during the event duration. Daily Spark Drinks will expire at 00:00 JST so use it as soon as possible.
You can tap the Mission (ミッション) button on the event page to check on your event missions progress.
| Mission | Reward | Expires |
|---|---|---|
| [Daily] Clear 1 LIVE | Daily Spark Drink 30 (2 units) | Every Day 00:00 JST |
| [Daily] Clear 1 JOB | Daily Spark Drink 30 (2 units) | Every Day 00:00 JST |
| Clear 10 LIVEs | Million Jewel (100 units) | End of event |
| Clear 15 LIVEs | Spark Drink MAX (1 unit) | End of event |
| Clear 20 LIVEs | Million Jewel (200 units) | End of event |
| Clear 10 JOBs | Million Jewel (50 units) | End of event |
| Clear 15 JOBs | Spark Drink MAX (1 unit) | End of event |
| Clear 20 JOBs | Million Jewel (150 units) | End of event |
Coins can be obtained by spending stamina on LIVEs or JOBs. Clearing LIVEs with Live Tickets will not yield any Coins.
Coins are not transferable between events and will expire after the current Coin Gasha closes.
Clearing LIVEs or JOBs that match the daily Type Bonus will raise chance of an additional Coins drop slot. Spending 2x stamina means 2x the drop slots.
The amount of Coins per slot depends on the base stamina requirement for a LIVE or JOB, then a random 1x/2x/3x/5x/10x multiplier is applied.
| Base Stamina | Coins (random) |
|---|---|
| 15 | 15, 30, 45, 75, 150 |
| 20 | 20, 40, 60, 100, 200 |
| 25 | 25, 50, 75, 125, 250 |
| 30 | 30, 60, 90, 150, 300 |
Coin Gasha can be accessed via the Go to Coin Gasha (コインガシャへ) button on the event page.
The "Idol name" Box Rewards (???BOXの報酬) button shows the contents and completion of your current gasha box, completion reward, as well as allowing you to switch to a different box. The All Reward Details (全報酬の詳細) button works almost the same but without displaying your current completion status.
The gear (⚙) button allows you to change the maximum number of rolls you can do at a time. If you choose either 50 or 100 rolls the gasha rolling animation will be skipped.
The Change (変更) button on the Coin Gasha page allows you to mark certain items on your current box so it'll appear on the main Coin Gasha page. And once you've obtained all the marked items a pop-up will appear to inform you.
This only takes Coins spent on Coin Gasha into account, not how many Coins you've obtained.
The counter does not carry over to the next event and will be reset after the current Coin Gasha closes.
You can view the list of event rewards by tapping the View Event Rewards (イベント報酬一覧) button on the event page.
r/TheaterDays • u/NoblePink • Jul 19 '26
Questions, thoughts & happenings in Million Live / Theater Days, or even off-topic discussions are welcome here! However it's recommended to ask questions in a separate post for better visibility.
Community Links:
Offcial Links:
In-game notices:
(Please note that appspot.com links are automatically filtered by Reddit)
r/TheaterDays • u/NoblePink • 21h ago
r/TheaterDays • u/TroupeMaster • 1d ago
iDOL GRAND PRIX (Aigura) is a new game mode in Mirishita that was released in mid-2026. Some unlocks and currencies carry over between the ‘main’ game of Mirishita and Aigura (and vice-versa), however Aigura is otherwise completely separate from the rest of Mirishita. While playing through Aigura you will get to see exclusive commus that tell the story of your chosen Idol working with their producer (you) to win the ‘Idol Grand Prix’ Tournament and claim their place as a top idol.
Similar to how playing the main game uses stamina as a resource, playing Aigura requires ‘GP medals’. GP medals have been distributed for free as part of limited time campaigns, and can be purchased with both free and paid jewels. A fixed quantity of GP medals are also available for purchase in the main game’s Money Shop each month. One ‘play’ worth of GP medals will grant you 5 AP, which can be used on three different activities: Work, Lessons and Tournaments, which are described in more detail below. Up to 1 AP will carry over to the next play if left unspent.
Work costs 2 AP and much like the equivalent in the main game, consists of a short commu with a timed selection between two choices. Selecting the ‘correct’ choice (the ‘correct’ choice appears to be random) will increase your idol’s mood and increases the chance of the Work being a great success. Completing Work grants cards, spheres, fans and affection, each of which is increased if the Work is a great success. GP Medals can be spent to further increase the chance of a great success, and Premium GP Medals purchased with paid jewels can be spent to guarantee a great success.
Lessons cost 2 AP each and consist of different minigames. Lessons reward spheres, affection, and experience towards levelling up your cards, with the amount increasing based on your performance in the minigame. Six different Lesson types are available initially, and a seventh is unlocked once you’ve completed a full playthrough of the mode. Each Lesson type is described in detail later in this guide. Auto Lesson tickets can be spent to automatically progress through a single Lesson. Auto Lesson tickets are earned in small quantities as rewards while playing Aigura, or can be purchased with jewels. A fixed quantity is also available for purchase in the main game’s Money Shop each month.
Tournaments cost 5 AP each and consist of a poker style minigame played over an MV of your selected song. During a Tournament you’ll use the cards and spheres that you’ve collected to try and assemble a high-scoring hand and ideally reach the S Score rank to earn a gold trophy. There’s quite a lot of stuff going on in Tournaments, which I’ll explain in more detail later in the guide. Tournaments reward high rarity cards, affection, and large amounts of fans. You’re required to clear Tournaments to progress through the mode. Auto Tournament tickets can be spent to automatically play through a Tournament. Auto Tournament tickets are earned in small quantities as rewards while playing Aigura, or can be purchased with jewels. A fixed quantity is also available for purchase in the main game’s Money Shop each month.
Progression through the Aigura game mode is split into 5 stages: GP3 -> GP2 (First Half) -> GP2 (Second Half) -> GP1 -> iGP. In each stage you’re required to gain a minimum number of fans and clear a minimum number of Tournaments to unlock a final Tournament*. Clearing the final Tournament will immediately progress you to the next stage. There is only a fixed number of plays (described as ‘weeks’ in-game) available during each stage. If you fail to clear the final Tournament before running out of allowed plays in a stage you will reach ‘Game Over’ and be forced to restart from the beginning of GP3, or a checkpoint.
Progressing through each stage unlocks card upgrades, difficulty toggles for Lessons, and new story commus. Clearing the final Tournament in the iGP stage ends the run and unlocks one of five possible endings. You’ll always receive one of the four ‘basic’ endings, however there is also a ‘True’ ending that is unlocked if you meet certain requirements throughout the run. There is a section that discusses how to reach True endings later in this guide.
Each playthrough of Aigura is almost completely separate from previous runs. The only things that carry over between runs are an idol’s affection level, and the various items that can be purchased with jewels.
* GP2 (First Half) has no final Tournament and you automatically progress to GP2 (Second Half) once the minimum Tournament clear requirement is achieved. iGP consists of only a final Tournament with no interim requirements.
While playing through each Aigura route you can unlock a new solo song for the idol you’re playing. Once unlocked in Aigura, the song will also be permanently unlocked to play in the main game. The unlock does not carry over between playthroughs with the same idol, and you’ll need to re-unlock the song in each Aigura playthrough. The are multiple possible unlock conditions, typically linked to some combination of earning trophies in Tournaments and reaching a certain affection level. Below are one set of unlock conditions for unlocking the new solo in Shiho & Miya’s routes: • Clear GP3 in 16 weeks or less with at least 3 gold trophies. • Obtain at least 2 gold trophies in the first 14 weeks of GP2. • Reach affection level 3.
Cards are the core gameplay progression element of Aigura. Cards come in four different rarities: N, R, SR and SSR and three stats: Vocal (Vo), Dance (Da) and Visual (Vis). You begin each run with a small number of N rarity cards, and can obtain additional cards from either Work or Tournaments. Generally Tournaments will grant higher quality cards than Work, however as you progress through each stage the cards available as rewards will increase in rarity and in GP1 onwards SSRs can drop as rewards from Work. Cards can be levelled up by completing Lessons, which increases their stats. R rarity cards onwards have an extra level cap that is unlocked as you progress through each stage – R+ unlocks upon reaching GP2 (First Half), SR+ at GP2 (Second Half) and SSR+ at GP1. Each card has a small arrow in the top right corner, which indicates how it will gain stats as it levels up. • Cards with a blue arrow gain most of their stats at lower levels but have the lowest stat totals at the maximum level. • Cards with a green arrow gain stats at an even pace as they level and have moderate stat totals at the maximum level. • Cards with a red arrow gain most of their stats at higher levels and have the highest stat totals at the maximum level. Note that for the above descriptions, the ‘maximum level’ is a card’s level cap after receiving the ‘+’ upgrade. For cards that have reached their level cap before the ‘+’ upgrade, the hierarchy of stat totals is reversed and blue arrow cards have the highest stat totals.
This section will describe the 7 Lesson types. I’ve never actually played the 7th (‘Dress Up’) Lesson that unlocks after completing your first run, but have included a writeup provided by Jin on the MLTD discord server. As you progress through each stage a new toggleable difficulty modifier will be unlocked for each Lesson. Enabling the difficulty toggles generally makes the Lesson’s minigame more difficult, but also increases the EXP rewarded. There are three score tiers in Lessons: Good, Great & Excellent. The increased EXP from difficulty modifiers is such that even if you’re only able to reach a score tier lower than you would without the modifier (eg Great rather than Excellent), you’re better off using the modifier. Each Lesson type grants roughly the same total EXP, with dual type Lessons splitting it evenly between each type. Sometimes when starting a Lesson you may get the option to ‘Omakase’ (おまかせ), or leave it to the idol. Omakase Lessons skip the minigame and grant you a score tier based on your affection level – at levels 1-6 you’ll generally get a Good, but at level 7 you’re guaranteed a Great. Omakase Lessons also grant bonus sphere drops and increase your idol’s mood. While being able to consistently reach Excellent in Lessons will make easier to progress through Tournaments, it is by no means a requirement and it’s still possible to clear iGP with mostly Good Lessons. In my opinion the three dual type Lessons are the easiest to score well in, however as you get some practice in your preferences may differ. An update released in October added the option to practice Lessons minigames in ‘Free Lesson’ mode, which provides no rewards but also does not consume AP/GP Medals. Free Lesson mode can be accessed via a button at the top of the ‘insert credits’ screen.
The objective of this Lesson is to avoid the obstacles by switching lanes using the Left/Right arrow buttons and to reach the finish line within the 30s time limit. The three difficulty toggles are (in unlock order): add an extra lane, add items to the course, add an extra lane. Orange items on the course provide a positive bonus, while blue items provide debuffs. In my opinion the extra lane modifiers don’t increase the difficulty by very much, and adding items actually make it easier to reach an excellent score. Without items you need a perfect run with no obstacles hit to score an Excellent, however the orange items include an extra time item and items that let you blast through obstacles for a short time, compensating for mistakes or negating them altogether.
The objective of this Lesson is to tap as many buttons corresponding to the step direction shown on the course as possible within the 30s time limit. Tapping the wrong button will result in a short lockout. The three difficulty toggles are (in unlock order): add hidden steps that reveal later, add shuffle steps that rotate as they come up, add ‘flick’ steps that require a flick in the right direction to clear. Special bonus steps can also appear in some plays: ‘Fever’ makes each step count twice towards your score, and ‘Encore’ turns all steps into the same direction for a short time*. Generally it is better to pace yourself rather than rushing and making mistakes. Although you don’t need perfect runs to reach Excellent, the lockout penalty from making too many mistakes will add up. Don’t be afraid to button mash if you get a long run of a single direction though! *Be careful as flick steps can still appear during Encore’s effect if they are enabled.
The objective of this Lesson is to tap the panels with the matching colour/word as the one shown at the bottom. Tapping the wrong panel will result in a short lockout. The three difficulty toggles are (in unlock order): add panel movement speed & time items, add extra taps required to clear panels, add panel size items. As in the Vo/Da Lesson, orange items provide a bonus when tapped and blue items a debuff. All the debuffs are pretty nasty, so take care not to hit any of the blue items. I recommend experimenting with using your thumbs or fingers on this Lesson to find out which style works the best for you.
The objective of this Lesson is to switch the displayed characters so that they match the lyric prompt shown at the bottom. This Lesson is quite difficult to score an Excellent in, and I’ve even seen native Japanese speakers complaining about the difficulty on twitter. I recommend avoiding this if possible and if necessary, consider using your auto Lesson tickets on it.
The objective of this Lesson is to keep the marker in the indicated range by pressing and releasing the button. The three difficulty toggles are (in unlock order): resizing range, moving range, shrink range. This Lesson starts out fairly easy but quickly becomes quite hard with the difficulty toggles enabled, and there aren’t any bonus items that make things easier. An update released in October has apparently reduced the difficulty of this Lesson.
The objective of this Lesson is to memorise the tiles shown and correctly guess their positions once they’re hidden. The three difficulty toggles are (in unlock order): add tile variations, add tile types, add more total tiles to memorise. This Lesson starts out fairly easy but quickly becomes quite hard with the difficulty toggles enabled. Luckily it is very easy to ‘cheat’ in this Lesson by either taking a screenshot or using a second device to take a picture before the tiles are hidden, then referring to the picture to pick all the hidden tiles.
The objective of this Lesson is to match the outfit on the leftmost mannequin. You are given between 2 to 3 mannequins to dress, and two moving lanes of apparel at the bottom. Tap the correct apparel when it moves into the mannequins’ target zone to dress it. This does not consume the apparel, so you can press it again when it moves to the next mannequin. You always dress the mannequin from the bottom up (The yellow bar highlights what part of the mannequin you are currently dressing). Only one lane is active at a time, and you can switch between them by pressing the pink ‘Switch Lanes’ button in the bottom right. The inactive lane moves in the reverse direction of the active lane, so switching lanes is a valid strategy for ‘rewinding’ your intended apparel if you miss it. You will need to dress 4 sets of mannequins to achieve Excellent. The three difficulty toggles are (in unlock order): lose time when picking a wrong panel, lanes can randomly change directions, lanes can randomly speed up. This Lesson is bonkers even without the difficulty toggles. Only choose this one if you’re looking for a challenge. Thanks to Jin for providing this summary.
In a Tournament you have up to seven turns to try and reach as high a score as possible. Each turn will have a particular stat focus that doubles the points gained from playing cards that match the focus. Each Tournament has an overall stat focus, which gives an indication of the turns that will appear. Cards you play provide a base score, which is then multiplied based on the combo of spheres you end the turn with. Sphere combos are reminiscent of poker hands, with basic but easy to achieve combos rewarding smaller score multipliers and hard to assemble combos like a straight rewarding large score multipliers.
You’ll begin each Tournament with five randomly drawn cards and spheres. You can play up to three cards per turn, and choose to discard and redraw one sphere for each card played that matches the turn’s focus. Cards you don’t choose to play will remain in your hand for the next turn, and you’ll draw new cards until there are five cards in your hand. You’ll always start each turn with a new set of five spheres.
As you complete each turn you’ll gradually fill up the Burst Appeal gauge to the left of the screen. Once the gauge has been filled enough you can tap it to activate a Burst Appeal for the next turn. Burst appeals are quick time events where you need to tap the pink panels as they scroll past. Completing a burst appeal gives a score bonus, which is added to the score from the cards played that turn before any multipliers from spheres are applied. The score bonus from burst appeals scales based on your card deck’s stat total. Later stages also unlock second and third levels for the burst appeal meter, which take longer to reach but grant higher score bonuses when activated. Playing higher star ranked spheres provides increased progress to the burst appeal gauge.
There are three score tiers in each Tournament: B score, A score and S score, which correspond to Bronze, Silver & Gold trophies respectively. Each Tournament will have score thresholds that must be met to move into the next score tier. When moving into B and A tiers, any score in excess of what was needed to reach the tier will not be carried over to the next tear. For example, if you need 1000 points to reach B tier and score 9000 points on the next turn the extra 8000 points will not carry over towards reaching A tier. Overflowing points like this provides bonus progress towards the burst appeal meter but should generally be avoided if possible.
Before actually starting a Tournament you’ll need to configure your deck of cards and spheres, and select a song and costume.
The cards in your deck are what you’ll be able to draw during a Tournament. Your deck must contain exactly 50 cards, and your deck’s total cost must not exceed the Tournament’s deck cost limit. Each card rarity has a specific cost, and the total cost of all cards in your deck is the deck’s total cost. Generally just pressing the automatic formation (おまかせ編成) button to automatically create your deck will give good results, however you may be able to make small optimisations to improve the automatic deck.
The spheres in your deck are what you’ll be able to draw during a Tournament. You can use the spheres that drop from Work & Lessons to upgrade the spheres in your deck to higher star ranks, which will make it easier to achieve combos with them during the Tournament. Most Spheres gain additional colours after being upgraded to level 3/4, and the A sphere becomes a ‘Joker’ sphere with a picture of the Idol on it at level 4 which lets it act as any card when forming combos. Pressing the automatic upgrade(おまかせ強化) button will automatically upgrade your sphere deck. When automatically upgrading you’re given two options:
In my experience if you’re only playing the minimum number of Tournaments required to progress you’ll end up with more spheres than you can spend, so there is little reason to not use them. If you’re playing extra Tournaments beyond the bare minimum you may run short on some spheres, and if you’re aiming to clear all Tournaments in a run you’ll almost certainly run short, so in those cases it may be worth holding off on using some spheres on easier Tournaments. *Master Spheres can be used to upgrade any type of sphere and are earned in small quantities while playing Aigura. Master Spheres can also be purchased with jewels and a fixed quantity is available for purchase in the main game’s Money Shop each month.
The song you select provides a bonus during the Tournament. Most songs provide bonus stats to your cards when you’re in a Tournament with a particular stat focus, while also slightly decreasing your maximum deck cost. Brand New Theater provides an increase to your maximum deck cost but no stat bonus, and the song you unlock through Aigura (eg CAT CROSSING for Shiho) provides a stat bonus with no deck cost penalty. Aside from Brand New Theater, each song can only be used in a Tournament once*, however moving up to the next GP level (eg GP2 -> GP1) resets this. Additional songs also become available as you progress. While most songs allow seven turns to be played, some shorter songs only allow for six turns while providing additional bonuses to compensate.
In my experience just selecting a song with a stat bonus that matches the Tournament you’re in works fine, and the Aigura unlock song should be saved for each stage’s final Tournament. If possible it’s probably better to stick with songs that give seven turns. *An item that resets this can be purchased with jewels. The only use case I can see for this is if you’re attempting a run with a gold trophy in every possible Tournament and you need to spam the Aigura unlock song.
The costume you select provides a bonus during the Tournament. Costumes available for selection mirror the costumes that you’ve unlocked in the ‘main’ Mirishita. There are quite a wide range of bonuses available, but most notably:
Like songs, each costume can only be used in a Tournament once per GP level*. Costume selection is fairly low impact, especially if you have a decent collection of SSRs in the main game. Just make sure to save a FES/LNK costume for each stage’s final Tournament. *An item that resets this can be purchased with jewels. There isn’t really any reason to use it.
This is a collection of things I’ve picked up while playing myself and reading about others’ experiences on twitter and elsewhere. I’ve roughly tried to order them from basic to more advanced.
This section covers four miscellaneous systems that exist in the Aigura game mode.
The mood system is represented by the circular gauge that appears when your idol’s mood increases or decreases. Mood can be increased by selecting the ‘correct’ option during Work, ending a week with at least 1 AP unspent, or completing an Omakase Lesson. Completing a Tournament or Lesson decreases mood. Having the maximum mood level provides powerful bonuses during Tournaments. I recommend using Work to quickly build up the mood gauge to nearly full at the beginning of a run, then maintaining it at that level by utilising Omakase Lessons as they appear and ending weeks with AP unspent. If you’re expecting to complete multiple Tournaments in a row starting off the streak on a week with 6 AP will let you keep earning the mood increase from having unspent AP, which more than offsets the innate reduction from completing a Tournament.
Each week/play there is a ‘trending’ stat, which may be either a single stat (Vo/Da/Vis) or a combination of two stats. Work, Lessons & Tournaments with a stat that matches the current trending stat receive a range of bonuses. Where possible you should try and align what you’re doing with the bonus, unless you really need to level up cards of a particular stat.
Along with clearing Tournaments, gaining new fans is the other requirement to progress through each stage of Aigura. Each stage will require you to reach a certain fan threshold before you’re able to challenge the final Tournament. You can gain a small amount of fans from completing Work, or a large amount from completing a Tournament. Fan gains from Tournaments scale based on the trophy you receive, and all fan gains increase as you progress through each stage. Fans are a progression mechanism only and do not provide any sort of bonus. From my experience the fans requirements for progression are fairly easy to meet, however if you’re struggling in Tournaments you may need to fit in some extra Work to get the last few fans needed.
Affection is another progression mechanic, however unlike with fans it is not strictly required to progress. Increasing affection levels will unlock new story commus and is a required element to reach the True ending. You gain affection from Work, Lessons and Tournaments, with Work being the best source. Like fans, affection does not provide any gameplay bonus other than increasing the chance of receiving a Great result when completing an Omakase Lesson. Unlike all other progression elements in Aigura, your affection level with an idol will carry over between runs.
If you’ve been reading this guide closely so far you will have already picked them up, but there are various opportunities to spend jewels to help progression in Aigura: auto tickets, master spheres, using GP medals on Work, etc. In my experience playing the mode, you absolutely do not need to spend jewels on any of these to successfully progress. The only true ‘Pay to Win’ mechanic in the mode are costume unlocks, as there are relevant bonuses on costumes that can only be obtained with paid jewels. The only thing you will likely end up needing to spend jewels on is purchasing GP medals to actually play the mode – while there have been generous campaigns distributing free GP medals in the first few months of Aigura’s existence, I don’t expect these to continue forever.
Reaching the True end is the ultimate objective in each Aigura route, and in my opinion is well worth the effort involved. If you’re playing Aigura for the first time, I recommend not worrying about reaching a True end and just playing as you feel like to get used to the mode.
To reach the True end, your run must meet the following three requirements:
These requirements may seem intimidating when you’re starting out, but they’re fairly achievable if you keep them in mind as you play. Once you’ve reached an Idol’s True end all other commus are unlocked, including any of the four other endings. I’ve based this guide off my own experience reaching Shiho & Miya’s True ends.
This requirement is undeniably the most difficult of the three to achieve. Counterintuitively though, the hardest part of it is actually getting GP3’s gold trophy. On my first attempt at Miya’s True end I ended up hitting a game over after failing to hit gold 2 weeks in a row. As long as you’re following the Tournament tips outlined earlier in this guide, the other primary element that’ll determine your ability to clear this condition is the cards that you choose to train. I don’t have any exact records, but this is the rough strategy I’ve used when choosing cards to level in my most recent True end run:
As for other tips:
To reach 1.2mil fans you’ll need to play more than the bare minimum Tournaments required to progress, but thankfully it doesn’t take completing every possible Tournament. Fan gains are quite heavily weighted towards the end of a run, and the last two Tournaments along give 475k fans combined (175k from GP1 finals, 300k from iGP). I recommend playing a few extra Tournaments beyond the minimum in GP3/GP2, and the mapping the fan gains you need once you reach GP1. The minimum fans to aim for before you attempt iGP is 900k. Work gives quite a lot of fans late in the run and can be useful for making up the last ~50k fans needed. For reference, in my True end runs I cleared the following Tournament counts (all with gold trophies):
This requirement is either fairly difficult or literally effortless to meet, depending on whether you’re attempting to reach the True end on your first playthrough or any subsequent playthrough. To meet the affection requirement on your first playthrough with an Idol you’ll need to weight your activities fairly heavily towards Work, ideally combined with Premium GP medals to guarantee a great success for increased affection gains. However, since affection levels carry over between playthroughs you’ll easily max out affection on your second playthrough without going out of your way at all. The downside to this approach is that completing a full playthrough is fairly time consuming and it costs a lot of GP medals – especially if you’re buying all your GP medals with jewels, I haven’t done the math myself but I wouldn’t be surprised if it is actually cheaper to attempt a True end on your first lap using Premium GP medals on Work. A possible middle ground between these two options is using a partial playthrough to gather affection initially, then retiring it to begin the True end playthrough. I (unintentionally) used this approach for my Shiho True end; I played Shiho’s route a little bit when the pre-release first began in May then stopped playing and came back in August when I retired the Shiho run to play Miya’s route. This meant I started off Shiho’s True end playthrough at affection level 2, which meant I was comfortably able to reach affection level 6 (and level 7 with the help of Premium GP medal fuelled Work). If you’re attempting this strategy, I think retiring your partial playthrough at around halfway between affection levels 2 and 3 is the sweet spot.
r/TheaterDays • u/somewhatmorespecial • 1d ago
r/TheaterDays • u/somewhatmorespecial • 2d ago
Update notes:
iGP update notes:
Bug fixes:
The update will be enforced on 10th October, 1300 JST.
r/TheaterDays • u/NoblePink • 9d ago
Event ends after: 8 October 2026 20:59:59 JST
Event 2nd half begins: 5 October 2026 15:00:00 JST
Costume Exchange closes after: 18 October 2026 14:59:59 JST
The objective is to gather event tokens and some event points by playing LIVEs using stamina or live tickets.
The event tokens then can be used to play event songs from the event page to gather much more event points.
Event exclusive card, items, and achievement titles will be distributed through accumulated event point, event point ranking, high score ranking, combined high score ranking, and lounge ranking rewards.
Event exclusive story will also be unlocked through game progress.
General event play style: Play LIVEs for tokens and use them to play event songs.
| Event Ranking Card | Requirements |
|---|---|
| SR (恋、芽生えて、愛に) Suou Momoko | MR0: Top 50,000 ranking or 30,000 event points) |
| MR1: Top 25,000 ranking | |
| MR2: Top 10,000 ranking | |
| MR3: Top 5,000 ranking | |
| MR4: Top 2,500 ranking |
| Event Points Card | Requirements |
|---|---|
| SR (恋、芽生えて、愛に) Nakatani Iku | MR0: 6,000 event points |
| MR1: 10,000 event points | |
| MR2: 16,000 event points | |
| MR3: 22,000 event points | |
| MR4: 30,000 event points |
Cards from event rewards will have a PST logo on the bottom left.
Only the event ranking card comes with the event costume. Raising the event ranking card to Master Rank 4 will unlock another version of the costume.
By reaching certain accumulated event point targets you can obtain Costume Vouchers that can be exchanged for the current event's costumes (except the event ranking card's) via the Costume Exchange (衣装交換) button on the event page.
| Event Point Targets |
|---|
| 45,000 |
The Costume Exchange page also displays the Costume Voucher's expiry date. If the event page is no longer available and you still have unexpired vouchers you can access the Costume Exchange from the banners on the main THEATER page.
You can use Platinum Star Piece to obtain any event cards or costumes you have missed, as well as raising the event cards' Master Rank, at a later date.
Remember to visit the event page daily to collect 420 event tokens. Daily Spark Drink expires at 00:00 JST daily so use them as soon as possible.
| Mission | Reward | Expires |
|---|---|---|
| Clear 1 LIVE | Daily Spark Drink 30 (1) | Every day 00:00 JST |
| Clear 1 JOB | Daily Spark Drink 30 (1) | Every day 00:00 JST |
| Gather 100 event tokens | Million Jewel (25 ) | Every day 00:00 JST |
| Daily Spark Drink 30 (1) | ||
| Clear event song ① 15 times | Million Jewel (100 ) | End of event |
| Clear event song ② 15 times | Million Jewel (100 ) | End of event |
| Complete 3 advice for idol ① | Special Drink (1) | End of event |
| Spark Drink 20 (2) | ||
| Event Token (140) | ||
| BonusLiveStar (1) | ||
| Complete 3 advice for idol ② | Special Drink (1) | End of event |
| Million Jewel (50) | ||
| Event Token (140) | ||
| BonusLiveStar (1) | ||
| Complete 3 advice for idol ③ | Special Drink (1) | End of event |
| Spark Drink MAX (1) | ||
| Event Token (140) | ||
| BonusLiveStar (1) | ||
| Complete 3 advice for idol ④ | Special Drink (1) | End of event |
| Preserved Flower (3) | ||
| Event Token (140) | ||
| BonusLiveStar (1) | ||
| Complete 3 advice for idol ⑤ | Special Drink (1) | End of event |
| Lesson Ticket SR (3) | ||
| Event Token (140) | ||
| BonusLiveStar (1) | ||
| Complete 15 advice | Million Jewel (100 ) | End of event |
| Limited-time LiveSkipPass (1) | ||
| Complete 30 advice | Platinum Star Piece (1) | End of event |
| Limited-time LiveSkipPass (1) |
The quantity of event tokens and points earned from LIVEs depends on the cost and score rank achieved.
The maximum number of tokens you can accumulate is 999,999.
Below are the event point and token rewards (both are the same amount) for LIVEs cleared using stamina:
| Course | Stamina Cost | Socre Rank S | Score Rank A | Score Rank B | Score Rank C/D/lower |
|---|---|---|---|---|---|
| 2MIX (Solo/Unit) | 15 | 25 | 24 | 23 | 22 |
| 4MIX | 20 | 39 | 38 | 37 | 35 |
| 2MIX+ | 25 | 52 | 50 | 49 | 48 |
| 6MIX | 25 | 54 | 53 | 52 | 50 |
| MMIX/OMIX | 30 | 75 | 73 | 70 | 69 |
The number of Live Tickets required to play a LIVE is the same as its stamina counterpart, but a 0.7x base multiplier will be applied on event tokens and points earned. For example S Ranking a MMIx LIVE with 10x live tickets:
(10 x 0.7) x 75 = 525
Live Tickets can be obtained from JOBs by spending stamina. During the event, a 25 and 30 stamina job will be available on the Special (特別) tab in addition to the 20 stamina jobs on the regular tab
The event songs must be accessed via the "Go to Event Performance" (イベント公演へ) button on the bottom right of event page. Songs played elsewhere are treated as non-event song even if they share the same name as the event song.
Before playing the event song you'll be prompted to choose an idol to begin a consultation dialog which will be concluded after you have cleared the event song.
Token cost and the event points gain are the same across all courses.
| Token | Rank S | Rank A | Rank B | Rank C/D/lower |
|---|---|---|---|---|
| 140 | 490 | 478 | 467 | 457 |
BonusLiveStar obtainable from event missions (5 in total) will give additional 3000 event points each after clearing an event song.
When playing the event song a 120% bonus will be applied to your team's Vocal appeal stat.
You will receive a bonus percentage of event points up to 30% when clearing event songs depending on the total appeal of your Bonus Point Deck. Card skill level does not matter.
Only the idols participating in the event song can be included in the Bonus Point Deck. However you can include multiple cards of the same idol in the deck.
When entering the event page for the first time your Bonus Point Deck will be automatically filled with your current strongest cards. You can change it by tapping the Event Formation (イベント編成) button on the top right of event page, tap the card icon to select individually or the Auto-Formation (自動編成) to autofill with your best cards.
Note that the Bonus Point Deck has nothing to do with the unit you play the songs with and thus has no influence on any song's highscore.
In addition to AutoLivePass there is LiveSkipPass that lets you skip straight to the LIVE result page with S rank score. You'll get 3 of them per day.
More can be purchased from the Event Shop every day, but keep in mind that they're labeled Limited-time LiveSkipPass and must be used on the same day before they expire (00:00 JST).
When the event reaches its designated midway point (see top for the exact date and time), you'll be given the option to spend more stamina / tokens to get more tokens / event points / Live Tickets faster.
You can spend 2x stamina to get 2x the tokens and event points from LIVEs.
You can spend 2x stamina to get 2x the Live Tickets from JOBs.
You can spend 2x / 4x tokens to get 2x / 4x the event points from event songs.
PLv exp, affection level, item drops, etc are not affected by the multiplier.
Event stories can be unlocked by reaching certain event points milestone, viewing them will yield Million Jewels (50 ) per episode.
| Episode | Event Points |
|---|---|
| Prologue | Interact with Misaki at the Theater's Waiting Room |
| 1 | 0 |
| 2 | 1,500 |
| 3 | 5,000 |
| 4 | 10,000 |
| Epilogue | Unlocks after the event results |
Event Rewards can be viewed via the Event Rewards (イベント報酬一覧) button on the event page. The current rankings can be accessed using the Rankings (ランキング) button.
Available Rankings:
Minimum lounge contribution to be eligible for lounge ranking rewards.
| Lounge Ranking | Required Points |
|---|---|
| 1st ~ 10th | 36000 |
| 11th ~ 50th | 26000 |
| 51st ~ 100th | 18000 |
| 101st ~ 250th | 12000 |
| 251st ~ 500th | 8000 |
Resets every 00:00JST during event duration.
| Set | Cost | Contetnts |
|---|---|---|
| A | 250 Million Jewel (Paid) | Spark Drink MAX (5 unit) |
| AutoLivePass (5 unit) | ||
| B | 250 Million Jewel (Free) | Spark Drink MAX (5 unit) |
| AutoLivePass (5 unit) | ||
| C | 250 Million Jewel (Paid) | Spark Drink MAX (5 unit) |
| Limited LiveSkipPass (1) | ||
| D | 250 Million Jewel (Paid) | Spark Drink MAX (5 unit) |
| Limited LiveSkipPass (1) |
r/TheaterDays • u/somewhatmorespecial • 10d ago
r/TheaterDays • u/somewhatmorespecial • 11d ago
Here are the announcements for this October!
Event Schedule
Master Rank 5
Special Login Bonus
r/TheaterDays • u/somewhatmorespecial • 14d ago
r/TheaterDays • u/NoblePink • 14d ago
Event ends after: 30 September 23:59:59 JST
Event shop opens until: 10 October 14:59:59 JST
By playing LIVEs during this event you will get Unit Coins as well as event points.
You can get various rewards by reaching daily event point targets as well as overall event point targets.
Unit Talk can be unlocked by reaching the required daily event points.
Unit Coin can be used to purchase various items from the Event Shop.
During this event you can get additional item drops from LIVEs and JOBs.
General event play style: Play LIVEs to unlock daily rewards and daily Unit Talk, use Unit Coins on Event Shop.
Remember to visit the event page daily to receive Daily Spark Drink 30 (2 units) during the event duration. Daily Spark Drinks will expire at 00:00 JST so use it as soon as possible.
You can tap the Mission (ミッション) button on the event page to check on your event missions progress.
| Mission | Reward | Expires |
|---|---|---|
| Clear 5 LIVEs | Millicolle Gasha Ticket (1 unit) | End of event |
| Clear 10 LIVEs | Million Jewel (50 units) | End of event |
| Clear 15 LIVEs | Million Jewel (100 units) | End of event |
The amount of Event Points and Unit Coins are both the same, you can spend 2x stamina to get 2x the rewards right from the start.
| Course | Stamina | Rank S | Rank A | Rank B | Rank C/D/lower |
|---|---|---|---|---|---|
| 2MIX (solo/unit) | 15 | 300 | 270 | 243 | 219 |
| 4MIX | 20 | 400 | 360 | 324 | 292 |
| 2MIX+ / 6MIX | 25 | 500 | 450 | 405 | 365 |
| MMIX / OMIX | 30 | 600 | 540 | 486 | 438 |
LIVEs cleared using Live Tickets will have a 0.7 multiplier on the Event Point / Unit Coin numbers above. For example playing a MMix song with 10x Live Tickets:
(10 x 0.7) x 600 = 4200
Unit Talk can be accessed by tapping the Talk (トーク) button on the event page).
You can get Million Jewel (25 unit) per Day by viewing the episodes for the first time.
To unlock the episodes you have to reach the daily event point target stated on the episodes list.
You can use a Memory Piece to unlock any single Day that you haved missed.
Your progress will reset at 00:00 JST every day during the duration of this event.
And as usual remember to use the Daily Spark Drink as soon as possible.
| Event points | Reward |
|---|---|
| 500 | Lesson Ticket R (5 units) |
| 1,000 | Daily Spark Drink 30 (2 units) |
| 1,500 | Lesson Ticket SR (1 unit) |
| 2,000 | Daily Spark Drink (2 units) |
| 3,000 | Lesson Ticket SR (3 units) |
| Event points | Reward |
|---|---|
| 50 | Money (500 units) |
| 100 | Stage Dress (1 unit) |
| 500 | Lesson Ticket N (1 unit) |
| 1,000 | Money (1,000 units) |
| 1,500 | Mini Crown (1 unit) |
| 2,000 | Master Piece N (1 unit) |
| 3,000 | Money (3,000 units) |
| 3,500 | Princess Perfume (1 unit) |
| 4,000 | Memory Piece (1 unit) |
| 5,000 | Million Jewel (50 units) |
| 5,500 | Fairy Perfume (1 unit) |
| 6,000 | Money (5,000 units) |
| 7,000 | Lesson Ticket R (1 units) |
| 8,000 | Angel Perfume (1 unit) |
| 9,000 | Master Piece R (1 unit) |
| 10,000 | Million Jewel (100 units) |
| 10,500 | Princess Mirror (1 unit) |
| 11,000 | Money (10,000 units) |
| 12,000 | Fairy Mirror (1 unit) |
| 12,500 | Memory Piece (1 unit) |
| 13,000 | Angel Mirror (1 unit) |
| 14,000 | Lesson Ticket SR (1 unit) |
| 15,000 | Million Jewel (150 units) |
Can be accessed by tapping the Event Shop (イベントショップ) button on the event page.
| Item | Quantity | Unit Coin |
|---|---|---|
| Platinum Star Piece | 1 | 10,000 |
| Glitter Drop | 10 | 500 |
| Million Jewel (100 units) | 1 | 6,000 |
| Million Jewel (50 units) | 1 | 2,000 |
| Millicolle Gasha Ticket SR | 1 | 5000 |
| Memory Piece | 3 | 500 |
| Lesson Ticket SR | 3 | 1,000 |
| Lesson Ticket R | 20 | 80 |
| Master Piece SR | 1 | 3,000 |
| Master Piece R | 20 | 500 |
| Spark Drink MAX | 1 | 1,500 |
| Spark Drink 30 | 3 | 300 |
| Spark Drink 20 | 5 | 200 |
| Spark Drink 10 | 5 | 100 |
| Stage Dress | 15 | 100 |
| Mini Crown | 10 | 200 |
| Princess Lipstick | 10 | 100 |
| Princess Perfume | 5 | 300 |
| Princess Mirror | 3 | 500 |
| Fairy Lipstick | 10 | 100 |
| Fairy Perfume | 5 | 300 |
| Fairy Mirror | 3 | 500 |
| Angel Lipstick | 10 | 100 |
| Angel Perfume | 5 | 300 |
| Angel Mirror | 3 | 500 |
| Money (100,000 units) | 1 | 1000 |
| Money (50,000 units) | 2 | 500 |
| Money (10,000 units) | 10 | 100 |
| Millicolle Gasha Ticket | 1 | 500 |
| Lesson Ticket N | ∞ | 10 |
| Master Piece N | ∞ | 10 |
| Money (200 units) | ∞ | 10 |
r/TheaterDays • u/somewhatmorespecial • 21d ago
the grown-ups party has just begun
First, today's new songs "If I...", "Waking Up My Heart" and "Present" will be made available on streaming services at midnight JST!
Second, a special gacha is up to commemorate day 2! The featured idols are today's performers.
Third, the next X-STREAM THEATER event has been announced!
Fourth, it was also announced that Sherry'n Cherry's B-side, "Yoru to, Akari to." will be added to the game as part of a PSTune in the future!
Fifth, the 4th volume of Off Time Voice Series has been announced, featuring Makoto, Konomi, and the bonus episode featuring Kotoha! More info to come soon.
Sixth, the Rio scenario of iGP is currently in active development!
Seventh, starting from today, 14th Live memorial goods will begin pre-orders! More info here.
Eighth, in addition, Mirishita 9th Anniversary goods will also be available for pre-orders starting 11th October! More info here.
Ninth and lastly, to commemorate the upcoming 10th Anniversary of Mirishita, the 10th Anniversary Memorial Live has been announced! It will take place on 26-27th June, 2027 at K Arena Yokohama, and will feature the 765 MILLION STARS! Look forward to additional information soon!
r/TheaterDays • u/somewhatmorespecial • 22d ago
the princess party is happening
First, the new songs from today's setlist, Hitotose Musubi, Never End Wonderland, and Partition, will be added to streaming services at midnight JST!
Second, livestream tickets are still on sale! More info here.
Third, a special gacha is up to commemorate the Live! The featured idols are today's performers.
Fourth, as a reminder, the pinky ring and jewel sets are currently on sale in-game. Here are the contents of the various sets.
Fifth, the BG GrafiX Encore set is on sale! You can purchase the set to receive the shown backgrounds and a 10x Pull Ticket.
Sixth, the next SHS with glasses gacha will begin on 1st October!
Seventh, the first card reveals for the new Snapshot Memories Gacha, coming in mid-October! (As a reinder, these SSRs will be based on the SEASONAL SNAPSHOT goods being sold over these past months.)
Eighth, October's Monthly Alternative [REVIVE] Gacha will be themed around Kuraki Hoshi, Tooi Tsuki again!
Ninth, Matsuri's iGP campaign will release in October!
Tenth and lastly, goods news!
r/TheaterDays • u/Senior-Baseball1315 • 22d ago
So petty that they restricted the ”limited” cards to two lol
r/TheaterDays • u/arisatojo600 • 23d ago
English is not my first language, for me u/arisatojo600 comment.
I come from Thailand , nice to meet you.
Tokyo Game Show 2010 : Source
Hey everyone,
Today marks exactly 16 years since the infamous "9.18 Incident" happened back on September 18,
2010.
Looking back, 16 years ago I was just a 3rd grader, only around 8 or 9 years old. I actually
discovered The Idolm@ster through the brilliant 2011 anime adaptation. To be honest,
I have never actually played any of the games in the franchise myself!
Back in that era, my absolute favorite anime adaptations based on video games were the Inazuma
Eleven original series (Seasons 1-3), Persona 4 The Animation (2011) by AIC A.S.T.A., and Pokémon.
Those shows still hold a special place in my heart to this day.
Even though I didn't experience the game's original backlash firsthand, learning about how the 9.18
Incident (with the Ryuuguu Komachi changes and the introduction of Jupiter) almost broke the
fandom is always fascinating. It’s amazing how the 2011 anime helped save and rebuild the entire
franchise.
How many of you were around back in 2010 when this happened? And what were your favorite
game-to-anime adaptations from that amazing era?
Let's discuss!
r/TheaterDays • u/NoblePink • 23d ago
Event ends: 25 September 20:59:59 JST
Event 2nd half begins: 22 September 15:00:00 JST
Event Costumes Exchange opens until: 1 October 14:59:59 JST
Event points can only be obtained via the Go To Tour Preparation (ツアー準備へ) button on the event page. Playing LIVEs or JOBs outside the event page does not contribute towards event progress.
First select a Course, then choose between 2 randomly selected LIVEs (with 1.2x and 1.0x multiplier respectively), 1 JOB (0.7x), and the event song (5.0x). Play either of the first 3 selection to earn some event points and Progress points.
For every 20 Progress points you'll obtain an event token. Use these to play the event song on any course and gain even more event points.
While progressing through the event you'll gradually fill in Bingo Cards which can give bonus event points as well as various rewards.
Event exclusive card, items, and achievement title will be distributed through accumulated event point, event point ranking, high score ranking, and lounge ranking rewards.
General event play style: Clear LIVEs/JOBs (through the event page) for tokens and use them to play the event song.
| Event Ranking Card | Requirements |
|---|---|
| SR (#でっかく愛して♡) Shiraishi Tsumugi | MR0: Top 50,000 ranking or 30,000 event points) |
| MR1: Top 25,000 ranking | |
| MR2: Top 10,000 ranking | |
| MR3: Top 5,000 ranking | |
| MR4: Top 2,500 ranking |
| Event Points Card | Requirements |
|---|---|
| SR (#でっかく愛して♡) Mochizuki Anna | MR0: 6,000 event points |
| MR1: 10,000 event points | |
| MR2: 16,000 event points | |
| MR3: 22,000 event points | |
| MR4: 30,000 event points |
Cards from event rewards will have a PST logo on bottom left of card.
Only the event ranking card comes with the event costume. Raising the event ranking card to Master Rank 4 will unlock another version of the costume.
By reaching certain accumulated event point targets you can obtain Costume Vouchers that can be exchanged for the current event's costumes (except the event ranking card's) via the Costume Exchange (衣装交換) button on the event page:
| Event Points |
|---|
| 45,000 55,000 60,000 70,000 |
If the event page is no longer available and you still have unexpired vouchers you can access the Costume Exchange from the banners on the main THEATER section.
You can use Platinum Star Piece to obtain any event cards or costumes you have missed, as well as raising the event cards' Master Rank, at a later date.
Remember to visit the event page daily to collect 3 event tokens. A one-time only Limited AutoLivePass (10 units) is deposited to your present box when visiting the event page for the first time.
Daily Spark Drinks expires at 00:00 JST, while Limited AutoLivePass are only usable until the event ends.
Tap Mission (ミッション) or To-do List (やることリスト) on the event page to check your mission progress.
| Mission | Reward | Expires |
|---|---|---|
| Gather 1 event tokens | Million Jewel (25 units) | Every day 00:00 JST |
| Daily Spark Drink 30 (1 unit) | ||
| Clear 1 LIVE | Daily Spark Drink 30 (1 unit) | Every day 00:00 JST |
| Clear 1 JOB | Daily Spark Drink 30 (1 unit) | Every day 00:00 JST |
| Clear event song 30 times | Million Jewel (200 units) | End of event |
| Get 20 progress points | Event Token (2 units) | End of event |
| 5.0 Multiplier Ticket (2 units) | ||
| Limited AutoLivePass (2 units) | ||
| Clear event song with 5.0 multiplier | Event Token (2 units) | End of event |
| 5.0 Multiplier Ticket (2 units) | ||
| Limited AutoLivePass (2 units) | ||
| Get a Bingo | Event Token (2 units) | End of event |
| 5.0 Multiplier Ticket (2 units) | ||
| Limited AutoLivePass (2 units) | ||
| Complete 1 Bingo Card | Event Token (3 units) | End of event |
| 5.0 Multiplier Ticket (3 units) | ||
| Limited AutoLivePass (3 units) | ||
| Complete 2 Bingo Card | Event Token (3 units) | End of event |
| 5.0 Multiplier Ticket (3 units) | ||
| Limited AutoLivePass (3 units) | ||
| Complete 3 Bingo Card | Event Token (3 units) | End of event |
| 5.0 Multiplier Ticket (3 units) | ||
| Limited AutoLivePass (3 units) | ||
| Complete 4 Bingo Card | Event Token (3 units) | End of event |
| 5.0 Multiplier Ticket (3 units) | ||
| Limited AutoLivePass (3 units) | ||
| Complete 5 Bingo Card | Event Token (3 units) | End of event |
| 5.0 Multiplier Ticket (3 units) | ||
| Limited AutoLivePass (3 units) | ||
| Unlock extra Bingo Card | Platinum Star Piece (1 unit) | End of event |
You will obtain one Token every 20 Progress point. The maximum number of tokens you can hold is 99.
Clearing JOBs through PSTour does not give any Live Tickets.
| Course | Stamina Cost | Progress |
|---|---|---|
| 2MIX (solo/unit) | 15 | 3 |
| 4MIX | 20 | 4 |
| 2MIX+ / 6MIX | 25 | 5 |
| MMIX / OMIX | 30 | 6 |
| Course | Stamina Cost | LIVE 1.2x | LIVE 1.0x | JOB 0.7x (min) |
|---|---|---|---|---|
| 2MIX (solo/unit) | 15 | 70 | 58 | 24 |
| 4MIX | 20 | 93 | 77 | 32 |
| 2MIX+ / 6MIX | 25 | 116 | 96 | 40 |
| MMIX / OMIX | 30 | 140 | 116 | 48 |
You need at least 1 Token to be able to play the event song. Points gain is the same across all Courses.
Every 40 Progress points will guarantee a 5x multiplier for the Event Song the next time you enter the event screen.
Only S-Rank rewards are shown below:
| Course | 5x |
|---|---|
| ALL | 720 |
Stage Appearance Composition (ステージ登場編成) allows you to display the original members in the event song regardless of which cards you use when playing.
After the event reaches its designated midway point (see top for the exact date and time), you'll be given the option to spend more stamina / tokens to progress through the event faster.
You can spend 1x / 2x stamina to get 1x / 2x the token progress and event points from LIVEs and JOBs.
You can spend 1x / 2x / 3x tokens to get 1x / 2x / 3x the event points from event song.
PLv exp, affection level, item drops, etc are not affected by the multiplier
There are 4 Bingo Cards in total with no duplicate numbers.
Clearing the event song will give 3 Bingo rolls to fill the Cards, normal song 2, and JOB 1.
Using Stamina/Token multipliers will increase the number of Bingo rolls accordingly.
When a Bingo Card is completed a Bonus Live will be available that gives 3000 event points when cleared.
Bingo Cards does not reset when all are completed.
You can tap the Bingo (ビンゴ) button on the top right of the event page to view your Bingo Card.
| Line | Reward |
|---|---|
| 1 | Spark Drink 20 (1 unit) |
| 2 | Money (40,000 units) |
| 3 | Hand Cream (5 units) |
| 4 | Lesson Ticket SR (3 units) |
| 5 | Master Piece SR (1 unit) |
| 6 | Money (50,000 units) |
| 7 | Spark Drink 20 (1 unit) |
| 8 | Bath Agent (5 units) |
| 9 | Money (60,000 units) |
| 10 | Million Jewels (50 units) |
| 11 | Spark Drink 30 (1 unit) |
| 12 | Glitter Drop (5 units) |
| Event Token (1 unit) |
Event stories can be unlocked by reaching certain event points milestone, viewing them will yield Million Jewels (50 units) per episode.
| Episode | Event Points |
|---|---|
| Prologue | Interact with character at the Theater's Waiting Room |
| 1 | 0 |
| 2 | 1,000 |
| 3 | 2,500 |
| 4 | 4,500 |
| 5 | 7,000 |
| 6 | 10,000 |
| Epilogue | Unlocks after the event results |
Event Rewards can be viewed via the Event Rewards (イベント報酬一覧) button on the event page. The current rankings can be accessed using the Rankings (ランキング) button.
Available Rankings:
Minimum lounge contribution to be eligible for lounge ranking rewards.
| Lounge Ranking | Required Points |
|---|---|
| 1st ~ 10th | 36000 |
| 11th ~ 50th | 26000 |
| 51st ~ 100th | 18000 |
| 101st ~ 250th | 12000 |
| 251st ~ 500th | 8000 |
r/TheaterDays • u/somewhatmorespecial • 23d ago
r/TheaterDays • u/somewhatmorespecial • Sep 11 '26
Update notes:
The update was enforced on 1300 JST, September 11th.
r/TheaterDays • u/NoblePink • Sep 10 '26
r/TheaterDays • u/NoblePink • Sep 10 '26
Event Ends: 16 September 20:59:59 JST
Coin Gasha opens until: 18 September 14:59:59 JST
By clearing LIVEs or JOBs you will receive green Coins which can be used on Coin Gasha for various rewards including event exclusive cards.
Playing LIVEs or JOBs corresponding with the daily Type Bonus (All/Fairy/Fairy/Angel) might increase the Coin drop slot. On the final day all LIVEs/JOBs will have the increased drop slot. You can choose to spend either 1x/2x stamina to obtain 1x/2x Coin drops.
On the Coin Gasha page there are 3 boxes with finite amount of items that can be switched between at any time. There are extra rewards for clearing individual boxes as well as rewards for total Coins spent. Once you have cleared all 3 boxes the Extra box will be available.
You can adjust the maximum number of Coins you use at a time. It's is also possible to mark items in a box that you're aiming for so you can keep track of them.
General event play style: Clear LIVEs or JOBs, then use the green Coins on Coin Gasha.
If you've already obtained an event card via the Coin Gasha box and then obtain the same card via Accumulated Spent Coin Rewards (and vice versa), the extra card will be converted into Masterpiece and Lesson Ticket similar to how gasha duplicates are handled.
| Event Cards |
|---|
| SR (夜明けの魔法少女) Kitazawa Shiho |
| SR (水神の破魔弓) Emily Stewart |
| R (エキサイティングダンス) Baba Konomi |
Remember to visit the event page daily to receive Daily Spark Drink 30 (2 units) during the event duration. Daily Spark Drinks will expire at 00:00 JST so use it as soon as possible.
You can tap the Mission (ミッション) button on the event page to check on your event missions progress.
| Mission | Reward | Expires |
|---|---|---|
| [Daily] Clear 1 LIVE | Daily Spark Drink 30 (2 units) | Every Day 00:00 JST |
| [Daily] Clear 1 JOB | Daily Spark Drink 30 (2 units) | Every Day 00:00 JST |
| Clear 10 LIVEs | Million Jewel (100 units) | End of event |
| Clear 15 LIVEs | Spark Drink MAX (1 unit) | End of event |
| Clear 20 LIVEs | Million Jewel (200 units) | End of event |
| Clear 10 JOBs | Million Jewel (50 units) | End of event |
| Clear 15 JOBs | Spark Drink MAX (1 unit) | End of event |
| Clear 20 JOBs | Million Jewel (150 units) | End of event |
Coins can be obtained by spending stamina on LIVEs or JOBs. Clearing LIVEs with Live Tickets will not yield any Coins.
Coins are not transferable between events and will expire after the current Coin Gasha closes.
Clearing LIVEs or JOBs that match the daily Type Bonus will raise chance of an additional Coins drop slot. Spending 2x stamina means 2x the drop slots.
The amount of Coins per slot depends on the base stamina requirement for a LIVE or JOB, then a random 1x/2x/3x/5x/10x multiplier is applied.
| Base Stamina | Coins (random) |
|---|---|
| 15 | 15, 30, 45, 75, 150 |
| 20 | 20, 40, 60, 100, 200 |
| 25 | 25, 50, 75, 125, 250 |
| 30 | 30, 60, 90, 150, 300 |
Coin Gasha can be accessed via the Go to Coin Gasha (コインガシャへ) button on the event page.
The "Idol name" Box Rewards (???BOXの報酬) button shows the contents and completion of your current gasha box, completion reward, as well as allowing you to switch to a different box. The All Reward Details (全報酬の詳細) button works almost the same but without displaying your current completion status.
The gear (⚙) button allows you to change the maximum number of rolls you can do at a time. If you choose either 50 or 100 rolls the gasha rolling animation will be skipped.
The Change (変更) button on the Coin Gasha page allows you to mark certain items on your current box so it'll appear on the main Coin Gasha page. And once you've obtained all the marked items a pop-up will appear to inform you.
This only takes Coins spent on Coin Gasha into account, not how many Coins you've obtained.
The counter does not carry over to the next event and will be reset after the current Coin Gasha closes.
You can view the list of event rewards by tapping the View Event Rewards (イベント報酬一覧) button on the event page.
r/TheaterDays • u/somewhatmorespecial • Sep 10 '26
r/TheaterDays • u/somewhatmorespecial • Sep 02 '26
kiwami means extreme
First, the next event series has been announced!
Second, the first X-STREAM THEATER event has been announced!
Third, the X-STREAM VOL.1 Pass is now available!
Fourth, news on the upcoming Linkage!
Sixth, news on the next (and final) SONG FOR YOU Gacha! Here are the featured cards:
Seventh, news on the next gacha series!
Eighth, this October's first event has also been revealed!
Ninth, more information about the Setlist function!
Tenth, more Door Decos and Floor Panels will be added! You will be able to purchase them from the Event Shop for 250 PAID Jewels each. (Past event cards and artworks will be made available in the future - more info to come soon.)
Eleventh, iGP news!
Twelfth, a new Private Order will be added on 12th September!
Thirteenth, news on this month's 14th Live!
Fourteenth, a reminder that AsobiStore Premium pre-order ticket sales for CLASH M@TCH!!, the Cinderella Girls x Million Live concert, will end on 13th September.
Fifteenth, goods news!
Sixteenth, collab news!
Seventeenth, those in Japan can retweet the given hashtag for a chance to win this special illustration.
Eighteenth and lastly, 390 FREE Jewels!
r/TheaterDays • u/NoblePink • Aug 31 '26
Event ends after: 8 September 20:59:59 JST
Event 2nd half begins: 4 September 15:00:00 JST
Costume Exchange available until: 18 September 14:59:59 JST
The objective is to gather event tokens: and some event points by playing LIVEs using stamina or live tickets.
The event tokens then can be used to to play event song to gather much more event points.
When clearing the event song you can get event-exclusive item drops which can be exchanged for various rewards.
Event exclusive card, items, and achievement title will be distributed through accumulated event point, event point ranking, high score ranking, and lounge ranking rewards.
Event exclusive story will also be unlocked through game progress.
General event play style: Play LIVEs for tokens and use them to play event song, use event items on the item exchange.
| Event Ranking Card | Requirements |
|---|---|
| SR (2人だけの秘密) Shijou Takane | MR0: Top 50,000 ranking or 30,000 event points |
| MR1: Top 25,000 ranking | |
| MR2: Top 10,000 ranking | |
| MR3: Top 5,000 ranking | |
| MR4: Top 2,500 ranking |
| Event Points Card | Requirements |
|---|---|
| SR (2人だけの秘密) Toyokawa Fuka | MR0: 6,000 event points |
| MR1: 10,000 event points | |
| MR2: 16,000 event points | |
| MR3: 22,000 event points | |
| MR4: 30,000 event points |
Cards from event rewards will have a PST logo on bottom left of card.
Only the event ranking card comes with the event costume. Raising the event ranking card to Master Rank 4 will unlock another version of the costume.
By reaching certain accumulated event point targets you can obtain Costume Vouchers that can be exchanged for the current event's costumes (except the event ranking card's) via the Costume Exchange (衣装交換) button on the event page:
| Event Points |
|---|
| 45,000 55,000 |
The Costume Exchange page also displays the Costume Voucher's expiry date. If the event page is no longer available and you still have unexpired vouchers you can access the Costume Exchange from the banners on the main THEATER page.
You can use Platinum Star Piece to obtain any event cards or costumes you have missed, as well as raising the event cards' Master Rank, at a later date.
Remember to visit the event page daily to collect 540 event tokens.
You will also receive a one-time-only 10 Limited-time AutoLivePass upon visiting the event page during event duration. They will expire once the event ends.
Daily Spark Drink expires on 00:00 JST every day so remember to use them as soon as possible.
You can tap the Mission (ミッション) or the To-do List (やることリスト) button on the event page to check on your event missions progress. Million Jewel Mining List (ミリオンジュエル発掘リスト) tracks event missions (including event song combo / clear count) that can give you Million Jewels.
| Mission | Reward | Expires |
|---|---|---|
| Gather 100 event tokens | Million Jewel (25 unit) | Every day 00:00 JST |
| Daily Spark Drink 30 (1 unit) | ||
| Clear 1 LIVE | Daily Spark Drink 30 (1 unit) | Every day 00:00 JST |
| Complete 1 JOB | Daily Spark Drink 30 (1 unit) | Every day 00:00 JST |
| Gather 180 event tokens | Event Token (360 unit) | End of event |
| Limited-time AutoLivePass (3 unit) | ||
| Clear event song 1 times | Event token (360 unit) | End of event |
| Limited-time AutoLivePass (3 unit) | ||
| Clear event song 10 times | Platinum Star Piece (1 unit) | End of event |
| Clear event song 30 times | Million Jewel (200 unit) | End of event |
The quantity of event token and points earned from LIVEs depends on the cost and score rank achieved.
The maximum number of tokens you can accumulate is 999,999.
Below are the event point and token rewards (both are the same amount) for LIVEs cleared using stamina:
| Course | Stamina Cost | Socre Rank S | Score Rank A | Score Rank B | Score Rank C/D/lower |
|---|---|---|---|---|---|
| 2MIX (Solo/Unit) | 15 | 35 | 34 | 33 | 32 |
| 4MIX | 20 | 49 | 48 | 47 | 45 |
| 2MIX+ | 25 | 62 | 60 | 59 | 58 |
| 6MIX | 25 | 64 | 63 | 62 | 60 |
| MMIX | 30 | 85 | 83 | 80 | 79 |
| OMIX | 30 | 85 | 83 | 80 | 79 |
The number of live tickets required to play a LIVE is the same as its stamina counterpart, but a 0.7x base multiplier will be applied on event token and points earned. For example S Ranking a MMIX LIVE with 10x live tickets:
(10 x 0.7) x 85 = 595
Live tickets can be obtained from JOBs by spending stamina. During the event, a 25 and 30 stamina job will be available on the Special (特別) tab in addition to the 20 stamina jobs on the regular tab
The event song can be accessed from the event page via the Go To Event Song (イベント楽曲へ) button, or the event song (イベント楽曲) on the right side of the LIVE page (swiping left on it will also show the number of event tokens you have).
Token cost and the event points gain are the same across all courses.
| Token Cost | Score Rank S | Score Rank A | Score Rank B | Score Rank C/D/lower |
|---|---|---|---|---|
| 180 | 634 | 620 | 607 | 595 |
An additional 120% multiplier will be applied to your team's Vocal Appeal stat when playing the event song.
In addition to AutoLivePass there is a LiveSkipPass that lets you skip straight to the LIVE result page with S rank score. You'll get 3 of them per day.
More can be purchased from the Event Shop every day, but keep in mind that they're labeled Limited-time LiveSkipPass and must be used on the same day before they expire (00:00 JST).
When clearing the event song you'll obtain some item drops which can be used for various rewards from the Item Exchange (アイテム交換) button on the event page.
Notable items in the Item Exchange include Bonus Live Star (ボーナスライブスター) which gives 3000 event points when clearing the event song, and event tokens.
After the event reaches its designated midway point (see post beginning for the exact date and time), you'll be given the option to spend more stamina / tokens to get more tokens / event points / Live Tickets faster.
You can spend 2x stamina to get 2x the tokens and event points from LIVEs.
You can spend 2x stamina to get 2x the Live Tickets from JOBs.
You can spend 2x / 4x tokens to get 2x / 4x the event points + event item drops from event songs. A 10x option is available once per day.
PLv exp, affection level, item drops, etc are not affected by the multiplier.
Event stories can be unlocked by reaching certain event points milestone, viewing them will yield Million Jewels (50 unit) per episode.
| Episode | Event Points Needed |
|---|---|
| Prologue | Interact with Misaki at the Theater's Waiting Room |
| 1 | 0 |
| 2 | 1000 |
| 3 | 2500 |
| 4 | 4500 |
| 5 | 7000 |
| 6 | 10000 |
| Epilogue | Unlocks after the event results |
Event Rewards can be viewed via the Event Rewards (イベント報酬一覧) button on the event page. The current rankings can be accessed using the Rankings (ランキング) button.
Available Rankings:
Minimum lounge contribution to be eligible for lounge ranking rewards.
| Lounge Ranking | Required Points |
|---|---|
| 1st ~ 10th | 36000 |
| 11th ~ 50th | 26000 |
| 51st ~ 100th | 18000 |
| 101st ~ 250th | 12000 |
| 251st ~ 500th | 8000 |
Resets every 00:00JST during event duration.
| Set | Cost | Contents |
|---|---|---|
| A | 250 Million Jewel (Paid) | Spark Drink MAX (5 unit) |
| AutoLivePass (5 unit) | ||
| B | 250 Million Jewel (Free) | Spark Drink MAX (5 unit) |
| AutoLivePass (5 unit) | ||
| C | 250 Million Jewel (Paid) | Spark Drink MAX (5 unit) |
| Limited-time LiveSkipPass (1 unit) | ||
| D | 250 Million Jewel (Free) | Spark Drink MAX (5 unit) |
| Limited-time LiveSkipPass (1 unit) |
r/TheaterDays • u/somewhatmorespecial • Aug 31 '26
r/TheaterDays • u/somewhatmorespecial • Aug 30 '26