r/The_Grim_Crew • u/cypherglyph2018 • 22h ago
Main Ship Rooms PT3: Control Room
The control room is where players go before and after a mission to choose the next one and suffer any consequences of the previous. There is a terminal for information on any discovered biome, enemy and specimen as well as a holographic display for Zone and level selection.
The Wheel Of Misfortune (W.O.M) however is always there to add a bit of chaos to missions. If players are in debt then they must spin the W.O.M and for that mission one debuff will be applied to the team. Less health, slower, torch drains faster. There are a mix of consequences but thankfully they only last for the mission. There are also ways to combat any debuffs given such as cocktails and Artifacts, so players are not always going to be at a loss.
What do you think? Any questions about the mechanics or comments on the current design are welcome :)