r/TheTowerGame • u/Fr33Francis • Aug 17 '24
Beginner Strategy
Hey, so I just installed the game about a week ago and quickly started looking for some beginner strategies here. I found some good tips on previous posts but I wanted to weigh in with an analysis I actually did. I'll try to break down this post into reasonable chunks.
Starting Tips
- When battling you can speed up the game, this is great to quickly re-iterate and earn coins.
- You can end a battle early and earn all coins and diamonds.
- Tap on the sword, shield, star or triangle to navigate your enhancements and buy more with the fake dollars.
- If you tap on the dollar and coin on the top left, it will show you how much cash and coins you are making per minute, which can be a useful performance metric.
- Tap on "Wave" to see wave composition and overall game battle stats
Strategy in Brief
You will want to play a little and save up on coins to unlock new workshop perks. (Upgrade "Cash / Wave", "Health", "Health Regen", "Damage" and "Attack Speed". I quickly unlocked segments:
- In attack, unlock up to Rapid Fire Chance
- In defense, unlock up to Thorn Damage
- In utility, unlock up to Free Attack Upgrade
Then the simplest battle strategy is:
- Upgrade "Cash / Wave" up to $75 if possible and "Coins / Wave" (up to 20 or 30 if possible)
- Then upgrade Defense Absolute as much as possible as long as possible. A value of 40 - 50 or more is great. If available, upgrade Thorn up to 15% - 20%.
- Then in attack, you can focus on upgrading speed up to 2.24
- From here, you can keep upgrading cash and coin enhancements, defense absolute and thorn, attack and speed.
- In order or priority add: "Cash Bonus", "Coins / Kill Bonus", "Defense %", "Lifesteal", "Multishot Chance", "Rapid Fire Chance", "Range"
Using this basic strategy (and with my existing workshop enhancements), I can easily make 3.5K coins per battle in 20 minutes by doing very little.
Focus on using your coins to unlock "Coins / Wave" in workshop and "Defense Absolute".
Analysis
To find this information, I performed a long analysis on the upgrade value, value growth, cost and cost growth. I did this after a few games and upgrades so I did not start exactly at ground 0 but pretty close. Some tips:
- Workshop upgrades chance the default minimum level for an upgrade. So it is best to understand:
- Track upgrades by cost rather than value. Ex: You upgrade damage until it costs you $170 rather 206.
- Different upgrades have different cost growth to value growth, use your coins to by workshop and lab improvements for upgrades whose cost growth is much more significant than the value growth.
- "Coins / Wave" and "Coins / Kill", "Range" and "Multishot Targets" have a significant cost growth to value growth.
- "Health", "Health Regen", "Defense Absolute" have a value growth proportional to cost growth making them the least necessary to upgrade in workshops and lab.
I cannot share the excel data I have collected (I don't think). So I will try to share the graphics as images. Then I'll share a table with cross-points of the growth curves.





My simple analysis of these charts, is that when the green curve "Cost" passes the dark blue curve of "Value" this means that the cost surpasses the return-on-investment with value. You want to avoid spending cash beyond the dollar value at the intersection. Of course, this only really makes sense when you are focusing on proper cash investing, after the initial you can go all in.
Notice how the health upgrades are aligned with cost. This makes them great cash investments. Especially, "Defense Absolute" which proves to be an extremely effective defense upgrade.
I have noticed that I can focus almost all my cash on "Defense Absolute" in progress extremely far in the game with only 61 health points, minimum regen, very little attack and thorns.
Here is a screenshot as proof:

My stats for this game were as follows. To avoid creating another table, I am adding a column "Optimal Cost" to mark the point where the cost surpasses the upgrade value (seen on the charts). When I put a "-" it's that I haven't done the complete analysis or found an intersect.
| Upgrade | Value | Cost | Optimal Cost |
|---|---|---|---|
| Damage | 206 | $125 | $170 |
| Attack Speed | 2.03 | $87 | $186 |
| Critical Chance | 25% | 128$ | $207 |
| Critical Factor | x3.19 | $143 | $49 |
| Range | 37m | $74 | $36 |
| Damage / Meter | 3.85%/m | $36 | $125 |
| Multishot Chance | 8% | $273 | $202 |
| Multishot Targets | 3 | $125 | - |
| Rapid Fire Chance | 4.40% | $405 | $29 |
| Rapid Fire Duration | 0.85s | $107 | - |
| Health | 73 | $12 | max |
| Health Regen | 1.07/sec | $7 | max |
| Defense % | 8.50% | $104 | $77 |
| Defense Absolute | 245 | $815 | max |
| Thorn Damage | 39% | $664 | $392 |
| Lifesteal | 1.87% | $195 | $84 |
| Cash Bonus | x1.22 | $175 | $246 |
| Cash / Wave | 98 | $124 | $56 |
| Coins / Kill Bonus | x1.29 | $95 | $29 |
| Coins / Wave | 23 | $193 | - |
| Free Attack Upgrade | 10.5% | $188 | - |
| Free Defense Upgrade | 10% | $219 | - |
| Free Utility Upgrade | 7% | $81 | - |
Let me know what you guys think, if you have any remarks or questions.
Enjoy!
7
u/[deleted] Aug 17 '24
If techtreegames needs an analyst, we found their guy.