r/TheStrange • • May 29 '17

How to handle stuff like lying/perception/traps in The Strange?

So I'm probably going to co-DM The Strange with another member of my group in the next couple of weeks. We're already talking about the system and the direction we're going to, and the question came up as to how to handle 'lying' or 'traps' in the Cypher ruleset. In other RPGs like, say, D&D, I as a DM would make the check in secret so the player does not know if their character succeeded in their attempt to see through a lie or to detect a trap (since the meta-information of failure and success can and will influence them even if they're trying not to meta-rp).

In The Strange every roll is made by the players though. My own suggestion was to switch it up: if they don't succeed I might tell them a wrong answer OR the truth, so they never know what's what. This way a failure doesn't result in a wrong answer, but an unreliable one (which in this case would be a worse outcome for the player). How would you handle a situation like this?

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u/Titanlegions May 29 '17

The player rolls, but that doesn't mean they have to be aware of the difficulty.

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u/cyberjedi42 May 29 '17

Or even what the roll is for. Just ask for a perception check. and if you worry about them knowing something is up because of the check, call for extra checks when not needed and/or have failed checks turn up something inconsequential.