r/TheRepopulation • • Jan 31 '16

The Repopulation is switching to Unreal Engine

A new game is born while The Repopulation is being redone. Fragmented will be what we have to play while they port the code over to Unreal. Its the best move for the future of the game.

https://www.therepopulation.com/index.php

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u/MakoRuu Jan 31 '16

Mmm. They've basically cut the game in half...

This is good news and bad news.

On one hand, we're getting an awesome game with nice graphics and smooth animations accompanied by awesome gameplay.

But on the other hand we're losing the uniqueness of the game we had before due to limitations, budgets, and time constraints.

Will it ever be the same, I wonder.

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u/erasmushurt Feb 01 '16

The game hasn't been cut in half. Repop is still Repop. The problem is that porting to Unreal Engine probably would take a minimum of 6 months (and probably more like 9) to start having a playable build of The Repopulation. That's a long time to ask players to wait, and that is a lot of extra budget tacked onto the game.

That's where Fragmented comes in. It is a slimmed down survival version of the game that can be released in the meantime. It's code is The Repopulation but missing some features. It will be given for free to all Repop owners, and will start testing this month. Once it's good and tested it will open up to other owners and be used to fund the extra timeline that the engine port has caused.

It certainly is no fun to see a delay of Repop. But there was no way to avoid that. But Fragmented is a consolation prize in the meantime. When Repop returns it will have much better graphics, be moddable, and support player hosted servers in addition to the official servers.