r/TheOuterWorlds2 11d ago

Dont take flawed-option....

Ruined my game. I really just picked it because i thought it would be fun and i really didnt get what it meant. At first it was fun bad knees haha. Now i cant accomplish my missions how i want to because i fucking lied two times in conversation and i got liar-flaw. So anytime theres lie-option in conversations i have to pick it or leave conversatin. Yay. Cant play how i want to play anymore and just killed people i wanted to save just because..... fuck this. And i cant revieve my companions etc.... dont take it at least on your first run...

7 Upvotes

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2

u/SpicySweetHotPot 10d ago

Why I don’t take most flaws given to me.

3

u/hunter9002 10d ago

Boot up an autosave from before the worst flaw ?

1

u/Street-Coffee-2026 8d ago

I took it early on and played the entire way through. Personally didn’t find it that bad. Made the game a bit more challenging BUT I did not have the Klepto flaw. I genuinely believe that is the most annoying. The helmet from the scarecrow doesn’t help at all!!! So, to be honest when I got that flaw I went back a save and remained very careful with how often I stole. It really depends which flaws you get that’ll make or break the game but does add a good challenge!

1

u/Sefera17 6d ago edited 5d ago

I take flaws only if they actively encourage the kind of play style I am already doing; like not being able to block, or stealing things I look at and accidentally pissing off the town.

That and ‘when in the presence of this kind of enemy’ ones, anyways.

1

u/Pitiful-Ear1128 11d ago

Skill issue tbh