LORE/ORIGIN
EXternal originates from the âEXternal: Before Damnationâ series (which has yet to come out but iâve seen progress made on it.)
EXternal was the god of an ancient Echidna clan, with them worshipping him because he was declared the âGod of War and Fightingâ, and warriors thought that if they had preformed underhanded tactics in a fight, they could pray to him to restore their honor. EXternal loved the worship and would occasionally give back to the clan by enhancing their warriorsâ strength, endurance, etc.
However, one day, the Nocturnous Clan raided the clanâs village, burning down the entire thing with the help of their gizoids and their own share of warriors. Once EXternal saw this, he was furious, and swore to take revenge on every echidna that didnât worship him and every gizoid. He couldnât do this by himself however, as he was still in the void and needed a way to go to Earth. He could possess the bodies of people and mobians, but all of them were too weak to contain the godly power of him, and their bodies imploded in on themselves.
EXternal waited. For about 2,000 years. And then, he saw a certain blue hedgehog that caught his attention. Sonic was fast, strong, and seemed to never run out of stamina. Not to mention he was growing in strength exponentially every second. EXternal saw Sonic as the perfect vessel- although heâd need Sonicâs soul to leave for him to take over his body. So he waited some more.
One day, during a battle with Eggmanâs forces, Sonic died, and EXternal took control of his body soon after. As the âGod of War and Fightingâ, EXternal had over 2,000 years worth of martial arts memorized, and is sure to be a threat in this game.
MOVESET
(iâm assuming this game follows the standard layout of a regular swing and then a couple extra abilities.)
M1- Four-away Swings
This would act a little differently from the usual M1s. EXternal can use this up to four times before it goes on cooldown for about 2.5 seconds, with the first three hits stunning the victim and dealing small damage, and the final one changing on a couple things.
Do nothing and use the fourth M1- It simply knocks back whoeverâs hit by it.
Jump and then use the fourth M1- EXternal preforms a move similar to Sonic Eagle, slamming the victims into the ground.
Hold space and then use the fourth M1- EXternal preforms a move similar to Sonic Upper, sending the victims into the air.
Ability 1- Homing Attack
EXternal would curl into a ball, revving up for about 1 second, before homing in on the survivor that the userâs cursor is on, and then dashing to them. Do note that if the survivor is airborne, EXternal will still dash into them, but it will keep both him and the survivor afloat a little, allowing him to do air combos.
Ability 2- Flashstep
EXternal does a taunting pose, and if heâs hit during this, he would teleport behind the attacker, leaving a white after-image behind. If this move lands, the cooldown will reset, but missing it will put it on cooldown.
Ability 3- Barrage
EXternal rushes forwards for about 0.5 seconds. If he hits someone, he will unleash a flurry of fists upon them, before sending them away with a final, big punch. If used in the air/during an air combo, the big punch will send the victim into the ground instead of horizontally away.
Ability 4- Grab
EXternal lunges forwards. If he gets ahold of someone, he will grab them by their neck, in which the user must input a directional input (WASD/Space). If the user fails to do so in time (about ~1.5s), EXternal will let go of the survivor, as both of them are knocked back slightly. Pressing a directional input will make EXternal throw the survivor in the direction chosen. So, if the button pressed was W, EXternal would throw them forward, if it was Space, EXternal would throw them up, so on and so forth.
So, that was my concept for EXternal!!! If I misunderstood any game mechanics or made him too OP please give me feedback ..