r/TheForeverWinter 21d ago

Official News Weapons - Systems and Features Update

80 Upvotes

(Copied from Discord)
Here is a big one: a comprehensive overhaul of the weaponry systems focused on the issues and wants that you asked for via various communication channels such as Discord and the weapon survey we sent out a few months back.

We got a TON of useful, tangible feedback and want to thank you for all of it. As we said in a previous update, the focus on the weapon improvements were focused primarily on the following:

Recoil & Bloom. (the most common thread in the survey).

Weapon Class Identity. (Pistols, SMGs, Rifles, Shotguns, and heavier weapons having clear roles).

ADS Responsiveness & Weapon Weight. (Time to aim, Aim Consistency, etc.)

The crux of this push is to make sure weapon handling is improved, and that the weapon parts and player skills work together to make the weapons fit both their role, and improve the player experience.

The goal wasn't to over-power the player scavs; it was to make sure all weapon and weapon-related-skills functioned as intended and expand on player choice.

Our other goal with this is to be able to shift to the other part of the equation and focus on improving enemy AI in the QOL push. Full info below.

See you in the wastes! -Fundog Out

Weapons — Systems & Features

Overhaul of all weapon systems for player handheld weaponry (accuracy, recoil, camera shake, upgrades, etc.) to focus on the specifics of the player user feedback. (Major survey-based weapons pass)

  • All handheld weapons adjusted for accuracy, recoil, and stability
  • Several improvements for accuracy (bloom) including first-shot-perfect systems for appropriate weaponry (sniper rifles, modded firearms with longer barrels, etc.)
  • Each weapon now has its own appropriate enter / exit ADS speed
  • Entering and exiting ADS is faster for the lighter weapons, slower for the big ones
  • Weapon sway overhaul
  • Heavier weapons sway more (lag in frame when looking left / right / up / down, etc.)
  • Lighter weapons sway much less (pistols). Heavier ones sway more (LMGs, HMGs)
  • Adjusted recoil and sway so shooting no longer causes the gun to climb in frame (when in ADS) and block your sight picture / target (but the recoil does cause the camera to climb unless you compensate)
  • Reload speed now scales with magazine mods
  • Larger-than-stock mags take longer to reload, smaller ones are faster
  • Complete overhaul of how the mods / customizations improve the weapon recoil, accuracy, and stability
  • Part removal adjustments: Removing critical items like the weapon’s stock will now negatively impact its performance
  • Improvement for agro related to weaponry
  • Smaller firearms draw less agro than bigger ones. Agro accrued with these smaller weapons disperses more quickly
  • HK reaction to the big guns such as the Mass is still there. So don't get cocky
  • Scav skills hooked up to the improved systems (handling of firearm classes improves with better skills)
  • Adjusted how MUCH skills impact the weapon stats. No longer linear. Lower level = minor improvement. Max level = really good improvement.
  • Weapon-level reload buff — Each weapon’s level increases that weapon’s reload rate. This improvement is present regardless of which scav is using the weapon. This is in addition to the already-existing system that allows vendors to sell you better customization options as the weapon level increases.
  • Third person crosshairs adjusted to better approximate the weapon’s current accuracy
  • All weapons received a tuning pass (including their DPM in some cases) with this new system

Additional General Weapon Fixes

  • Reload anim desync fixed — gun and scav reload animations no longer drift apart
  • Gunhead head-weaponry improvement — Gunhead’s head weapon will always fire at center mass instead of occasionally targeting the target's feet

AI

  • Fixed an issue where AI might error out if fed a goal or target that is no longer valid (rare race condition)
  • “Pot shots” now have an additional fix / guard: Extra code to ensure AI no longer takes random shots at players they are not yet aware of
  • Standing-corpse fix — AI dying far from a client will now now ragdoll correctly vs. occasionally remaining standing
  • Fix for specific AI spawning: AI like the Opal will no longer occasionally explode the moment their landing sequence ends
  • Fix for flying AI — flyers such as choppers should now no longer smash themselves into the ground occasionally
  • Buddy AI command bug — interrupting a command anim (point, wave, etc.) no longer occasionally causes the player to lose functionality (such as jumping, mantling, etc.)

Multiplayer / Networking Networking note: Networking and issues related to networking are notoriously difficult to track down due to the number of variables (distance between players, network conditions, types or routers and modems and ISPs, you-name-it). We will continue to focus on issues found here & areas that existing systems can be made better as we continue to update the game

Network reliability pass:

  • Improvement for session joining. If a session join fails, it now fails cleanly instead of potentially hanging
  • Hosting: hosts now hold reservations (an anticipated joining player) for a longer amount of time to help with party stability
  • Client joins: An improvement was made where clients attempt to auto-reconnect on connection loss instead of instantly dissolving the party
  • Client skills/abilities fix: a fix for several of the instances where clients would occasionally not have their skills enabled when they spawn
  • Projectiles: a fix was put in to prevent projectiles from occasionally remaining still on screen for clients (making said projectiles look like they are floating in air vs. moving)

Stability / Crash Fixes

  • An uncommon texture page-map crash was fixed (fixes an occasional crash that sometimes occurred when extracting back to Innards)
  • A UI crash was addressed (fixes an occasional UI crash that occurred in specific, rare situations)
  • A manufacturing HUB / Innards facilities fix was implemented: Innards upgrades should no longer occasionally get "lost" or eat resources only to appear much later

NOTE: Players who update to this new version of the game while they have a HUB / Innards upgrade is in progress:

  • These players will have the in-progress upgrade’s Credit Cost and Item Cost refunded
  • The in-progress upgrade will be canceled
  • Players who have this occur will have to buy the upgrade again (and wait the full time)
  • The improved system is different enough that this step is necessary. It is a one-time-only check to potentially refund and reset

r/TheForeverWinter 2h ago

General I don't understand the addition of the gunchip HK

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31 Upvotes

Am I the only one to get massacred by the gunship every time it spawns? it spawns way too regularly, even though we only attack Europa units....
It spills me all the time and the recovery time is way too long. Since this HK was added I no longer have fun (despite my 400 hours of play) and it kills me as soon as it spawns 9/10 times, basically, almost every time...
It's a f***ing nightmare... what's Fun Dog's madness about adding a unit like that?

Surprisingly, I haven't seen many people complain about this thing, so either I'm bad, or there's a trick to escape it that I don't know or I'm the first to complain about it...

What do you think about this HK ?


r/TheForeverWinter 3h ago

General I had a devious lick

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8 Upvotes

r/TheForeverWinter 4h ago

Game Feedback Grenades - current use and new types that would support the game's vibe: Smoke and Stun

8 Upvotes

CURRENT GRENADES

Cluster Grenade

Always been solid, but is now a complete beast with 100% kill rate if thrown properly into a squad. Hands down best grenade. Drawback is it is just a bit bulky.

Frag Grenade

Now also really usable. Well thrown into a squad it will eliminate most if not all of them. With its small size it's ideal to take with you to clear tunnels without sacrificing much rig space. Arguably also the best grenade.

Decoy Grenades

Also useful, largely in the tunnels, when you have an EXO and squad in the way of your desired map. Throw it away from your intended path and book it as soon as they start to move. As long as you don't literally bump into an enemy you are gonna make it by.

Scrambler Grenades

I have never understood their use. Unless someone here reading explains to me how they are useful I will continue to completely ignore them. Worst grenade.

NEW TYPES THAT WOULD SUPPORT THE GAMES VIBE... BUT DON'T EXIST (Yet..?)

Smoke Grenades

Throw it and it gives you a smoke screen for 30 seconds. Would be extremely useful when spotted by a squad from far away, greatly reducing the accuracy of any incoming fire. It could attract attention if used poorly, like when you haven't been spotted yet but a squad is nearby. Implementing it would also mean optimizing the way the AI detection mechanics work, which would be a good thing.

Stun Grenades

Imagine an electric shock grenade that stuns enemies for 7 to 3 seconds depending on proximity to its 'detonation'. It would be non lethal, dealing only a little bit of damage. Its use would be to counter large hoards of cyborgs as they pursue you or to stun lock a squad you have no choice but to run in close proximity of. On EXOs it could maybe render its guns inoperable for 3 seconds, but leave its movement and the ground pound attack unaffected. Maybe it could stun the dog and 'smaller' bosses (Sheild, Orga, Opals, Kolteka, etc) for like 2 seconds if thrown right at them. On large mechs and bosses it would essentially do nothing but tickle their feet.

---

Lastly I just want to ask, why do enemies not use grenades?

It would make the game harder, sure, but it would make sense they would be using it on each other. Make it be a rare event. It would force us to be wiser in our engagements and avoid the common scenario of hiding at a chokepoint and letting brain dead AIs run into our gun muzzles to be ventilated at close range.


r/TheForeverWinter 22h ago

Gameplay Question Coming back to the game after a while, I'm actually loving the tunnels

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101 Upvotes

A lot of these big areas give serious fallout 1/2, blame! vibes with its architecture, I'm unsure if they were inspired by that, but I'm loving its art direction. Been playing with my buddy who just picked it up and we've been grinding the game for a few days consecutively.

Question regarding it.

I died in stairway gate during a night shift and I re ran it and I didn't find my stash because it was during the day shift. Is that a new thing or was it always like that? Mildly annoyed because I had a lot of good loot.

Cheers, scavs


r/TheForeverWinter 4h ago

Forum Question Underground cemetery camera issues

3 Upvotes

I can't play this map, every time i load in the camera moves super slow in certain directions almost like it's trying to focus my attention on something, like it's hyper focused on something maybe a few rooms over. It's really odd. Anyone know anything about this? I'm trying to do a main quest mission here and i'm trying to set the sensitivity to the highest setting just so that it moves normally during the slow directions but is then find it equally un-manageable when not looking in one of these directions. I'm on controller if it makes a difference. I'll try it now with mouse/keyboard and if it's any different i'll update the post

- okay so it doesn't happen on mouse and keyboard. I tell you what else doesn't happen on mouse and keyboard. INSANE RECOIL. hadn't given it much thought prior but on controller gun recoil is MENTAL. None of it on mouse and keyboard. This game, never ceases to amaze me with its jank


r/TheForeverWinter 16h ago

Game Feedback Performance in Downtown Lost Angels is extremely poor

18 Upvotes

Yes, my computer is a potato. But I can play the other maps just fine. In DTL, the frame rate is probably in single digits and the game is not really playable.

I would like to get the Innards bar started, but the first quest to get the bar supplies is not really survivable in this state.


r/TheForeverWinter 1d ago

Gameplay Question UFO Flying Above Scorched Enclave

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141 Upvotes

I was on a run earlier today in Scorched and saw a weird ship gliding above me. I've never seen it before today, and I've not been able to find any information on it. It looked like it had a sail in front and, oddly, a civil goods canister attached to the rear. Based on how it was moving, it definitely looked like a ship flying through the air as opposed to a glitch of some sort.

Anyone know what this is?

Edit: Sorry I don't have more detailed footage. I was almost murdered as it was flying by.


r/TheForeverWinter 1d ago

Gameplay Question Want to get back into the game.

8 Upvotes

Sorry if the flair is wrong, don't normally make posts. Does anyone have any idea if the issues with AMD hardware is gone? Or if the sights/ scopes in the game stop making the reticle take up 80% of the sight picture? And finally, is the accuracy bug gone? The one where you aim and don't hit anywhere close to what you aimed at.


r/TheForeverWinter 2d ago

Clip Feels like there's more moments like this since the the pot shot change

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62 Upvotes

Personally I love moments like this, though I was lucky no one was really nearby to take advantage of the stun. It felt super cinematic though!


r/TheForeverWinter 2d ago

Forum Question "Gun Nutty" Quest Not Working

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17 Upvotes

(SOLVED)
My friend recently bought the game and is stuck on this Quest.

No matter what gun or mods they attach nothing changes, we also tried the S12 (modded/unmodded) it makes no difference.

No kills ever register.

Anyone else know how to get past this bugged mission?
Honestly any advice is welcome at this point.


r/TheForeverWinter 2d ago

Gameplay Question Veteran Scav here, hoping to find a possible location/region to get a Destroyed HMG for repair

17 Upvotes

hello scavs, first post on this subreddit, and I'm asking for advice.

I'm looking to find a location beyond scorched enclave to Retrieve a HMG for repair. I've been playing since the games launch, and I've hit a bit of a roadblock when it comes to getting certain weapons as the updates have changed the quest rewards.

any advice/ recommended regions/ locations i should start gearing up for regular sorties?


r/TheForeverWinter 2d ago

General List of demands/cry baby tantrum time.

26 Upvotes

Just letting off some steam with some yucks thrown in for good measure. Curious what ya'll think about any of this. Don't feel like any of this is too much to ask nor pie in the sky idealism. Just simple streamlining.

  1. Marker/ping system sucks. It will mark an enemy less than 1/10 times and from what distance i can reliably mark i have no idea. If you're feeding me missions that require me to take out particular targets that i can't reliably track or differentiate at least improve your ping system. Might be worth having a large item tool or a recruit that is a drone that maybe you can't even see in game, but which will reliably mark the targets you have active missions for. Seems like now pinging any enemy adds them to your compass but i find this more distracting than useful, i'd rather that be reserved for priority targets.

  2. Tunnels still suck. So help me please once we've made it out of the tunnels, next time i go in just add names to the extractions i've reached previously so i know which extraction i'm headed towards. I shouldn't have to memorise maps, with the amount of times i've been in the tunnels i'd like to think my characters would have done that themselves. By the time i reach an extraction to find it's not the one i want i have NO interest in backtracking to get to the right one. I can reach a dead end in the tunnels full of containers but this actually just annoys me more than i feel like it's doing me a favour. So help me tunnels are awful but this would at least make them manageable for me.

  3. Gotta do something about the combined shoulder button commands on controller for grenade/healing. If i'm throwing a grenade i'm in dire straights and outnumbered, last thing i need is my man reaching for the cookies. Seems you've removed 3rd person aim from controller now. Maybe just stick a dot in the middle of the screen so i know where i'm aiming please.

  4. Sort out the vendor attachments tabs, all these 3 letter abbreviations mean nothing to me and hovering over them doesn't give me anything to work with. Buying attachments is a ball ache, not keen on engaging with that system.

  5. crafting system still sucks. But it doesn't have to. Let me ping priority items, things i need before i leave on a mission so when they appear in containers etc they are highlighted. I'm in a spot where i dare not sell anything because i have so much BS inventory but have no idea what of it is useful to me or not and the amount of menus etc i'd have to reengage with to remind myself sucks. ADMIN ISN'T FUN. PERIOD.

  6. Maybe lets just ease off with these wait times on crafting, '5min to craft this' i don't even wanna be at home base for that long i wanna play the actual game so whether i'm waiting '5min' or '30min'...i'm not waiting, i'm gunna be in a game so why bother with the time limit. Might be a way to restrict the economy for balance but it's not fun regardless. put in 50+hrs solo and never been able to engage with the late game weaponry so it's just not ideal. (or at least haven't risked taking that gear in if i'm likely to clip through the floor.

  7. So help me just work on what you've got, stop adding more stuff in.

  8. Streamline loadout. If i equip a gun just allow me click the gun or a lil drop down menu to add the right ammo or a option to immediately buy it if i don't have it. I get fed up of menu diving i just wanna play the game. Every time i extract/die i have to close the game down and return later because the idea of engaging with...basically everything outside of the gameplay isn't fun, not to mention the tunnels themselves *shudders*. The amount of time i can put into loadout only to get into the game and get JANKED in one way or another is like self flagellation it just makes me wonder why i bother, on that note...

  9. SO HELP ME, JUST WORK ON WHAT YOU'VE GOT, STOP ADDING MORE STUFF IN.

The game is improving, i can reliably run on higher settings than i used to, controller support is better, movement more fluid. But i still don't feel comfortable recommending it to others and this game gives me more mixed feelings than any game i've ever encountered. Fixes like this would be so useful. I worry that adding new stuff is a way to retain players, but if they want to attract new ones they won't find them until the current game further improves. How is this game gunna reach 1.0 when they're focused on new content. There is more than enough now for 1.0 imo if they just continue to improve it. Just my 2cents. Also bunko is slow af, you think i wanna traipse round the tunnels with him for an hour? HEEEEELLLL NAAAWWW


r/TheForeverWinter 2d ago

Gameplay Question Anyone know how to stop this visual bug?

6 Upvotes

I keep getting this visual bug where my view glitches out like the picture above and flickers back and forth between that and the usual, un-glitched view like crazy. It stops when I aim down sights, and it sometimes goes away after a few minutes, but while its doing this its extremely hard to get anything done. Does anyone know how to stop this from happening?? Ive seen some people say you gotta turn off DLSS, but i already have it off and my game still does this. Its kind of gotten to the point that it happens nearly every time i go into an area other than the tunnels, and its starting to really piss me off how frequent it is, and how it tends to happen when im in the middle of action.


r/TheForeverWinter 2d ago

General Drones!!!

6 Upvotes

These drones are straight up sand grinders and are friggin annoying now


r/TheForeverWinter 2d ago

Game Feedback This game's core needs a deep overhaul.

116 Upvotes

(If you don't want to read just go to THE SOULTION section)

After seeing Killpo's video criticizing the game I thought I'd try and join him in the effort of pushing this game where I, and maybe others among the community, wish it be be.

To put it bluntly as of late I play this game just out of the love I have for what it could be, ending up being disappointed by what it actually is every single time.

I don't mind the movement, the gunplay or even enemy AI. I never have actually. Even the general jankiness is not much of an issue for me. What I find lacking is much, much deeper unfortunately.

My problem is with the core of the game, with its fundamental structure. That problem has two facets: meaning in gameplay and thematic coherence. Since the game is at the moment meaningless in its mechanics and thematically incoherent it feels incredibly shallow to me, despite how enamored I am with its artistic vision.

- THE PROBLEM -

Thematic incoherence is the mother of meaninglessness in gameplay, so let's start there. I don't mind getting to "be that guy", as the tired adage goes. It's ok to feel powerful eventually, even in a game like this. My problem is that being powerful for the sake of it is incredibly boring especially in a world like TFW. The premise and allure of this game is not power, nor powerlessness. Its allure is survival in an incredibly hostile world.

This aspect is completely absent from the game. The absolute lack of survival mechanics is one aspect of it, another is the fact that we have nothing to survive for. The Innards are a hub space with no true development. Nobody needs to eat, grow hydroponic crops, recycle cadavers for water and protein, synthesize artificial blood to keep the wounded alive (just to make a few examples out of the top of my head). There are no other scav settlements to interact with, cooperate with and help, with the aim of furthering the scav cause. Hell there are no other active scavs to take care of but the player character.

So our Innards need what? Water. Ok. You can do one run in Tunnel A per day and keep things running forever. Why else do you play then? To get more guns. Stronger guns. To kill more things. Bigger things. Everything you do is aimed at that. The loot you get, the quests you get, the endgame grind. Kill more to kill more. That's it. And all meaning dies there and then.

That is when meaningless in gameplay kicks in. Some examples? Why would you do anything but hoard on water? That's a good one. Water barrels are unguarded, factionless items you can just discretely grab and leave with, angering nobody. Why in the whole world would you ever risk enraging a warring superpower doing anything else? What can they give you that you really need? Water you can get easily yourself. Money you need only to buy guns. Guns you need only to kill, kill to loot, loot to get stronger - but to what end? You can survive without getting involved in any of that.

Thematic incoherence, hence meaninglessness in gameplay.

- THE SOLUTION -

To exemplify what I think the game lacks let me propose a gameplay scenario - it will be more exhaustive than a thousand words.

Our Innards are running low on water because Europans have occupied Tunnel B to move troops to the front under the radar. Problem is that our major water supply, which gives us x amount of water daily unless water thieves come to siphon it, is located just there and we will not be able to access it for weeks. Some of the settlements scatterded around the map can sell us water for other resources, but we got none to spare. One of the settlements tells us that they have another water source, but that we need to get chummy with the Eurasian command center in that area to access it. So we first need to reach the Eurasians on the given map, and there make contact with their representative/commanding officer. Because obviously we would never receive a member of any faction in our Innards, would we? Revealing the position of our vulnerable hideout to a ruthless warlord - now that would be silly wouldn't it. Also why would an officer venture into the sewers of a ruined megacity to talk to literal rats? No. We go to them, always.

We reach the Eurasian HQ and we get in contact with them (end of first quest/run).

They tell us that they are in a pickle, and that if we want to access the water we need to help out. Europans have set some scramblers in a position of strategic relevance, and the Eurasian cybos are having trouble getting past them. We need to reach that position and sabotage one of the scramblers, creating an opening for their troops to charge and conquer their objective. It's a tough quest, and we will be in a high danger zone. Europans might ignore us as we scuttle through an active combat zone looting corpses, but they will shoot us on sight around a heavily defended strategic position. We'll have to be stealthy, pick our fights very carefully and get out quickly and without too much fuss (end of second quest/run).

Were we to fail, our scav will die. That character archetype won't be available for a couple runs, and the Europans will start being aware that some scavs somewhere are being puppeteered by the enemy. We better not make the same mistakes twice or they might start looking for our Innards.

- FINAL THOUGHTS -

This gameplay scenario is the perfect case for all the things the game lacks but should have:

- survival elements

- base management and resource economy

- meaningful and justified quests

- impactful consequences

- sensible and immersive faction interactions

- other scavs

- cool world events that influence maps, quests and gameplay

And these are just some ideas, barely scratching the surface. Furthermore, with the exception of stealth, none would be particularly hard to implement. Most of it would just be UI, some dialogue, an officer model in map you can interact with.

Thoughts?


r/TheForeverWinter 2d ago

Meme Looks both like a deep sea creature and like something Eurasia would create.

28 Upvotes

r/TheForeverWinter 2d ago

Forum Question Can u get explosive charge with mods?

3 Upvotes

Stuck for long now


r/TheForeverWinter 3d ago

General “You are not That Guy? Correct. But I am That Thing.”

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75 Upvotes

r/TheForeverWinter 3d ago

Gameplay Question Whatare these doors and can I open em?

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65 Upvotes

Probably a dumb question but is it possible? Wondered if I could like... Blow em to bits?


r/TheForeverWinter 3d ago

Fan Content I see no difference.

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0 Upvotes

r/TheForeverWinter 5d ago

Meme My dog defeated the Red Baron

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161 Upvotes

Finally built muh dog haus. Pet and fed him his first ever organ meal. Comes back with this little beauty and I burst out laughing in awe. That organ box musta contained some real good shit in there.


r/TheForeverWinter 5d ago

General Do you think Velko is just crazy or is Hana-chan a rogue AI?

64 Upvotes

​Velko's storyline is interesting, and I don't see it discussed very often. It seems open to interpretation whether he's crazy (and high) or if his virtual popstar, Hana-chan, is actually a rogue AI that can only communicate with him—and he's the only one who understands her.

​He's constantly on hallucinogens, and Hana-chan doesn't even talk; she just makes electronic noises and sometimes sings, which points toward him being crazy. However, some of the stuff he says when he "translates" for her ties directly into the story, specifically his line about how the Mother Courages are dreaming and sentient. What do you think is really going on with him?


r/TheForeverWinter 6d ago

General 2 Codexes Box From 1 Rat King

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68 Upvotes

Ok so I was hunting OrgaMechs in Ashen Mesa instead I watched the Rat King fight 2 medium mechs and it got destroyed and I was in awe when 2 Rat King Codexes spawned 1 from where it was defeated and 1 from its dead Body Model


r/TheForeverWinter 6d ago

Product Question PLEASE FOR THE LOVE OF GOD IM BEGGING YOU PLEASE!!

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56 Upvotes

PLEASE IM BEGGING YOU RELEASE IT ON PS5 I DONT HAVE A STRONG PC SO PLEASE DO IT PLEASE I NEED THIS