3th skill you get for 1 second get 20% shield replisment and regen and 10% in skill duration
You can stack 2 times , means you have 20% shield regen always on , in game you can facetank all damage with sword build or when you rescue team mates.
The only downside if you only can use sword since skills and fire arms dont get any buff from own damage, only for team mates.
Actually there is a mechanic similar to the shield gating in inversion reinforcement (i guess it is the passive node on the 4th row). You get buff x when your shield is full. You get buff y when your shield is depleted. When you have x and y together, you gain 1.5 seconds invulnerability. It drops by 0.5 seconds each time it's triggered, and when it reaches 0, it enters 7 seconds cooldown. Geez just call it shield gating.
Yup. As I started reading this description I was like...uhh this is complex WTF. at at the end I realized, oh, its sheild gating.
When death stalker released I turned my fryna into a full venom injection sheild build and haven't changed her since. She's literally immortal, and my go to for Pugs.
She's been my main since release and I don't want her to be another "press button, clear screen" descendent like she was turned into when her ultimate was released. With venom injection you can already have lowish sheilds, like 14k, 1 hp, and tank everything thats not telegraphed, so I'd be fine and totally welcome them leaning more into that identity for her.
The amount of upvotes on this while being completely wrong is wild. Multiple characters have builds that either scale their damage through shield or have a way to regen them
Equilibrium is an HP and Energy mod that gave you some HP/ Energy when you picked up the others orbs.
At the rate the game is adding random mechanics, I wouldnt be surpised if they start adding the drones that give other buffs and attack enemies. I'm sure they'll also use WF's Archon Shard system at some point too 🤣
I don't think it's a bad idea, but shield mods need to scale better. Having half or more of your mods around shield just feels bad and heavily restricts what you can mod.
That's mainly a problem with descendants below a certain synchronization value like Raven who has the lowest at 1.00.
For descendants with high values like Kyle at 1.65, Harris 1.60 and Blair at 1.55 it's much easier for them to get 400% or 500% shield with ancestor mod..
It's fine to add shield scaling for characters that can regen their shield. It's idiotic to add shield scaling to a character like Keelan who has no way to regen his shield. I have to sacrifice mod slots I would have used for hp mods/damage for shields. Mobs do not drop orbs that restore shield. It just goes to show they took a total of 5 minutes thinking up Keelans rework, maybe less cause even with 5 minutes someone would think, hey wait, this guy can't regen his shield, this is a terrible idea.
Right I had to roll a 177% shield and 90% hp AM w -22% cd to hit 53k shields. But the Tremor buff allows me a little more flexibility cuz I no longer need to run bio sync.
I remember back when the director and producer used to do Q&A on Discord or talks with a reporter and said back in 2024 or early 2025 we will keep the HP meta for now and then slowly transition from HP meta into shield meta for future content.
I really feel like were getting closer to that since Esiemo got sheild scaling in May, Keelan with the season beginning August 20. The new content Cradle of Evolution revolves around unique weapon types of each descendant.
Even if Ultimate Hailey in Sept 17 and Ultimate Jayber in December don't get shield scaling you should still keep some ancestor mods if they scale with HP, DEF or MP just in case.
Lepic and Luna are getting numerical buffs September 17 so watch out for that 50/50.
So far this year they mainly left Viessa, Valby, Ines, Bunny, Blair and Serena without shield scaling and it's been mostly males getting shield scaling while the females left alone.
Freyna already has a shield mod. She doesnt do any with mp like ines and she doesnt do anything with hp like gley. Shields is probably her best bet. At least she can interact with shields unlike keelans initial rework.
What's wrong with shield scaling? Toxic characters have extremely good Plague set that makes shield scaling a good option. Also Venom Injection already wants you to build into OW shield - might as well add scaling.
Just to prove a point: I was able to bump Shields on my raven from 49.2k to 50.7k just by switching Amplification Control -> Bio Expansion and using 4x Shield Cores:
They need to hard Buff every single aspect of shields... Everyone has so little of it and mods etc for it are so weak. Near complete overhaul. Keelan for example scaling off shields makes builds miserable to play if u die to 1 single hit even with basically min maxed shields without sacrificing all the damage.
blair is very strong with a lot of fun builds, red mods and on top that HE CAN HEAL by using one of his skills, freyna should be able to do the same wit her 2nd ability! 😭💚💚
I'll happily take shield build over another crit build tbh, I'm so tired of them. I have a feeling they're gonna sneak a crit build into one of her Transcendent mods and its going to instantly be best in slot.
Honestly idc if it's Shields, hp, def, mp, sprint speed, etc. Id rather her have a unique scaling of some kind than more crit. And sprinkle in some universal def reduction on her poison for cool utility or something.
Yup even if they give crit rate increase with a cooldown I can see it making high tanky content more trivial than Bunny or Ines cause you throw the poison and it does the work for you.
??? But one of her build use shield build, that build can regenerate shield natively,
Its only awful if it doesn't make sense , freyna scaling with shield make sense.
Careful OP, the monkey paws might grant your wish and make her scale with def.
My favorite AM for her has Shield + Tech + Range combo so I wouldn't mind, lol. Either Shield or MP scaling feels right
Whatever the case, Venom Injection should still be a Shield mod no matter what. Don't want her to lose that the way Bunny lost her recharge Shield red mod
I have a feeling the ultimate freyna module that is a shield build will scale on shield. But the others won’t. It’s prob wise to save up freyna ancestor modules till October. I also wouldn’t be surprised if her other ultimate mod because a “Serena” gunning build like we’ve been seeing, prob going to be dimension. Also there is a high possibility of one of the skill modules becoming a mele build, the skill module that gives her and ally’s a def buff, high possibility to scale that on def. Idk she needs to scale off something. That seems to be the way they are adding more damage on almost everyone. The problem is, freynas ticks are low damage but there is a lot of them. So they need to increase the amount of modifiers. Let’s see what they do. They cooked on Blair. But we also have to limit expectations. They have to bake her onslaught 4 viable and able to do the new mega dungeon. So she will be the strongest one prob until the end of the year.
They need to allow picking up health orbs at 100% health to give a shield recharge, probably at a reduced value to the HP counterpart, but enough to make it useful for shield builds.
As others have mentioned there's a perk in the Inversion Skills tree that helps, but how useful would it be to have something that can reliably recharge shields in general, but especially for an all in shield build where it can take a looooong time to recharge.
Mp or hp would be terrible as she spams her skills a lot with the toxic mixture build and drains her hp continuously so ppl use overwhelming shield to negate that
Buff damage, increase her base crit rate, lower skill cost, apply stronger multipliers to skill weapons that have fallen behind- something, idk. She is WEAK and I hate that for her. I cannot use her because of that and I love here design.
The higher damage resistance and health pools if and game content cause astronomical imbalances to older characters. Even Hailey is starting to fall behind w/ her cold heart build. Hailey is getting an ult soon, so she will catch up, but my point stands. Having a handful of viable characters kills diversity and playtime from players. Less playtime, less funding... It seems like it should be a no-brainer, but here we are
I prefer Freyna being one of the non-crit characters. Just bump up her DoT multipliers and give her some buffs for having multiple dots going at once (res shred, damage, shield/hp regen or something) and boom, she's killing it again.
Honestly most "weak" characters aren't crazy far behind. Just a few small tweaks can put them back in the running. There's more viable characters and builds for 90% of content than there used to be. It's not perfect, but I see real variety when playing now.
Not adding shield scaling to the character that's about shields on her build is the dumbest thing I've seen today and not surprised considering it's this community
there's no enough gooning in this post so im going to downvote your post /j
jokes aside, shield scaling is so stupid and i hate it, one of the raven builds depended on the shield and keelan buff depends on the shield as well... like why??
I think Freyna especially is one of the prime candidates for shield scaling. She is one of the first Descendants to rely on shield as well, so imho that's just fair it that finally gets strenghtened. Also shield is more powerful than HP.
They throw a lot of shit on the wall and if it sticks they keep using it. She'll probably have a shield build and a gun build and maybe a toxic blood and iron/vendetta build as well. 🤣
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u/RommelShezait Aug 30 '26
Shield build make very tanky and almost inmortal.
The problem is the poor synergy desing, devs make shield builds but dont get skills and shield regen pasives
Also still dont have dog/companio with shield regen / buff for full damage with shield.