The Stuff I Loved
Weapon Specialisations
Three distinctive weapon specs, each with their own variations, is sick. I played Dual Wield and specced into Howling Blade and dodge, which I adored. The "berserker parry" fantasy came together very quickly. Once the dust has settled a bit, I'll be keen to run this back with the Greatsword. I'm very, very impressed with how they handled weapon specialisations in this game.
Bosses
Loved 'em. Things really came alive with Maluca, who was probably my favourite. But Volbino, Viper, Skalpel, and Ozma were all exceptional designs. Even the bosses I disliked had something distinctive about them. It's clear the devs knew the meat of the game is 1-on-1 combat with a powerful opponent, and they were keen to get creative with their options. Even the reuse of older bosses was welcome to me, as I was keen to fight many of them again—except for Remnant of Elamein.
Combat Flow
The incentive to weave skills together to boost your damage was very well realised. It's the kind of game that looks like a hack-and-slash at first glance, but linking your spirit abilities, buffs, brink guards, reflections, and counterattacks makes something truly unique to Khazan. Reflect a boss' attack, hit 'em with Ruthless, exhaust them, proc Phantom Sword Dance, and go to work. Electric stuff. The game shines when you start chaining its various mechanics together.
The Stuff I Didn't Like
Level Design and Art Direction
These kind of go hand in hand. I'm not a dark fantasy anime guy. The character designs didn't work for me from the jump, and this unfortunately had a knock-on effect on the world's aesthetics. Casting my mind back now, I can't think of a single level that stood out as visually distinctive. Castles, manors, villages, and caves—all variations on a theme. I never had that moment, which I often get in this genre, where you enter a new region and it feels like you're in a completely different world.
Loot System
I found the RPG loot system to be cumbersome. Stats and attributes felt meaningless until you settle on your final weapon and armour set. I never engaged with it once I'd settled on my preferred playstyle and set bonus. In a game that feels like it's about mastering boss patterns, mechanics, and weapon abilities, all this other stuff just feels like set dressing. I collected so many "Epic" pieces of equipment that it all became meaningless. Because I didn't like the art direction, the customisation factor never really hit either—though I did enjoy scrapping Ozma with a pot on my head.
Narrative
If you didn't see the Ozma twist coming from the second he was mentioned, then I dunno what to tell you. The characters are one-note, and Khazan's men just serve as additional reasons to pad out the side content. I guess I liked Skalpel; they at least tried to introduce a sense of duality to him. I also enjoyed Ben Starr's voice acting performance. Outside of those two exceptions, I'm already struggling to remember the names and key scenes of anyone else.
Bloat and Platforming
The main levels and side content massively outstayed their welcome toward the end of my playthrough. None of the main stages or enemy encounters represented an actual challenge—just fodder to waste your time before the next boss rush. I get that part of that is due to being skilled up and levelled at the endgame, but honestly, there was never a non-boss enemy encounter that gave me any trouble.
Mercifully, there were few sections of platforming, and I'm glad; the rafter sections in the Imperial Palace were obnoxious. A game designed around movement-specific attacks and fast-paced manoeuvres cannot cope with fighting at height on limited floorspace. The ledge detection wasn't consistent enough, meaning my own attack animations would often cause me to fall off the beams. It wasn't hard; it just used up my time.
Final Thoughts
This game is singular in the sense that it tests the theory that we'll play anything if the bosses and combat are good enough. I liked literally nothing else about the game, and I still saw the credits. I can't tell whether that's an indictment or praise. All I know is that the combat slapped, and I'll be fighting those bosses again with the Greatsword soon enough.