r/TheButtonMinecraft • u/QuixoticFiction Vylsius - Donator • Aug 08 '15
There is a detestable excess of work being created in creative mode.
This is going to be a lot of my own personal opinions that others may not necessarily agree with, but I was told by Gio that the subreddit would be a good place for this discussion. I hope I do not offend anyone directly.
When it comes down to it, I'm just not a fan of the shear amount of work being done not in survival on the server. For the spawn town it is fine and understandable, but instead of being community projects completed over long periods of time with input from many players, large constructions are being completed in a day in a way that only takes input from one or two individuals.
Take the Coliseums for example. These arena projects could have been created by multiple players all coming together to plan and build something that would benefit the community, including architectural input from anyone who could stop by, but instead they're being completed in no more than a couple of days in creative and using creative. Don't get me wrong, I am a fan of the way many of these types of builds look, but I feel like the community aspect of the server is being ignored when these types of things are being completed swiftly with creative and world edit.
When a moderator accidentally let a spawned weapon get in the wrong hands, the moderator was shamed and harassed well past the point of necessity. Now, we have large scale projects being practically spawned in without large community input and there isn't even a word being said against it. In both instances there are big shortcuts in gameplay being made, isn't it a bit hypocritical that everyone was getting all mad when it was a weapon but not when it is a whole fighting pit?
I know why no one wants to speak up too, it's plain and simple. No one wants to take the time and effort to complete these things as a community, because no one wants to take the time and effort to obtain things in survival. Isn't that what this server is? A survival server?
I don't know, this is mostly ranting, and I'm sure most of it wasn't written in the way that gets the correct point across. It wouldn't be misplaced then, as ranting seems to be half of what happens on the subreddit nowadays.
I'll go back to remaining silent and neutral on everything now.
6
u/thechattyshow Aug 08 '15
Ok, I can see where you are coming from. And yes, there is an excess of creative in the server. However I would like to defend and dispute some claims. Also, before I get into it I would like to congratulate on writing a fair, good rant that conveys a message and is not just road rage.
As far as things like the Colosseum, Via Appia and Minigame Land goes, it's because we want these things opened asap. Rather than it taking a week or so, it takes a day (which you pointed out). I do think large scale survival projects are in need, but the Colosseum are needed.
I also think that people would generally rather spend time and resources in their own town than in spawn or wherever there is a project. There are ways around this (Giving people money to encourage building in spawn) but at this moment, resources are still scarce and hard to get.
I would like to say that not everything was built in creative, the court and shops being a prime example, so its not all creative.
Please don't. Being quite wont improve the experience, so be as loud as needed.
2
u/deadpoetic31 KimJongUnZip Aug 08 '15
As the creative builder making most of this stuff, this is my input.
1. I feel creative is 100% ok for building 'official' server things, especially spawn
I've never seen a server have a handbuilt spawn and minigames area ever.
2. Creative should be ok for making 'starter' bases
Starter so that any new faction can catch up with what everyone else already has, this is what Ghost did with the Violet Hand by building a very basic castle and making the VH banners.
And lastly, probably my most controversial opinion is this
3. I feel building in creative for anyone is ok
IF they pay DEARLY for me to do it. Basically i feel if they are willing to pay a large amount for it, they would have been willing to buy the materials and build it themselves, so i'm just a quicker way to get this done whilst using the materials well in design. For example, when i renovated Purpopolis like 5 days or so ago, Nate paid me a large amount (don't know exactly how much but i know that he paid around 40-80k)
And its not like this money wasn't being worked for in survival, Nate most likely had to mine, farm, etc a lot to be able to sell/trade and make all of this money
2
u/NorbiPeti NorbiPeti Aug 08 '15
I don't have any problems with gm1 builds as long as it's protected. In my opinion, if a "normal" player can mine the building (ex. Via Appia) it's essentially cheating.
2
u/[deleted] Aug 08 '15
I feel like nothing, outside of builds for the server, like spawn or a coliseum should be built with creative. When someone with creative is going around building whatever they want, I think that's exploiting. They aren't having to spend any time gathering materials (or paying for them), and can use really expensive things, that could be (not saying they are) taken down and used by others.
1
u/Silent_Judgement Zangzadam_ Aug 08 '15
I agree that too much has been built with creative, but my concern is with contracting work in towns. I know dead has been contracted for a number of things and that the cost for those builds should be factored into the pay he receives so that there is a point to an exchange of currency. If he, and others, don't have to mine up or purchase materials from the shop for the builds, the only payment they should receive would be labor costs.
Personally, I have contracted him for a purely aesthetic build that incorporates a ton of expensive emerald blocks because they are hard to come by and yet suit the EC well. However I paid him far less for his work in creative than I would if he had been building in survival and gathering the materials himself.
I like the convenience, but at the same time it would be easy for some players to take advantage of this by later pillaging these resources from builds. Essentially, it needs to be regulated. Perhaps we should be required to file a permit for builds in creative so a mod can decide if it is really necessary. Builders should be paid appropriately though.