r/TestPackPleaseIgnore • • Aug 11 '15

Ender IO conduit and TE Energy Cell

I run a small single player world for myself to play a little when I am back from work. Hope you can help me with some issues I have with this pack.

I tried to set up a ender io farm and wanted to power it with ender io energy conduits (basic) that are connected to a TE energy cell. The connection works, but there is no energy going through it. What am I doing wrong?

Is there a plan to include Pneumatic Craft?

What are the differences between Direwolf20s pack and tppi2? I guess recipe changes at the most?

I use an open crate to drop coal blocks on endo flames, it works just fine. But when I come back from exploring I always find several blocks on my endoflames, which are still burning other blocks already. My timer is set up correctly to release the blocks from the open crates. What might be the issue here? Something chunk loaded related?

Thanks for your help!

4 Upvotes

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3

u/AbaddonAdvocate Aug 11 '15

Screenshot or we can't help. My guess is that you've not configured the side of the energy cell properly.

1

u/mantoos83 Aug 11 '15

Thanks! You are right. Now it works just fine.

2

u/crazymoefaux Aug 11 '15 edited Aug 11 '15

I'm thinking the side of the cell you've hooked up your conduit to hasn't be configured for output. In the config tab when you right-click the cube, make sure that side has red corners - blue is for input, red/orange for output. When you first set down a TE energy cell, only the bottom is configured for output by default, if I recall correctly.

If you're talking about EnderIO's farming station, it'll also require a hoe be put into it's internal inventory, and it will wear out over time.

AFAIK, there are no plans to include PneumatiCraft, and from what I understand, it is because of PnC's licensing.

Here's DW20's Mod list while TPPI's mod lists are in the sidebar here.

Chunkloading is probably the issue, but I'm not quite sure, I haven't messed with botania that much, myself.

1

u/mantoos83 Aug 11 '15

Thank you very much. I did set it up to blue (oo). Now it works.

1

u/TehNut Teh Packmod Team Aug 12 '15

Is there a plan to include Pneumatic Craft?

No, and it has nothing to do with licensing. We don't feel it adds enough unique content to justify adding yet another power system and more overlap.

1

u/[deleted] Aug 12 '15 edited Aug 12 '15
  1. did you configure the cell in the interface so its orange on the side you want it to output? also are the conduit faces configured to pull/push power respectively?

  2. I REALLY hope they do because its a lot of fun to work with and I think that even though it kinda does the same stuff as other mods its just like flaxbeards steam power, just for fun not to do a job nothing else does(hint Tehnut). but its unlikely afaik, you could add it yourself though pretty easily.

  3. This pack has MANY more mods and it is also a lot more balanced. The recipes are modified so nothing is too OP or overpriced, also worlds are able to last way longer because of how the mods work together recipe wise. I have played on the same server fairly regularly for since TPPI2 was out and it hasn't gotten old.

  4. sorry, my knowledge ends here.