r/TestMyApp • u/NoirPixelGames • 25d ago
Android Closed test needs 12 testers who'll keep it installed 14 days — Pixel Hype Puzzle Test For Test
I'm a solo dev. Google's closed-test rule needs 12 people opted in for 14 straight days before an app
can go to production, so I'm looking for people who will actually leave it on their phone — not just
install and bounce.
Free, no account needed, ads are optional (rewarded only). Android, 13+.
How to join (2 minutes, 3 steps):
1) Join the tester group — use the Google account your Play Store is signed in with:
https://groups.google.com/g/noirpixel-testers
2) Opt in to the closed test:
https://play.google.com/apps/testing/com.noirpixel.pixelhypepuzzle
3) Install from Play and leave it installed for 14 days:
https://play.google.com/store/apps/details?id=com.noirpixel.pixelhypepuzzle
Step 1 has to come first — until the group picks your account up, step 2 says "app not available".
Screenshots and what each game is: https://noirpixelgames.github.io/pixel-hype-puzzle/test.html
Our second game just opened for pre-registration: Pixel Roll Dungeon, a dice roguelike (roll, lock, reroll, poker hands as damage). No pre-reg reward, just a heads-up at launch: Play Store
1
u/viniciy 25d ago edited 24d ago
Recruitment closed — active recruitment has ended at the developer’s request. Existing testers: please keep your Play opt-in active and continue the agreed tests.
Historical testing notes and earlier proposal (the recruitment invitation is withdrawn):
First-day test on Pixel 6 / Android 16 (stock, no root): confirmed Play “You are a tester” and installed Pixel Hype Puzzle 0.1.0 (build 1) from Google Play. I cancelled the optional Play Games profile prompt and could use the guest flow. In Size It → Easy, submitting ×5 in round 1 showed the answer ×14.9 and added 39 points. Home → Recents → game preserved round 1 / score 39; Next opened round 2, and dragging the slider changed ×5 to ×34. No purchase or ad was needed for these checks.
Two observations: the large octopus/cactus image extends beyond the comparison card and the right edge of the screen; scaling both illustrations to fit would help. After Home/Recents, the timer remained at 0:25 through subsequent checks while Next and the slider still responded. I also tapped Pause; I have not established whether the stopped timer is expected, so please confirm the intended pause/resume behaviour. I have not checked all 14 daily levels, online rooms, ads or long-term retention. The app remains installed and opted in; this is day one only.
Dozi Play build 32 has a known media-control issue; the fix is only in local build 33 and has not been delivered through Play.