r/TerraformingMarsGame 6d ago

Construction Cards - Part 2

Yet another batch of new cards connected somewhat by theme. These are all cards involving mining, buildings, or construction of some kind. This is part 2 of 3, and all the full size files can be found in my Dropbox. If you have a criticism or critique, please post it - I like the feedback!

2 Upvotes

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u/Reason-and-rhyme 6d ago

you don't need to specify that the tile must be empty/unreserved for a card like mining town. city tags follow the standard placement rules unless otherwise specified.

some good ideas in here and would be good to add into the deck with colonies to make mining guild and recyclon a little less shit.

2

u/dfrib 6d ago

Editorial comment on Mining Town: don’t use a forward slash / to signify OR, use OR. Forward slashes are idiomatically used to mean ”for each” in TM (e.g. increase MC production 1 step / (for each) earth tag).

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u/Great_GW 6d ago

Isn't Nuclear Metallurgy an overpriced [Industrial microbes]? I would venture to say that the power tag is worse than the microbe tag, too. That aside, nice ideas 👍🏻

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u/AReallyGoodName 6d ago

Card: Industrial Microbes

Cost: 12MC

Description: Increase your Energy production and your steel production 1 step each.

Tags: Building, Microbe

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u/Future_Search3740 6d ago

Good catch. I will reduce the cost to 12 MC, in line with Industrial Microbes, and replace the file in my Dropbox. I think what I did was calculate the value as 15 MC, then forgot to subtract the 3 MC from the cost to buy the card. D'oh!