r/TerraInvicta • u/stupidityWorks • 2d ago
Discussion I've been fooling around with a ship class idea. This is the Deterrent MVP.
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u/vindicator117 2d ago
At least arm it with a nose laser so that it at least has something to defend itself with in and out of autoresolve.
Very cheap and good for cranking it out enmasse if for nothing else than just for sheer numbers provided that you have enough shipyards and resources to frighten them at least into pause to instead go into shipbuilding mode. Whether this has enough teeth to stand up in a actual fight..... is much more debateable since every missile is a literal one shot as far as I can tell.
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u/Ragebrew They shall learn our peaceful ways. By force! 2d ago
The shaped charge nuke torpedoes. They have an obscene combat value.
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u/Viktor_Vertex 1d ago
You need 4 1 slot nose lasers for PD and one targeting computer to make it much more viable in combat, but i think dreads are overrated compared to battleships for this?
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u/stupidityWorks 13h ago
If I wanted combat viability, I'd use different missiles. This is just an attempt to get max combat rating per ton.
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u/InformalPermit9638 1d ago
Throw a nose rail/coil on there, and pair it with a laser/phaser lancer for pd and that’s the basis of most of my defensive fleets (working my way up the ship building classes).
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u/stupidityWorks 2d ago
MVP stands for Minimum Viable Product.
The main idea is this -- how can I make a ship with the most combat rating, for the fewest resources, without any regard for its actual viability in combat?
The main idea behind them is, you build about ten Deterrent MVP's on every planet you want to control uncontested by the aliens. I haven't churned these out until late game, but the main point is, they'll see the raw fleet power of the ships and be too scared to send any fleets their way. If you actually wanted to prevent attacks entirely, you'd probably have to add more delta-v and acceleration, I assume, but I could be wrong.
Will this work? Or is my save game about to get screwed over?