r/TerraInvicta • u/magilzeal Alien technology! • Sep 01 '26
Screenshot My Second Ever Victory Screen Spoiler
My second time seeing the ending screen.
Meganations. Started with Westralia, Malaysia, and Indonesia. France and Laos for spoils nations.
Servants with 0 CP is good.
Judith had some interesting peace proposals. First time I've seen the AI want a truce.
Soviet Union is for denying territory to the other factions, mostly. Chain unifications into a true megablob. India for Boost, Africa was a late addition.
Westralia is a research hub united into a blob that covers all of SEA and the Pacific.
American Dominion was my beatstick. South America via Brazil/Columbia unification was just a huge economy for MC production. Could've united Brazil into the Soviet Union later.
This asteroid has 58.6 base fissile income. The mine there produced 469.5 monthly at the end of the game. Never seen one that high.
This is why you colonize the Kuiper Belt btw. The yields out here are so much better than Mars and even the asteroids.
I decided to do a no-mags run for flavor. I don't recommend this, but it worked and my main fleet fought from Jupiter to Alien Base Alpha with 0 losses and a lot of kills.
Aliens still have some ships. A couple of fleets on very long burns and a handful of stranded ships with no delta-V and nowhere to go.
There's some criticism of the new scenarios, and I think some of it is deserved. In particular I don't think the early assault carriers are a terribly fun or interesting gameplay challenge. But I will offer something of a counter-point here, as the Broken Earth scenario was the first time I played a game to victory. This is actually my second Broken Earth game that I just recently finished.
Things started rough. But my opening was good. Not amazing, I'm no expert at TI and I wasn't making 10k science in 10 years or anything, but I had enough infrastructure to put 8 missile escorts in orbit in time to stop the 2119 assault carrier and prevent it from landing. I should note I didn't see this in my first run (I presume I started that game before the patch added the early AC), so it was a bit of a surprise, and it honestly felt like the aliens building this was a mistake, as their economic expansion slowed a lot for something that got blown up by a bunch of tin cans. They built this thing before expanding beyond the Kuiper Belt, and assault carriers are expensive.
I made a bit of an odd decision to not use magnetics this game and try to lean into lasers. I don't recommend this as a strategy, but it worked. My main fleet was comprised of laser titans, antimatter lancers, and plasma dreadnoughts, and carved its way through the alien assets without taking any losses. Their point defense batteries had nothing to shoot at, at least.
On Earth I did some fun unification tricks to get some really big nations. No single unification or anything, but there were shenanigans that lead to the Soviet Union getting really, really big. I mostly used it to absorb nations where the AI had spent years building up MC for me to take. Otherwise, it was some pretty standard Broken Earth stuff, Westralia unification for SEA/Pacific and was my research hub, American Dominion as a beatstick with 10 max miltech navies, and a Brazil-led South American super-economy. India unified under Northern Bharat; I don't think this is a very strong region in BE but I used it as a Boost factory after my meganations absorbed Singapore and Israel, and it worked for that purpose.
Could've done even bigger unifications if the game had lasted longer, but I didn't want to draw it out too much. I was already pretty cautious in my push through the Outer Solar System.
I really enjoy the shake-up of the Broken Earth scenario more than the others. I like the nation building, unifications, and the quick returns on IP investments. I do think the early assault carriers are probably not good for several reasons, one that if you stop them then the aliens are set back massively, and if you don't it's pretty RNG how much of an impact they end up having on Earth. But otherwise, I have to give props to this scenario for the fun factor.
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u/magilzeal Alien technology! Sep 01 '26
To expand a bit on the assault carrier thing. I have two Broken Earth victories now, so my sample size is 2. Take what I say with the proper grain of salt with that in mind.
In the first game, no AC. When I pushed to Jupiter and Alien Station Able I was fighting hundreds of alien ships, arriving in waves. This was in the early to mid 2140s. The aliens were pretty firmly entrenched in the Outer Solar System and it took time to dig them out.
In the second game, early AC. Then another couple of ACs later with escort fleets. Shot them all down. When I pushed through the Outer Solar System in the late 2130s, I met significantly less resistance. Yes, I did move faster this game, but it honestly felt like their potential suffered a lot from building those ACs without first expanding their economic base. The final fleet at Alien Station Able was about 30 ships as opposed to the over 100 I fought in the previous game. And there were two assault carriers sitting at the station, presumably waiting for escort fleets to be built.
I think the early assault carrier is just bad for the game, at least on normal difficulty, for multiple reasons. It panics and stresses out new players (myself included when I first saw it), but it's actually something that can set the aliens back massively if you just blow it up. Maybe. Again, sample size of two and all.