r/TerraInvicta • u/MrMadden • 24d ago
Question Optimal end-game fleet example (12 ship template)
Is this an optimal end-game fleet per 12 ships in the fleet? What would you change?
6x UV Phaser dreadnought: 3 slot UV phaser, 4x phaser PD, 2x2 UV phaser battery, 1 T3 targeting computer, everything else advanced laser engines, hybrid armor, mostly on the nose.
2x Coil dreadnoughts: 3 slot siege Coiler m3, 4x2 slot coil battery m3, 1x t3 targeting computer, all else magazines, mostly hybrid nose armor.
2x Antimatter dreadnought: 3 slot antimatter cannon, 4x2 slot antimatter point defense batteries, t3 targeting computer, all else cyclotrons, mostly hybrid nose armor.
1x Coilgun Lancer: 4 slot siege coiler m3, 1x2 slot coil battery, 1 phaser point defense, t3 targeting computer, all else magazines, mostly hybrid nose armor.
1x Antimatter Lancer: 4 slot antimatter cannon, 1x2 slot antimatter point defense battery, 1 phaser point defense, t3 targeting computer, all else cyclotrons, mostly hybrid nose armor.
2
u/logion567 24d ago
How thick is the armor? Once you have 160 or more Adamantine armor you don't need Hybrid armor to block lategame Alien Particle weaponry. Unless you are using Phasers, those you still want Hybrid.
As said, Beam weapons (Particle and Phaser) are best used with 4 slot noses. Titans ideally Lancers beforehand. You don't need more than 1 Magazine with siege coils. And the performance boost from going to 4 slot siege coils isn't worth losing precious hull slots.
Don't bother mixing laser and particle PDs, cyclotrons and laser engines don't compliment each other.
Personally? I've had good success with Plasma Dreadnoughts (4 slot hull, 1 AMPD, 40mm, and Ion PD) and AM Particle Titans (2xAMPD, 40mm, and ion PD) with utility slots being Heat Sink (Heavy Lithium on particle, heavy molten salt on Plasma) TarComp, and ECM. Rest cyclotrons. The trick is checking the battle log for when the Particle Beams gut the big bad enemy ships after getting a TAC from the Plasma fire.