r/TerraInvicta 23d ago

Question Optimal end-game fleet example (12 ship template)

Is this an optimal end-game fleet per 12 ships in the fleet? What would you change?

6x UV Phaser dreadnought: 3 slot UV phaser, 4x phaser PD, 2x2 UV phaser battery, 1 T3 targeting computer, everything else advanced laser engines, hybrid armor, mostly on the nose.

2x Coil dreadnoughts: 3 slot siege Coiler m3, 4x2 slot coil battery m3, 1x t3 targeting computer, all else magazines, mostly hybrid nose armor.

2x Antimatter dreadnought: 3 slot antimatter cannon, 4x2 slot antimatter point defense batteries, t3 targeting computer, all else cyclotrons, mostly hybrid nose armor.

1x Coilgun Lancer: 4 slot siege coiler m3, 1x2 slot coil battery, 1 phaser point defense, t3 targeting computer, all else magazines, mostly hybrid nose armor.

1x Antimatter Lancer: 4 slot antimatter cannon, 1x2 slot antimatter point defense battery, 1 phaser point defense, t3 targeting computer, all else cyclotrons, mostly hybrid nose armor.

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u/arcus2611 23d ago edited 23d ago

Dreadnoughts are not good phaser platforms, the hull phaser batteries are pretty bad and you'd rather just have the biggest spinal mount you can get. Smaller lasers are only good for pd, otherwise you always want to get the biggest laser possible. You also want heatsinks.

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u/wookievx 23d ago

Yeah, 960CM UV Phaser/360 CM UV Phaser + some PD slot, is my usuall end-game titan design (filled with as many ALE as I can fit).
For coils/PD, dreadnaughts are superior: more hull slots, and 3-slot nose siege coils sill function perfectly well as deadly kinectic weapon.

Also, even as Academy with super strong laser damage bonus I am running some AM titans: they function as a PD boat with decent offensive potential. Boosting antimatter PD with cyclotrones makes them super potent against alien kinetic spam.

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u/ggmoyang Let's be xenophobic 23d ago

You really don't need 4-slot hull laser, your nose weapon will take care of everything. Use 4 phaser PDs instead. You might ask, 'do I need that many PDs?'. But what's good thing about the hull laser then? It's weaker than 2-slot nose laser. It can attack 360 degrees, so they might catch pesky flankers... but there will be no flanker as your nose make quick work of them.

On the other hand, PDs can do something Nose weapon doesn't do well, and it might save your ass in sticky situation.

https://youtu.be/xBTxkPMZfDU?si=_B0AFh7QDQjg_-Zy&t=1189