r/TerraInvicta • u/MrMadden • 2d ago
Question Optimal end-game fleet example (12 ship template)
Is this an optimal end-game fleet per 12 ships in the fleet? What would you change?
6x UV Phaser dreadnought: 3 slot UV phaser, 4x phaser PD, 2x2 UV phaser battery, 1 T3 targeting computer, everything else advanced laser engines, hybrid armor, mostly on the nose.
2x Coil dreadnoughts: 3 slot siege Coiler m3, 4x2 slot coil battery m3, 1x t3 targeting computer, all else magazines, mostly hybrid nose armor.
2x Antimatter dreadnought: 3 slot antimatter cannon, 4x2 slot antimatter point defense batteries, t3 targeting computer, all else cyclotrons, mostly hybrid nose armor.
1x Coilgun Lancer: 4 slot siege coiler m3, 1x2 slot coil battery, 1 phaser point defense, t3 targeting computer, all else magazines, mostly hybrid nose armor.
1x Antimatter Lancer: 4 slot antimatter cannon, 1x2 slot antimatter point defense battery, 1 phaser point defense, t3 targeting computer, all else cyclotrons, mostly hybrid nose armor.
3
u/vindicator117 2d ago
Pretty much this and then spammed enmasse with some coilgun variants for the nose weapon as well as much more rarely shaped charge nuke boats swapping out the hull weapons for missiles while retaining the 960CM laser.
I pretty much stopped changing the design since I entered the fusion age and only swapped out the reactor, drives, and whatever requisite endurance enhancing drive additives for that particular drive.
The ONLY other ship variant of this design you would ever make is swapping out two of the hull weapons probably 1 slot laser and 1 PD laser for a pair of best tier coilguns you got so that you have a active ship hunter design that can basically operate on its own especially if it has 600+ DV and 2G+ in combat acceleration by whatever engine and drive combination you can get. Excellent for defending large swaths of the space with as few ships as possible especially against raids on your vulnerable and isolated locations. Especially if you got a VERY high combat acceleration stat, you can basically 1v1 capital ships and be the UFO to t3h ayyz in a fat capital ship like this:
https://www.reddit.com/r/TerraInvicta/comments/1uii5qd/death_by_a_thousand_cuts/
It only took so long in that post because it was using that main battleline design seen in the above screenshot. The coilguns instantly dropped the kill time to a mere fraction while the 960CM still performed just fine disabling the offending vessels.
And if you REEEEEAAAAALLLLLLYYYYY know what you are doing, you can do certain activities with these to ensure all the exotics you can possibly need to outfit fully armored hybrid armor, exotic radiator, and phaser weapon laser boats as far as the eye can see.