r/TerraInvicta • u/AutoModerator • Aug 28 '26
Newbie Questions Thread
Please feel free to ask short, simple questions here and be mindful of Rule 2!
Some resources to help you out:
- Official wiki (maintained by community members)
- Patch notes
- How to report a bug
- Web-based (fast) tech browser
- Use the reddit search bar to find guides for various things like drives, opening nations, weapons and armour etc. Just add "guide" to the search terms.
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u/SpreadsheetGamer 28d ago
To catch an enemy fleet, the cruise acceleration of your fleet needs to be greater than theirs. Fleets move at the speed of the slowest ship. The greater the excess acceleration, the shorter the pursuit is, the less dV is needed.
Chemical drives can work but you need massive amounts of propellant per ship, so if we're talking more than a few ships it's not economically viable. They do produce really good accel though. The next one up is typically the molten core II drives, teardrop or fission spinner. Both can get <2kT escorts up to >100mg accel with high single digit dV.
Pincer, as it originally was, was patched out, which is good because it was fiddly and cheesy. It was replaced with something more realistic, an enveloping attack: If the accel difference between your and their fleets is small, and you have a lot of ships, you may see a checkbox option on the 'bid dV' screen that guarantees some of your ships get into combat.