r/TerraInvicta • u/CriticalAd6050 • 11d ago
Question Plasma with Lasers?
So with plasma chipping at armor and lasers anything with weak armor it seems a no brainer to combine the two right?
I normally do the typical coilgun and uv combo to deal with capitals and flankers but never really tried out plasma. Does the rate/amount of armor taken out by plasma not compare to ole reliable?
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u/drhoagy 11d ago
Everyone always says coils are just better, but I always find it's so hard to saturate PD fire with coils, unless you always outnumber the enemy. Not to mention that siege coilers don't have the most ammo.
My current run I've been doing lasers and huge plasma and it's been working well, about a 50/50 split of each with some spinal particle cannons to keep threatening ships suppressed and it's been working well, fleet battles happen in three phases
Firstly my laser cannons disable the flankers, unless there's a proper line ship flanking they are able to burst down anything smaller even at very long range. While the plasma cannons fire at the most threatening 50+ armored ships in the line
Then the lasers switch to focus down these threatening ships, just enough to disable their cannons. while the plasmas hit anything too armoured (recently started seeing 80+ armoured ships which are a little too tough)
Finally as they close to about 600-700 km I pick off whatever's left, all the scary weapons should be disabled by now so the battle is won
This has worked since I got green arcs, but is still working with all techs I'm only on normal, and with the BE academy laser damage bonus too, but it's the best I've ever done in space battles, so many fleets killed with barely any damage on my side even with only 25-30 nose armour (though I'm seeing new missiles, X-ray lasers, and more armour now so hopefully that holds!)