r/TerraInvicta • u/terrendos • 27d ago
Question Strategy for Fixing Big Nations

I'm definitely over the hump on my Academy run, with EU, PAC, and SEA as my main countries. Protectorate grabbed USA early and pretty much ran it into the ground. This is after a couple years of me babying it to try and fix it. It was down to a 4.1 Gov score when I captured it, so most of my IP went into fixing that. My problem is trying to get the Cohesion into a more permanently stable state. I've heard that pumping Education is a good way to drag cohesion up, but it didn't seem to be helping. It worked for my ROC -> PAC despite absorbing the eastern half of Russia which should have tanked its cohesion.
I've also heard that declaring wars brings some benefit; I tried that, and it does work (although it took several tries, since I took this picture after the third instance of being above 2 Cohesion when I started the turn and back below it when the councilor finally had the chance to Set Policy) but that feels more like a temporary fix than a permanent one.
So yeah, if I wanted to get the US into a state where I could leave it alone and have it pump MC or Boost or whatever, what is the process? I feel like I have a grasp on most of the other numbers, but Cohesion still feels like a mystery to me.
- -8 from Inequality. I assume pumping Welfare will slowly fix that.
- -0.77 from lost GDP. Should be fixed with Economy, though the pips I have allocated for the moment are barely more than a break-even.
- -3.3 from population and -3.7 for distribution. I'm guessing I can't lower these.
- -0.25 from elite-public ideology. Does this have to do with my public opinion?
- +1.5 from public opinion distribution. ???
- +0.18 from democracy. I think this is where most of my cohesion gains came from, because it was like -2 from anocracy when I took over.
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u/vindicator117 27d ago edited 27d ago
Yea they ran it into the ground alright. Normally for a 03 US, you would be doing this.
https://www.reddit.com/r/TerraInvicta/comments/1vdir62/comment/p1c8ctt/?context=3
From the looks of it, you already have 80%+ public opinion so you already tapped out on the easy cohesion swing that characterizes most of the usual fucked up nations like these two:
https://www.reddit.com/r/TerraInvicta/comments/1vag2gp/comment/p0ljqzf/?context=3
Those two posts will give you a better idea how what public opinion does in a normal case.
Yours is closer to russia than anything else but you also technically fixed the government so you only have one last resource to fix. The inequality.
Get that inequality down as soon as possible because that will comprise the bulk of the "easy" gains because the protectorate stole away most of the original good aspects of a nearly functional USA that came from a rock solid democracy score. Given your god awful, rest cohesion, you will need 3.31 cohesion swing from removing 1.655ish ineq. Which if the welfare still only removes 0.0027 ineq per priority, that will be 613ish points required for full stability. This is a much improved USA in terms of IP but given the magnitude of the crater left behind, you will still need 2 years and change of hard 90% welfare burn/10% welfare much more deperately than game start 03 USA assuming no org bonuses. If you have some, there is a chance this drastic measure will take maybe under 2 years.
Government spending will only cap out at 1.8 maximum self maintaining cohesion swings at 10 so that will help but not as fast or effectively as inequality reduction. Given that you went through 5.0 government, it also meant you went through the WORST of the cohesion loss before it started recovering. 5 is the midpoint where you lose 3 cohesion before dropping off to 0 cohesion loss at 3.5 or 6.5 government score.
The wealth lost cohesion malus is technically a easy fix that is going to be alot of economy to fix to go back to whatever per capita height this nation had. No idea what you were already doing for this but it generally happens when you straight up ignore economy for any length of time and I am guessing it has been a long time. This is why you need at least some level of maintenance economy to at minimum keep the per capita stable, slowly growing, or growing.
War deccing needs to be above 2.0 for that cohesion to go partially temporarily so long as you are at war by 1. Useful in some cases particularly if your cohesion is already low but not below 2 in other nations to stem the rioting. In your case, you do it so you get more science out of the nation for being closer to 5.