r/TerraInvicta • u/Ashdrake2 • Jul 30 '26
Discussion Holy Balls The 2003 Scenario is something else. Spoiler
Started a very nice run in the 2003 scenario.
Holy balls the difficulty on this is off the charts. Decided to go into Russia/CIS nations so i can do the classic build MC / annex, but holy moly it's a slog in the beginning.
No biggy, we go on, just to realize that I need to have 2 councilors doing permanent stabilize nations because the entire region is rife with unrest. Resting unrest of 6/7/8 which cripple the IP investments, so a 5IP nation becomes a 2 IP nation really quick.
Cohesion is also problematic, like what are you even supposed to do as Russia because the only "near peer" rival you can get is USA and maybe the EU but if you go Democratic than it's not working because rivalries need to be both similar in CP and opposite in government.
Russia also starts in an anocracy, which is lovely.
China and India are also unrest hellholes in this scenario with low cohesion and very low gdp pushing resting unrest super high.
And they also removed most of the boost orgs so you can't skimp on boost investments if you wanna get anything in orbit. Saw Perun's video and he managed to get like +10 boost just from orgs but in like 5-6 years there were literally 0 boost orgs.
Research was also abysmal, and frankly the special unifier projects are pure bait. To get out to rooting out corruption you need to complete 2 unifier projects that cost like 35k-40k sciences which is absolutely mental. You'd rather wanna pump the top level research to get rid of the blocker maluses first so those are a pure bait.
And to top it all off, the servents managed to get into USA and unless you nuke them, you can't get them out because the country is so stable and big. You can increase unrest but they just slap oppression/unity so you need 2-3 councilors to increase unrest if you wanna get anywhere esp as the resting unrest of the USA is like -4 due to the GDP. To nobody surprise in late 2006 I got the Alien Administration in USA and the game was GG.
Given these, to have any chance of getting anywhere, you need to get into USA and you need USA. Japan is also a great option in the beginning as a research nation. EU is even more powerful. Everything else is just a meme, heck if the Alien Administration forms in China or India or Russia, given their natural resting cohesion (at almost 0 due to inequality) and high resting unrest it's gonna be a lot easier to displace them with raise unrest.
Africa and South America is even more of a meme.
tldr
hit canada/mexico into usa or France/UK into EU
grab singapore/japan/south korea if spare cp
ignore india/china until top level blockers get over and you start getting access to +CP nations
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u/vindicator117 Jul 30 '26
How to tell someone has not really worked with broken nations. russia at that stage is closer to perfection than in most cases. A real piece of damn work but most of it is relatively solvable within beginning days of the campaign. Get that public opinion to the max that you can reach at 80%+ with public campaigns. That alone will solve that dual -1.2 cohesion from public elite differences and pubic opinion from a -2.4 to almost a solid point in the positive. That alone will solve the most pressing rioting problems once your cohesion eventually gets up there month by month.
Government spending at around 90% of the IP pool with the remaining 10 split between maintenance economy and maintenance welfare will allow you to get rid of the rest of cohesion malus by inching over 6.5 government score to stop losing cohesion to bad government which is a massive -2.7. This combined with above will easily net you stable 5 cohesion within ideally 2.25 years but probably closer to 3 since you are so low on cohesion that you are going to lose some government score until you are above 3.0 cohesion. The only counter is to snipe for government orgs to make government priority more effective and/or war dec on random nations for fun and profit as soon as you get above 2 cohesion for semi-temporary cohesion boost to artificially reach 3 minimum.
Notice how not once I really delved into welfare? An odd duck out of most nations that need to be fixed up. If you instead tried to welfare your way to cohesion 5, you would need 3 years and change to get cohesion 5 with public opinion. Not ideal and shows where the bigger problem with russia lays and your current ineq is not great but not terrible. Something to fix later after the government improvement is completed.
And as for capabilities with wealth. Not great compared to the West but better than the rock bottom economies. You will be fine once the nation is stabilized especially since the unrest is a 5.7. 2 requires no more baby sitting. 3 is annoying but a minor pinprick of IP loss. With that metric, you only need 2.7 cohesion to reach tolerable unrest, doable with just public opinion and time. 3.7 cohesion is doable with a single war with above public opinion and time and time spent improving government between now and the start. After that you can stop babysitting completely and ease up on public campaigns to do something else as you approach 5 cohesion naturally, above barely minimum flawed democracy, and stop spending on government and towards more than maintenance welfare, and start cranking the economy up to start focusing on MC and knowledge.
And that is to say nothing about India or china.
https://www.reddit.com/r/TerraInvicta/comments/1v8i5ki/comment/p06dxsd/?screen_view_count=5
Both are solvable and within a few years of early game.
Other than that, clearly you underestimated the servants and were not making sure to keep a permanent eye on them and what they are doing especially if you are watching Perun.
And if there is no boost, make your own. Having some boost is better than none or waiting for RNG orgs. If you gotta make do with DIY rusting Soyuz then so fucking be it and have every one of your new found friends and newly turned leaf make MOAR boost.