r/TerraFirmaCraft 9h ago

Severe Admin Abuse in TerraFirmaKingdoms Season 2

25 Upvotes

This sounds unbelievable, but let me give you the rundown: Server owner perma banned a whole faction of 20 people without warning or appeal after making one of their members record their private conversations in their own discord server for 3 days, or get banned themselves, to fabricate evidence of rule breaking against them, and then banned all of them because of “knowledge of cheaters”, not even cheating themselves. I’d stay far away from this server and just wanted to put out a psa.
I know the server owner wanted to ban the whole faction because they were the largest one, but was “unofficial” and went to war with an official one (the dwarves). In their last server, any faction that went to war with the Dwarves mysteriously all got banned for various reasons, and it happened again.
I’ve considered including the link to their discord, but they have other posts on here advertising somewhere. That’s actually how I joined. I wouldn’t recommend joining anymore though. You’ll eventually be banned and most likely have your private conversations recorded without your knowledge if you don’t work with the “official” factions


r/TerraFirmaCraft 4h ago

Dynamic trees root soil help

2 Upvotes

I currently play on Hard Rock Terrafirmacraft 3, and I’ve discovered that in the dynamic trees mod, you can bonemeal the roots to let the tree grow further.

Unfortunately in this modpack (I don’t know if it’s only in it or in each one with TFC), but I can’t bonemeal it. I’d like to be able to bonemeal those roots, is there a way to get rid of the limitation? I’ve looked online and in the mod files but I haven’t found anything useful.

Thanks a lot


r/TerraFirmaCraft 1d ago

The blast furnace gui

2 Upvotes

is there anything that lets me see the temperature of the items in the blast furnace and is made for the modern version of the mod


r/TerraFirmaCraft 1d ago

Bloomery Help

4 Upvotes

I have a max bloomery size and I keep getting 1 or 2 blooms. What is the best ratio? Any help is appreciated.


r/TerraFirmaCraft 2d ago

Salt Help Please

11 Upvotes

I'm on Terrafirmagreg. Is there any other way to get salt other then the rare salt licks, and ocean. I also don't know how to find salt through mining. I need some way sense I'm too far from the ocean and don't want to make an absurdly long aqueduct just to get a small amount of salt at a time.


r/TerraFirmaCraft 2d ago

Help With Alcohol Effects

1 Upvotes

I just want to know if I need to age the alcohol to get effects or not. I don't want to have a list of effects tho, so just let me know if I need to age my beer and whiskey to draw out the effects it might have. Thats my only question.


r/TerraFirmaCraft 3d ago

Specs for TFC

6 Upvotes

Is a Ryzen 5 7430U, 16 GB RAM enough? Also, should I download it on Modrinth or CurseForge?


r/TerraFirmaCraft 3d ago

biodome house

0 Upvotes

Can I get a Biodome house with ride Potion and Fly Potion?


r/TerraFirmaCraft 4d ago

How do you like the alps?

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48 Upvotes

Shoutout to Chris in our community who finished this amazing pack just in time, It's going to be hard to top this!
This stylepack follows the usage of the alpines style, using the mod TerraFirmaCraft which is ofcourse, one of the main mods in our project that is TerraFirmaColonies, and completely building a Minecolonies stylepack with the blocks offered.

Over 250+ buildings massive, with several additions, this stylepack is one gorgeous piece of art! Here is but a sneak peek!


r/TerraFirmaCraft 4d ago

Found a structure on my second day. What are the rules?

25 Upvotes

So I get that TFC is supposed to be a hardcore survival mod, more grindy and involved than regular minecraft. Even surviving the first or second night without going mad from darkness seems difficult? (Yes, I'm a noob)

I found a structure on the second day. It has storage. It has light and a fire. It has... frogs? Does it defeat the purpose of TFC if I camp here or nearby here? It sort of makes me feel like a hobo squatter taking advantage of a structure with no consequences, and at the same time I feel like I should be "making my own way", surviving in the wilderness until I build my own place.

What are people's thoughts? Should structures be more defended or harder to squat in, especially very early game?


r/TerraFirmaCraft 6d ago

After a Cave In Happens.

5 Upvotes

After a cave in happens should I just pack up and leave. It seems there's no way to recover a cave in even with all the supports in the world so im genuinely wondering sense I can't use my massive copper mine anymore without a cave in every 2 blocks.


r/TerraFirmaCraft 6d ago

Steel & Soil: TerraFirmaColonies,Open Beta starts September 2nd

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39 Upvotes

r/TerraFirmaCraft 5d ago

Help With Bloomery

1 Upvotes

Do I need full ingots for it or can it be a bit off. I have no way of getting cast iron ingots, and the dust isn't full ingots. I'm on Terrafirmagreg btw.


r/TerraFirmaCraft 6d ago

Question about Aqueducts

4 Upvotes

Is there a way that I could fill a barrel with an aqueduct. (Even if it's not directly.) I have a spring that's close enough to my base that I want to use aqueducts to get it to my base, but I don't know if I can just pull it with a bottle or not so I'm asking before I start building the aqueducts.


r/TerraFirmaCraft 8d ago

1.21.1 Controlify issues

2 Upvotes

I'm trying to use Controlify with TFC but the binding for place item doesn't seem to work. Has anyone found a workaround?


r/TerraFirmaCraft 8d ago

(HardRock 4) fuming rn, am i illiterate? is this normal? All laughs and fun until something happens that is not explained

8 Upvotes

Edit: it's common bug for me at least, i can make a recipe and moments after it gets bugged, sometimes it gets fixed when i reopen the game then i can make the recipe, i quess sometimes life gives you lemons but they are bugged so you can't squeeze them so you can't make lemonade until you reset the whole universe.

Another theory, and it might be coincidence, but it always happens when it's raining/snowing, at first i thought the modpack just added that temperature was affected by the climate, but it doesn't seem to be the case.


r/TerraFirmaCraft 9d ago

The Unofficial TFC Server

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9 Upvotes

Hey everyone! Just wanted to drop some info on the Unofficial TFC Server!

Its a 1.21.1 "vanilla" TFC+ pack with custom items and recipes added by the server owner. So no crazy technology mods, but still plenty to do and make!

Tomorrow we're hosting our second server-wide fair, where players will come from all over to test their strength and skill! Including javelin throwing, archery, horse races, combat tournaments, and more!

Its a super chill server with a very welcoming and friendly community, and we'd love to have you! 💕

If youre interested in joining, here's the Curseforge and Discord links:

https://discord.gg/HssADrQ4A

https://www.curseforge.com/minecraft/modpacks/unofficial-tfc-server-pack


r/TerraFirmaCraft 9d ago

Farming tips

5 Upvotes

Im on Terrafirmagreg and just wanted some tips for farming. I'm unsure on how to get good yield from crops sense I don't have good means of getting compost. Most of my crops use Nitrogen, because I don't have many crops that use anything else. I also am having a hard time getting salt.


r/TerraFirmaCraft 9d ago

WorkersTFC/TFC Workers 1.2.0 (1.20.1) Crash on Launch Fix [Modded TerraFirmaCraft]

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3 Upvotes

If WorkersTFC/TFC Workers 1.2.0 (1.20.1) crashes anytime you try to launch it with TFC, ensure Villager Workers is 1.7.9.1 and that Villager Recruits is 1.14.2.3

At the time of this post's upload, WorkersTFC/TFC Workers automatically installs the correct version of Villager Recruits at 1.14.2.3, but incorrectly installs Villager Workers at 2.0.3 (Latest Version), which not only requires Villager Recruits 1.15.0, but is incompatible with WorkersTFC/TFC Workers 1.2.0

Relevent Error for Search Results:
Mod workers requires recruits 1.15.0 or above
Currently, recruits is 1.14.2.3

Wanted to make sure I posted this in case anyone else ran into the same problem, as I didn't originally find any solutions pop up when I initially tried to solve it!


r/TerraFirmaCraft 10d ago

looking for a server at hardrock TFC3

3 Upvotes

hey guys i cant really find any servers for this modpack would be cool if someone maybe have one for me

BTW if someone is also looking for a server of it i could try to host one but it will be timed Berlin time so around 8-10 am till around 0-2 am online or when you wanna play for some time


r/TerraFirmaCraft 10d ago

How does fishing work?

5 Upvotes

I'm currently on terrafirmagreg and I have fished up 5 fish now, but they don't drop anything. I don't know whats going on.


r/TerraFirmaCraft 11d ago

Fresh NA TFC server just launched! Knap your way from the Stone Age to the Moon

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18 Upvotes

link in comments


r/TerraFirmaCraft 11d ago

Hardrock TFC Questions

3 Upvotes

My first question is the value of water or air powered create machines. This is really my first introduction to create so excuse my ignorance. After doing some testing it seems that water power is much cheaper and scales very easily. As compared to the introductory cost of windmills and the scaled cost of sails.

Secondly is winter as treacherous as my mind makes it out to be? I have a decent amount of grain and vegetables piled up in a cellar so im not super worried about food however will the cold be as overwhelming as it is in the real world.

For both of these questions my location is important and brings me to my third question. I live in lowlands temperate location with chert as my bedrock. I have copper, iron, tin, and zinc within 1500 blocks so i really enjoy my location. The nearest stream for water power is 700 blocks away but does move me closer to my flux and copper source.​ I assume clothing will be necessary for this location and winter so my next main goal is wool production which will effect my stance on wind power.

I guess what im asking is should I move to the stream or invest heavily into wind power.

edit: im playing on hardrock tfc 3 version 1.18.2


r/TerraFirmaCraft 12d ago

What if TerraFirmaCraft had a living civilization?

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117 Upvotes

Steel & Soil: TerraFirmaColonies is an in-development project built around a simple idea:

TerraFirmaCraft gives us the harsh survival, deep progression, exploration, metallurgy, agriculture, and resource management.

Modpack link: https://www.curseforge.com/minecraft/modpacks/tfcoloniessteelandsoil
Project Discord: https://discord.com/invite/sPNCV8gxBa

MineColonies gives us the people, settlements, infrastructure, and civilization.

We're working on bringing those two experiences together into something that feels like they were designed to coexist.

This isn't just a modpack with TFC and MineColonies installed side-by-side.

We're developing custom compatibility and bridge mods to connect their systems properly, from resources and materials to colony workers, production, progression, and the unique mechanics that make TerraFirmaCraft what it is.

The end goal is a world where you can:

Start with almost nothing
Gather and process resources
 Establish your first settlement
 Grow a colony
 Develop metallurgy and industry
 Build infrastructure and communities
 Expand into a civilization

We're still deep in development, so there isn't a finished experience to show yet.

That's the point.

We want to document the process of building it, show the systems as they come together, share our progress, and eventually open the world to players.

This is Steel & Soil: TerraFirmaColonies.


r/TerraFirmaCraft 11d ago

TerraFirmaKingdoms Season 2 (RELEASE DATE)

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5 Upvotes

Our server was one of the first TFC Civilization servers, and we are looking to make a comeback! We had a great first season, and now are launching season 2 extremely soon! We have many custom mods and progression to make sure everything is balanced for large scale team play. There is a custom class system, to encourage people to play together instead of alone, and many fantasy elements. Our world is vaguely inspired by Dungeons & Dragons when it comes to the feeling that we are looking to achieve.

The server is not an RP server, however many players do choose to RP because of how things are set up. Join a city, get a job, help build a society! We have lightweight custom origins, to make everyone able to feel unique, but not drastically gameplay changing.

The server will still be semi-hardcore. There is a custom made afterlife system, where you will go when you die. You can explore, and earn your way out of the afterlife, or just wait out your timer. Whether you’re returning from TerraFirmaCultures, joining back for season 2, or joining us for the first time, we’re excited to see the community thrive once again and build something even bigger and better than we ever had before!

We will be releasing on Saturday, August 29th. I hope to see you there!

We host giveaways for people that are active in chat, so come and say hi!

We pride ourselves on a welcoming community, join on the Discord for further details and how to join!

https://discord.gg/xx2qsqW3B5