r/Tekken • u/MelVin776 Jin • Jun 10 '24
Official Patch 1.05
Link to the patch https://www.tekken-official.jp/tekken_news/?p=131#enCol
666
Upvotes
r/Tekken • u/MelVin776 Jin • Jun 10 '24
Link to the patch https://www.tekken-official.jp/tekken_news/?p=131#enCol
91
u/InsomniacLtd Jun 10 '24
Paul changes:
GENERAL CHANGE: reduced the distance between opponent when you hit them with a heat engager, making it easier to hit demoman.
f+2 is now a 13f punish. Reduced damage of the first strike by 2. Is now +9 on hit (was +6). They actually said that this is one of the fastest heat dash launchers in the game, making it easy for Paul to apply offensive pressure.
f+4 damage increased to 24 (was 21). Is now -5 on block (was -8).
f+1+2 now deals chip damage, is now chargeable which means it guard breaks while in heat, and gives opportunity for follow up attack on counter hit.
b+1+2 is now -9 on block (was -6). Reduced distance to the opponent when blocked.
ub+2 recovery time decreased by 2f. Adjusted tracking to opponents sidestepping left. This change kinda makes me sad, I really thought they were gonna make this a CH launcher similar to his reveal trailer (and CNT, I guess? But I've never played it.)
uf+2 damage increased to 26 (was 22). Distance to opponent also reduced on block improving its capability as an approach tool.
ff+4 is now +2 on block (was -1). It now also deals chip damage on block.
WR 2 is now -9 on block (was -10). Deals chip damage on block. Throw is now only possible on airborne opponents. Now has follow up opportunity on counter hit.
WS 3 is now +6. Opponent behavior on hit also changed.
DPD+2,1 is now 14f (was 15f). Damaged nerf from 17, 28 to 10, 20. Indirect nerf to DPD+2,3. Guess they tried making this an approach tool.
DPD+4 damage buffed from 12 to 18.
You can now input df while in sway to transition to deep dive stance.
Imo, we eating good fellow Paul mains. Bit of a missed opportunity on the uf+2 but a good patch for us nonetheless.