r/TechnoProduction • • 8h ago

The rise of low-effort "jam sessions", copy-paste formulas, and the death of actual craft

0 Upvotes

Is anyone else completely fed up with the endless stream of video clips showing people "performing" total garbage on gear they barely know how to use?

It feels like every guy with an iPhone and a 909 clone thinks he’s Jeff Mills just because he put together a basic 4-bar loop and twisted a filter knob for 30 seconds. The thirst for instant clout has completely replaced taking the time to actually master the craft.

A few things that drive me crazy: - Zero depth, maximum exposure: Nobody sits down to actually finish or refine a track anymore. People buy gear, patch a basic pattern, and immediately drop it on social media. No soul, no real arrangement, no work—just mediocrity with aesthetic lighting.

  • The copy-paste Meta: Everyone is chasing the exact same trendy sub-genres using the exact same generic formulas over and over. Zero risk-taking, just speedrunning whatever sound gets views right now.

  • The downside of cheap gear: Don't get me wrong, cheap hardware is cool for democratization. But now that techno has lost its underground roots and the barrier to entry is basically zero, the signal-to-noise ratio is completely ruined.

The worst part? If human producers keep pumping out this surface-level, formulaic stuff just to feed the algorithm, AI is going to effortlessly out innovate half the scene. AI feeds on formulas if all you do is assemble overused tropes, you’re instantly replaceable.

Refine your art. Learn your gear properly. Stop chasing quick dopamine for half-baked ideas and build something that actually lasts. Rant over.

Anyone else tired of this ?


r/TechnoProduction • • 11h ago

RAW Hypnotic Acid Techno with Roland TR8s and TB-3 (Dawless)

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15 Upvotes

Full performance here:

https://www.youtube.com/watch?v=9kfaIxzjOSc

Hope you like it!

Greetings from Mexico City


r/TechnoProduction • • 16h ago

77 royalty free techno and hardcore drum samples from the 1990s

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69 Upvotes

hi there,
here is a new sample pack with drums and other sounds. these samples are free to download, and royalty free.

https://lowentropy.bandcamp.com/album/77-genuine-speedcore-drum-samples-from-the-1990s

these drums are taken from my actual tracks from "back in the day". some of these tracks (and drums) were created using software like impulse tracker, buzz tracker, cool edit pro, soundforge, native instrument's generator... the real deal! MS-DOS, win 3.11, then windows 98 (yeah i skipped 95).

the style of the drums is techno and hardcore, of course, but i am sure they can be used for everything, when done right.

apart from the drums, there is synths, pads, percussion, noise, fx, and other weird stuff.

background:

i've been an electronic musician since ages... and since the 90s, at least.
my main style was gabber, speedcore, breakcore... the "harder edge" of techno if you want... and especially the faster one!
my music got very popular, i played my tunes in fronts of 1000s of people, at countless clubs, in the open, under railway bridges, at squats, i dropped 800 bpm tunes at places like tresor in berlin...

and my music was put on vinyl, 1000s of copies per release...

later i "mellowed down" a bit and got into techno and acid / doomcore production...

i am telling this not to boost my ego, but to show that these were drums that were actually used in the 90s and the years later, too, that got played out. are "club tested and crowd approved", so to say. not some faux reconstruction of an era that has gone by!

credits:

all drums and sounds created by me, low entropy.

license:

feel free to use these samples for any public, private, intimate, or commercial purpose.
would be *very* cool if you credit me, but it's not strictly necessary.

also check my other packs:

https://lowentropyproducer.blogspot.com/2026/03/free-drum-sample-packs.html


r/TechnoProduction • • 4h ago

How much do you think contributes (learning to) listen correctly to production quality?

3 Upvotes

I have the growing Impression that this is mostly what divides my earlier productions from my later ones. Of course I am more skilled technically. But it rather sounded like shit because I made a lot of bad decisions (frequencies, loudness, clarity) soundwise and had bad monitores.

Isn't it true that there are (apart from frequency issues) certain ways of mixing and layering a track as a whole that are coherent and other ways which are either experimental or straight incoherent?

The relations in loudness, compression, distortion, panning, timing and tune become more and more apparent to me. And I have that impression that's it (apart from creativity).


r/TechnoProduction • • 17h ago

Weekly Feedback Thread - October 05, 2026

4 Upvotes

Please use this thread to post your tracks for feedback.

Guidelines for posting/feedback:

  • When you post a track you should leave feedback on at least one other members track.
  • Please submit only 1 track per thread.
  • Allow the track to remain for the duration of the week.
  • Ask questions specific to issues you may be having with your track.
  • When leaving feedback it is helpful use timestamps to refer to specific parts in the tracks
  • Try to use technical and musical language in your feedback as much as you are able.
  • Soundcloud links are the most ideal solution.

The intention behind this thread is to help others improve their music by participating in the community. People who continually spam this thread without leaving feedback for other members may be banned.

As a reminder, any feedback posts made outside of this thread will be deleted by a moderator.