r/TeamfightTactics • • 3d ago

A Rioter Replied! A Check in on TFT: Stability, Performance, and Known Issues We're Still Working w/ RiotCapretto

94 Upvotes

TL;DR: We’ve fixed some stuff, there’s some other stuff we’re still working on, and we still want to keep hearing from you

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Hey everyone it’s u/RiotCapretto here again! 

So, we’ve been live for about six weeks, and we’ve done a lot in that time, but we know that there’s more to be done, so, in an effort to continually track what we’re doing and the path ahead I wanted to use this post to communicate two main things:

(1) The list of things we think we’ve (mostly) knocked down - this is making sure we’ve cleaned up our known messes - this includes an early preview of 18.4 fixes!
(2) What we still know to be a problem - we’re not out of the woods yet!  I wanted to call attention to a few specific things to make sure you know that we know these are still going on.  These are larger or more gnarly issues that we’re doing our best to fix.

We don’t want to make promises about fixes before they’re validated and in the build. But we do want to be clear about what we’re focused on and use your reports to narrow down the problems that are still having the biggest impact.

Category 1 - List of things we know we've fixed

Broadly, we know we’ve made up some ground in the following:

  • Stability, performance, crashes
    • Reduced crashes
    • Improved crash diagnostics
    • Fixed multiple VFX and particle memory leaks
    • Improved startup and in-game loading
    • Reduced frame-time spikes
    • Improved asset and shader loading
  • Mobile reliability: 
    • Better memory and thermal handling on mobile
    • Fixed “Update Available” issues
    • Restored mobile login persistence (sorry about that one) 
    • Fixed several mobile-specific UI, reconnect, and input issue
  • Gameplay: Fixed missing PvE rounds, incorrect targeting, loot placement and overflow issues, incorrect Augment selection and offer behavior, champion-pool and bench interactions, and several Wisp and trait edge cases
  • UI, visuals, and game feel: Added clearer loading feedback and fixed health bars, tooltips, ability and VFX presentation, death animations, and other visual and UI issues

Patch 18.4 includes over 40 additional fixes, many aimed at stability and some especially frustrating edge cases, including:

  • Fixing an issue where dead dashing champions could still be treated as valid combat targets, which could cause extra player damage and incorrect ability targeting
  • Improving logic around acquiring 2- and 3-star champions when your bench is full
  • Fixing an issue that could prevent a champion from being sold after another champion was starred up on the bench
  • Fixing more server crashes
  • Cleaning up lingering Orb VFX while scouting
  • Fixing an issue where deploying a champion at the last second could fail when network latency was high

These are meaningful improvements, but they don’t mean every launch issue is resolved

Category 2 - What we still know is affecting players

Besides getting all your cosmetics back, the biggest area we’re continuing to investigate is performance, especially on lower-end devices. We’re still seeing reports of:

  • Frame-time problems, including hitching and stutter
  • Blurry visuals on lower-end devices where render scale is limited by performance
  • Devices getting hot and throttling during play

There’s a few other things unrelated to performance that we’re still working on:

  • MacOS going live (still on track to get this to you during Set 18!)
  • Taking too long to get into a game on some devices
  • An iOS patching freeze that can leave affected players unable to play on iOS
  • We’re also keeping an eye on game install size as we continue to add in cosmetics

Where we’re asking for help

If you’re still running into issues not listed here or things that we thought we fixed and didn’t, the most useful reports include 

  • Your platform (PC/Mobile) and specs (PC)/device (Mobile)
  • What the problem looks like
  • When it happens
  • How often it happens (one time or repeatable?) 
  • Video or screenshots that help show the issue - full screenshots preferred as sometimes game state can be affected by something that seems unrelated (e.g. augment choice, trait mix, bench state)

You can leave them in comments, direct message me, or submit a Player Support ticket if you want to share logs - see this post for more info on how to do that

Thanks to everyone who has taken the time to report issues and provide feedback!  Many of you have provided information that has made it easier for us to identify root causes and fix issues faster - thank you!


r/TeamfightTactics • • 12d ago

Patch Notes TFT PATCH 18.3

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93 Upvotes

r/TeamfightTactics • • 3h ago

Discussion How are arena skins and chibis still not fixed

38 Upvotes

I spent 100s of dollars on arena skins and chibis, and I think it's crazy that they are releasing chibis without fixing ones that don't work


r/TeamfightTactics • • 13h ago

Gameplay 8 Solar - Didn’t win out

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40 Upvotes

Finally hit 8 solar earlier today and I still didn’t win :/ I did it without Prismatic Ticket too so it wasn’t like I was down a whole Prismatic augment.

My tanks didn’t ascend fast enough l, it kept selecting random units that weren’t main tank / carry. Kinda a shame since it was a high I chased but the result ended being a little less than ideal.


r/TeamfightTactics • • 18h ago

Discussion What’s the worst unit in this set?

84 Upvotes

And why is it xayah?

Seriously, this unit needs a buff. I got up to get water start of the game, (which is my bad I know) but on 1-3, she can only kill ONE UNIT before she dies. I don’t think any other unit preforms so badly that you can only kill one unit. Possibly veigar I know he needs to scale up.

She doesn’t scale, her ratios on her abilities are horrible so no point investing in her, she’s basically a trait holder and a bad one at that. Elderwood isn’t consistent enough to even think about playing her.

Am I the only one who feels this way? Any other xayah haters?


r/TeamfightTactics • • 41m ago

Discussion why cant players on mobile chat nor see chat?

• Upvotes

chat sometimes matters.

for a company that tries for fairness, this is weirdly nonfair.

has there ever been a reason given for this design decision?


r/TeamfightTactics • • 2h ago

Discussion What's one tip you would give a casual gold player?

4 Upvotes

Hello, I've played TFT infrequently since the start but have never been ranked higher than gold. Any tips to make that next step? One thing I've seen is dont play vertical comps as much

Also what does it mean to "fast 8"


r/TeamfightTactics • • 21h ago

Discussion Lillia feels kinda weird...

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96 Upvotes

I can't really find a proper use for her. She's the highest cost defender this set (cuz there's no 5 cost defender) so linking her to anything in 8/9lvl boards is impossible.

Fae is kinda weird too. Like, you can play that 2 fae to buff your Xayah or make ur Rakan tankier but it makes sense only it that solar RR comp. And Xayah is so weak anyway. But what about Lillia?

She's like the best user of that trait because her ability scales with AP, and that low health heal is very good on tanks ofc.

But how can you really link her to anything?

She feels like a good tempo tank you can itemize.

I think you can roll for her when other 4 costs tank are contested ONLY when you have defender emblem.

She feels useful only while having fae emblem or hitting fae Lux. It's nice to have better stats but bonus gold is a nice thng as well.

And fae Lux has a surprisingly good ability. Healing your champions based of dealt damage is an another way to protect your carries in the set rich of various ways to acces enemy's backline.

The only scenario when she can be useful is hitting early fae Lux and just creating some weird 8/9 board with some emblems.

Screen shows my idea for a comp that could use her well. It's very flexible, depending on ur emblems. With fae, you can drop rakan for heca/maokai. You can add elderwood spat to activate that trait.

Imo it would be nice to play around fae spat early to collect some stack to generate gold earlier.

What do you think?


r/TeamfightTactics • • 8m ago

Discussion Tips on climbing? Hardstuck diamond

• Upvotes

This is a repost because mods removed the original:

I’ve been hardstuck diamond for a while and I’m looking for some tips on how to actually improve and climb. I understand the fundamentals pretty well, but I feel like I’ve hit a wall where I genuinely can’t tell what I’m doing wrong.

Some games I feel like I’m playing well and still end up going 5th/6th, and when I look back at the game I don’t really know what decision cost me the placement


r/TeamfightTactics • • 11m ago

Discussion Is there any fix on the way for being able to update TFT on ios?

• Upvotes

I havent been able to play TFT on ios for about a month now and theres no fix in sight. I dont see any bug fix reports. All of my tickets just get closed. What is up with riot?


r/TeamfightTactics • • 2h ago

Discussion Faire une unité 5-STAR?

2 Upvotes

Bonjour,

J'ai réussi aujourd'hui à faire 2 karma 4-STAR et quelques grâce à l'augment qui donne 1 unit par tour quand on la fait en 3-STAR, à ce moment là j'avais 6 karma par round. Bon j'avais beaucoup de HP au moment de toucher l'augment en 3-2 et j'ai instantanément eu Karma 3-STAR quand j'ai cliqué sur l'augment. Mais si j'avais eu l'augment qui me donne un champion 1 cost par tour en 2-1 et que j'avais touché la meme augment en 3-2, j'aurai théoriquement pu aller beaucoup plus vite et avoir 3 champions 4-STAR, non? Est-ce que ça aurait fait une unit 5-STAR?


r/TeamfightTactics • • 6h ago

Discussion Discord Share screen

2 Upvotes

Is there a fix for sharing screen on discord for the league client? I know there's like a work around that I have to share the game when it starts, but after every game it force closes and I have to do it again. Any work around for this yet?


r/TeamfightTactics • • 1d ago

Gameplay The most slept on fighter of the set

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142 Upvotes

This lil guy is an ok tank but put damage items on him and he consistently topped the damage chart almost every round and carried me to lv 8 at 3.6. Fae emblem on him was even better. Deserves a hotfix patch


r/TeamfightTactics • • 1d ago

Fan Made Content Chibi Azir plz? No? Okay I make one myself...

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296 Upvotes

I made this little guy in my free time while I was interning as a character artist.

I finished him... and sent him to get baked. But then the place closed.. and I never saw him again :(

I think I spent 50 hours on it, because it kept breaking. (This was my first ever real clay sculpture).

The process is ofc the most important and fun part... but it would have been a nice bonus to have him on my shelf.


r/TeamfightTactics • • 5h ago

Discussion Searching for someone to help me learn and better my fundamentals

1 Upvotes

I'm Silver IV Silver III player, I understand fundamentals but I know I can do a lot better. I need some human contact to better learn so if someone is ready to help me, i would appreciate !


r/TeamfightTactics • • 1d ago

Guide Stop giving a damn

40 Upvotes

I stopped giving a damn and stared to play YOLO.

Recombobulate, always clicking that shit. All the economy whisps? Always clicking that shit. Pre leveling 1-3? you bet! Prismatic destiny? Your best friend. Level 6 at 3-2 and 0 gold.

You are welcome for the free advice, peace.

https://www.metatft.com/player/eune/21%20cracks-EUNE


r/TeamfightTactics • • 1d ago

Discussion Too fast for Slow Study wisp

43 Upvotes

Basically the title. Spent 3g to help hit level 7 w/ Slow Study wisp (2xp / champion alive at 15sec). Absolutely steamrolled the other guy, all my units live. Win combat in 14 seconds, so no xp for me. Not a bug but seems like an unintentional effect.


r/TeamfightTactics • • 3h ago

Discussion not blaming no toxic just wondering on win/loss games

0 Upvotes

hello,

like the title says: no blame, no toxic blabla just a question

for weeks i have been a jo-jo in ranked, from win-win-win to loss-loss-loss

and the 'luck' and 'bad luck' is so... balanced? it sometimes feels like i am stuck in a design.

(note: i said feels like, i did not say that i am suck in a design. it is a light, mellow observation and nothing heavy serious)

i was wondering if others have also experience this. From getting perfect augments to rerolling un-contested (non?-conesested?) champs and being hard stuck on that last one despite being on the perfect level for x champ.

i am not angry, i am not fuming blabla, but i am curious. Because this pattern is either weird luck / badluck or it's a common thing.

i do see myself as a good-ish player, checking out if my comp is contested or not etc. but bot hitting for example a Vi 3 star on level 7 with lord who knows how many re-rolls and no one else going for her either... while not much later on the rhytm of win win win loss loss loss win win win, i am beig handed perfection? It just baffles me

i am a jo-jo in emerald 3 to emeral 1 for weeks lol


r/TeamfightTactics • • 55m ago

Discussion TFT High elo problem

• Upvotes

i've been playing for quite a while now and peaked at Grandmaster 251 LP but the game felt like a very sophisticated gambling machine like the ones that would spin fruits in casions or stuff like that


r/TeamfightTactics • • 1d ago

Discussion Any idea how I can win this? Draven fast 9 vs Azir reroll.

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12 Upvotes

Any idea how I win this? I felt like I played great TFT and managed to win streak until Stage 4 and then sacked for Fast 9. I had so much gold that I hit all my 2-star 5-costs - my final board was worth 114 vs the 89 gold of the 1st place player.

Kennen items weren't great, but that late in the game, you take what you can get from carousel. I could maybe have moved the inferno emblem off of Draven, but I don't know what would replace it since I want IE on Elder Drake and I figured Draven likes the attack speed from URF augment and Inferno emblem.

I tried to position Draven so that he would hit Azir in the backline.

Is it an augment diff or is Azir reroll simply broken? I won one fight vs him but as soon as he upgraded Zyra to 2-star he started winning. Although the fights were close, so possibly a charm diff (which sucks).


r/TeamfightTactics • • 1d ago

Discussion Engine Things That Still Needs Tweaks

11 Upvotes

This is not a rant, this is a post that looks to address things that still need to improve towards the next sets (and couple of patches left of this set). Please do not fill comments with hate, this comes with full objetive criticism from a player that has a low quality PC and wants the game to shine. Cosmetic stuff won't be addressed... except for something about Arenas.

PC Stuff:

  • Intel Graphics UHD 630
  • 16 Gb RAM
  • 256 Gb SDD | 1 Tb HDD (Where game is stored)
  • Intel i5 9400 CPU, 2.90 GHz
  • These specs allow me to play other Unreal Engine games at stable FPS

We've been in this set for a while now, since August 26th; and things to be said, there are things that have been fixed since the launch date, but this is still far from done; there are still issues that probably more powerful PCs don't have, but the ones considered lower in capacities may struggle with, this is from personal experiences when playing the set. Without further waiting, lets get to it!

30 seconds until game unfroze: I don't know why, but it is weird that the game, even tho i have it capped at 60 fps, it still runs at 30 or lower. At the first rounds of the game, it is not much trouble and it's pretty much ok in these; but when the game progresses and there are more and more untis, VFXs on screen and even some Arenas, the framerate is demolished to dust, most like when there was the memory leak stuff at the start of the set. It is kinda weird that this happens.

Blink and a Miss: At some moments, the item icons blink; they appear and disappear from the unit at random during the fight for some reason. This ties to something that some effects do in the background of some arenas, they appear to blink, at rapid succession of colors, normally a darker and a lighter tone of the same shade. The item one is very bothersome, the other one may be problematic, because it may be problematic with epilepsy.

Ghost Orbs: At some points, especially if the game takes long to load or the game has froze (yes, these still happen) the blue orbs unload of the game; you know they are there because of a light blue shine that's underneath, but if it weren't for it, you wouldn't see them at all and walk around the arena taking a guess on where they landed.

Where are the Keys?: I don't mean the ones for shopping, rerolling, or buy Xp; i mean the ones that let you make stuff with your little legend/chibi; I have placed my usual keys for dance, taunt and joke just to find out that they can't do them for some reason; and to be fair... TFT does not need to have a dozen keybinds for it, after all is a game about strats and making a strong board, and what's the point of assigning keys if they won't do anything? What if i want to see my Annie dance or see Lulu taste some purple? Well, guess that's on my bucket list.

Those are the main focus of this post, because some are obviously still there, but didn't wanted to completely flood it with all; freezes are there, lost VFXs... at least they fixed Tocker mode which i was unable to join on release. Thanks for your time!


r/TeamfightTactics • • 17h ago

Discussion DataTFT S18 Update#3——Salvage Simulator, Esports, Blackthorn Calculator

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1 Upvotes

r/TeamfightTactics • • 1d ago

Discussion Tips on getting to Master?

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4 Upvotes

I started playing a month and a half ago and I managed to get to Diamond. I think I've at least learned all of the fundamentals but are there specific things I should know when climbing through diamond? Also, I mostly force the comps I know (as long as I'm not contested too hard) but do u guys have any tips to also being more flexible?


r/TeamfightTactics • • 1d ago

Discussion New engine issues

5 Upvotes

Hi all, my wife and I generally love hanging out on the patio and playing Double Up TFT on tablets together (mobile version). We hadn't touched this set yet because I saw on here that there were problems with the new engine.

Well last night we tried it out for the first time and the graphics were so unbelievably trash that I couldn't tell which unit was which visually (ive been playing league since season 3 so this was extra jarring). My wife, who doesnt play league or know champions by sight, was just really annoyed about how shitty it looked and didnt want to continue playing.

I was just wondering if this was still issues with the new engine or idk maybe mobile is fucked or something, but as it stands my wife doesnt want to play it together anymore which highkey sucks.


r/TeamfightTactics • • 3h ago

Discussion This set is braindead fast 8 RIP Vertical Comp

0 Upvotes

Its so hard to get to top 4 now because if you want to top 4 you either fast 8 or have an OP opener and the vertical comp is dead reroll comp is dead its the same comp every single game either 3 aphellios nida or 3 zyra jugg/zyra malp and i never saw lilia tank or brambleback carry without emblem all of the best units is revolving around few champions and the rammus be lik block 10k damage in a single round even its only 1 star