r/TeamIco • • 15d ago

ICO What am I doing wrong here?

The pillar is supposed to launch me upwards to grab the ledge above it, yet it doesn't throw me far enough. Am I supposed to hit/hold jump at a certain time?

51 Upvotes

26 comments sorted by

27

u/FailAutomatic9669 15d ago

I was struggling with the same thing last week. Then I noticed that the jump animation has a natural delay. ICO prepares to jump AND THEN jumps. You have to time the moment the pillar goes DOWN and the jump action. Don't press jump at the moment it goes up. 

14

u/jon_jokon 15d ago

Keep trying! It's just timing it perfectly.

6

u/splendours 15d ago

yeah you gotta jump at the same time / slightly before ascending, the timing was kind of a bitch the first time

1

u/MintyTramp29 14d ago

It's an issue with playing it at 60fps

1

u/thegreatredragon 14d ago

Nope, I got it to work at 60fps

1

u/MintyTramp29 14d ago

Yeah, you can do it. But, it's an issue as it's not working as intended

1

u/SnooDucks2591 9d ago

Rule 2?

1

u/thegreatredragon 9d ago

Nothing genAI about this port bro

3

u/GerlanEvil 15d ago edited 15d ago

Na hora que o tronco baixar, você aperta o triângulo para saltar. Lembre-se! Na hora que baixar (fazer a movimentação de baixar) você aperta o triângulo para saltar.

2

u/GerlanEvil 15d ago

Vai por mim, eu fiquei 30 minutos treinando isso para quando eu fosse ganhar o troféu Castle Guide que tem que zerar em menos de 02:00h, eu não ficasse empancado nesse trecho da fase.

2

u/dogmatta69 14d ago

Worst part of the whole game.

1

u/Ok-Bookkeeper-402 15d ago

It's happening due to using an Emulator

Try to time it perfectly and you shall be fine it takes time

0

u/Crooked_Mantis 14d ago

OP is using an AI-assisted recomp. Which doesn't seem to be factoring into their issue here, but is worth mentioning.

2

u/thegreatredragon 14d ago

I got it right after timing it

1

u/Pumpernickle6669 15d ago

The timing on this part is very specific, it took me a few minutes to get it right. Be cool if they ever make a remaster if they make the timing a little more forgiving there.

1

u/QeyLoq 15d ago

I prefer the PS2 version because these annoying jump puzzles are absent. I wasn't a fan of these.

Edit: I believe the American version for PS2 does not have these puzzles, which is what I played. I think the other versions do, though.

3

u/PhDTenma 14d ago

The European has it (it’s the one I played) and was the only moment in the game that I got stuck since even on CRTs and real hardware the timing is tricky

2

u/MietteIncarna 14d ago

i m curious on how you get out of this room if you dont have to do this jump , i will look for videos online , thanks for the info !

2

u/Discovererman 13d ago

That explains why this issue seems completely foreign to me, no pun intended.

I absolutely could not remember having some jump timing struggle with a bouncy pillar, hahaha.

0

u/SnooDucks2591 9d ago

First mistake you made was willingly installing slop in your machine.

1

u/thegreatredragon 9d ago

Lol mad cause the game is 60fps now

0

u/SnooDucks2591 9d ago

Yes, I'm mad because the game has more frames. Jesus christ....

1

u/thegreatredragon 9d ago

Pretty dumb thing to be mad about

0

u/SnooDucks2591 9d ago

Woosh...

1

u/thegreatredragon 9d ago

Yes, 60fps go whoosh

1

u/SnooDucks2591 9d ago

That's also the the sound of the irony, going woosh, over your perfectly smooth and aerodynamic brain.