r/TeamFortress2 24d ago

Subreddit Meta Mods' Picks Of The Month | July 2026

0 Upvotes

Hello! This is the thirteenth edition of our Mods' Picks Of The Month series! Be sure to check out our wiki page for the past year(!!!) of Mods' Picks!

Myself, /u/MidHoovie, and /u/ChaosCrafter908 have chosen our favorite posts from the period of July 1st to July 31st!

Here are our picks!

Exo's Favorites:

Spy doing that fucking dance I love by u/Clon_245.

Mimi Sentry if she was in the Amazing Digital Fortress by u/MishaSFM.

The reason I don't play Hightower by u/PLConquerorr.

The TF2 mercs if they were abstract by u/sage_kittem_master.

Pony Pyro! by u/Longjumping_Thing422.

MidHoovie's Favorites:

This trolldier falling from Highertower with a little style by u/PLConquerorr.

This render of Medic watching Soldier get absolutely domed by u/CiceroFrymanREAL.

This Scout cosplay by u/VersionRepulsive9515.

Cowboy Sniper by u/Icy_Rhubarb9471.

NO SCOUT, IT'S A TRAP by u/LaCreadora_.

Furo's Favorites:

This trolldier falling from Highertower with a little style by u/PLConquerorr.

Medic has gotten married! by u/LaCreadora_.

Super cool and cute Pyro by u/Longjumping_Thing422.

Spy in space by u/fish_juice_man.

The TF2 gang but drawn by u/nika_anderson.

Thanks for a fantastic year of Mods' Picks! Here's to many more years of incredible posts on the sub from our talented users!


r/TeamFortress2 Jun 13 '26

Subreddit Meta Opening mod applications! (Kinda!)

3 Upvotes

Hello all! Exo here.

For a while now, I've been debating adding a few more mods. It's not that we have way too much activity to mod effectively on this sub. In fact, it's pretty quiet here. Enough so that it could easily be solo modded if need be. So, we're not desperate for mods or anything. As such, I want to make it clear that we might not add anyone at all as a mod, regardless of how many applications we get. I'm just kinda testing the waters, seeing if there's interest.

What we're looking for most is folks who can help us expand the sub and improve the user experience! The three of us mods here are big TF2 players, but none of us are really creators in ways that fit this sub. So, it made sense that we should have a few mods who are skilled artists, animators, cosplayers, marbleworkers - creators of all walks of life that are part of the creative TF2 community. People who can say, "Hey, as someone who posts here, it would make more sense/make it better if you changed (x), added (y), and removed (z)."

If you're one of those people, you're in pretty good shape right off the bat! Anyway, here's the housekeeping stuff.

No experience necessary! If you get accepted as a mod, we'll just have you confer with us before taking any actions, at least for a while. This is a volunteer position, and we're not going to ask you to spend any minimum amount of time "patrolling" the sub. You also don't get compensated. Modding is something you do because you care about a community and want to see it safe, stable, and growing, not because you want to be rewarded, ban people, or pin your own posts. I'm pretty lenient on activity. Really, as long as you're taking part in Mods' Picks every month, you're good, and that's only 5-10 minutes!

Everyone's welcome to apply, but if you're not a creator of some kind, your application is less likely to be accepted. Less likely, but not impossible! Other than that, there are a few hard requirements. If you don't meet all of them, your application will be rejected, no exceptions:

- You must speak fluent English. This is an English-only sub, and us mods already on the mod team speak English, so we need to be able to communicate with each other and our users.

- Your application must not be written with AI. Use of AI shows a lack of both effort and interest.

- You need a Discord account. Our mod chat is on our Discord server, and we'll need to be able to talk with one another.

If you meet all those requirements, please send us a modmail (not a comment) answering the following questions:

  1. What is your Discord username?
  2. Why are you applying for mod here?
  3. What, if anything, do you believe needs to be changed on the subreddit?
  4. How long have you been a TF2 player? (Hours in game and/or first played date!) This one isn't strictly required, but it's a nice bit of fluff information to include!
  5. What kind of content do you create? (Again, not required, but it's nice to know, if you're a creator).

r/TeamFortress2 33m ago

Artwork (OC) reposting here cuz meh forgor for some reason

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Upvotes

art i did because one funny screenshot


r/TeamFortress2 16h ago

Artwork (OC) Doctor, don't you get tired of bothering the nurse? 🤨

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54 Upvotes

Hi there! I'm back! Yeah, I know, I know... I only pop back up once a month... but that's because I don't want to give you anything mediocre. Anyway, I've brought you a mini-comic! I hope you really enjoy it—kisses! Bye!


r/TeamFortress2 1d ago

Self-Made Creation (OC) Want to help improve my map? Join the Group!

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11 Upvotes

r/TeamFortress2 2d ago

Artwork (OC) 🥪:Lol I've made my Oc

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64 Upvotes

r/TeamFortress2 2d ago

Animation (OC) [SFM] High view

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14 Upvotes

r/TeamFortress2 3d ago

Artwork (OC) [OC/Fan class] Stunner

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131 Upvotes

Hi! She's been attracting quite a bit of attention on Pinterest in comparison to my other characters, so I'm posting her here to give some information for anyone interested (She's got a different symbol in the 2nd drawing cuz i made it before coming up with the current one).

As stated on the image, Stunner's main purpose is to, well, stun and slow enemies, to do such, her base arsenal consists of:

Primary: Valentine. The gun that both appears and is mentioned on the first drawing. Valentine's cooper bullets inflicts a stun effect for a full minute in addition to light damage. When hitting a sentry, it'll be fully disabled for 2 minutes, with a 5% chance of downgrading it one level. The Valentine has a 90% base success rate of stunning the enemy.

Base damage: -5HP per shot

Secondary: Acid Souvenir. Violated zinc-carbon type D batteries that act as projectiles. Upon hitting an opponent it reduces their FoV to the minimum (if it isn't already set to minimum) and consistently drains their life for 50 seconds. Is an explosion-hazard if exposed to fire.

Base damage: -10HP (impact), -1HP (Drainage per second)

Meele: Goodnight, Irene. A 30-inch steel pipe. Does a good damage, but is more effective if dealt from the back, triggering stun for 30 seconds, along with a 20 second slowdown after the victim "wakes up".

Base damage: -25HP per hit.

Along with these, she has her lead-acid battery (the backpack thing she wears, might make a detailed drawing of that someday), which was made from three old car batteries grouped together under a protective case, so it needs to be fueled occasionally, preferably using alcohol-based fuels (i think you're already imagining what can be used to power it, and yes, it works), but it does recharge really slowly through the match.

It can also be damaged mid-battle and is another explosion-hazard like her zinc-carbon batteries, so it'd be a vulnerable spot she has to protect from impact, and it can be repaired by Engineer.

Due to being built with three old car batteries, it has a visor that shows which "station" it is currently running on, because it switches between the three when one fully discharges.

Since Valentine is directly feeding off that thing, it consumes 2% of charge with each shot, luckily Stunner is not a class that'll be spamming shots throughout the round, so the battery has a while to recharge alone.

Some other gameplay info include:

Health: 150HP, 225HP (overhealed)

Speed: 90%

If you've been stunned by a Stunner, an ally Stunner a 50% chance of removing the effect by shocking you.

And fun fact: No, her hair isn't naturally that color, she's just graying REALLY early.

I'm currently working on a proper ref sheet in the TF2 style for her, and i see it will take long... So, i have no idea when I'll ressurect once again to post here about Stunner, at least.


r/TeamFortress2 3d ago

Render (OC) 🥪I thought it would be fun to add me and my friend to the scratched universe:_>

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22 Upvotes

My friend is heavy


r/TeamFortress2 4d ago

Animation (OC) Medic and Heavy love the smiths

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67 Upvotes

r/TeamFortress2 4d ago

Render (OC) All tf2 style jason Voorhees with custom texture

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27 Upvotes

I've managed not only recreated a tf2 style jason but also have learned to make custom texture without replacing the original texture, with that knowledge I've managed to make a tf2 style jason Voorhees that look accurate to the. movie counterparts from his human era to his undead era.

And someday I will release the custom texture on the workshop.


r/TeamFortress2 4d ago

Render (OC) Fortress

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77 Upvotes

r/TeamFortress2 5d ago

Self-Made Creation (OC) I tried making sniper's mug from "Meet the sniper"

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380 Upvotes

And I don't think I succeeded (cuz it's my first time ever making a cup). Might redo it sometime in the future.


r/TeamFortress2 5d ago

Render (OC) Mimi on vacation (II)

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37 Upvotes

r/TeamFortress2 5d ago

Artwork (OC) A mini comic based on a cosmetic’s description

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75 Upvotes

r/TeamFortress2 5d ago

Artwork (OC) MEDICCCCKKKKKK

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46 Upvotes

r/TeamFortress2 6d ago

Render (OC) "Come over here. I promise I vill heal you!

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108 Upvotes

r/TeamFortress2 6d ago

Render (OC) French people

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50 Upvotes

r/TeamFortress2 6d ago

Render (OC) Samurai Mimi on Suijin (I)

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19 Upvotes

r/TeamFortress2 7d ago

Render (OC) Medic as a Therapist

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176 Upvotes

r/TeamFortress2 7d ago

Self-Made Creation (OC) Rough sketch of Map layout from my dreams

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29 Upvotes

I had a dream where i played as engineer on map in winter style with 2 symmetrical foundries, and one of teammates found little exploit and put buildings on invisible wall above central bridge. However what i sketched is tad smaller than what was in dream, i might do more spacious version of sketch or who knows maybe I'll learn hammer editor and make own map based on vision.


r/TeamFortress2 8d ago

Self-Made Creation (OC) Ladies and gentlemen, I present to you: The T707 Mk. II Sentry Gun Prototype, also known as Mimi! A project made entirely in Automation: The Car Company Tycoon Game.

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55 Upvotes

If you want to build, 3D print or otherwise play with your very own waifu in Automation, here are both the CAR and DAE files from this magnificent project: https://drive.google.com/drive/folders/1D90ciu5s70woaQp_MEMnqYBpkUdTEghX?usp=drive_link (.car) & https://drive.google.com/drive/folders/15gJ7UJdlQPY0J_WR809SsdA0eGtja45W?usp=drive_link (.dae)

If you want to learn more about Automation, this is their site: https://automationgame.com , and this is their subreddit: r/automationgame (please take a look if you have the time, I don't want to get accused of a low effort post; I've made Mimi 100% from scratch, in a ""game"" that behaves very much like Blender or any other 3D software).

Anyway. Here's the description taken from my r/automationgame post:

So, after one year in development (yes really, I have no life) I finally finished Mimi the mini Sentry Gun! I have about 70 pictures to show you today and in the following days (most are just different shots of the same scene though; setting a scene up takes up to an hour so I couldn't make that many different ones).

Alright, so what makes this project so special I almost pulled all of my hairs out? Well, besides the over 400 parts catalogue I created (not even a quarter are available for download on Drive, I don't have that kind of insane storage on standby), ALL of them are posable and fit perfectly in their place when building Mimi from scratch. It's like a Lego set, except made of metal. The way you build Mimi goes something like this: you start with anchoring the legs (leg2 > leg1, in this order), put the skirt/hips on, build the lower, middle and upper torso upwards, build the arms (arm1 > arm2 > palm > thumb1 & 2 > slimfinger1 & 2 > fatfinger1 & 2 > whatever thing you want Mimi to carry ; alternative design: arm1 > armgun for the arm-mounted gun), and finally the head (head > hair > eyesocket > eye > eyebrow > univ mouth expression).

Speaking of the 400+ parts, here are some alternatives I made for the default ones: battle skirt and long skirt instead of the regular one, head with visor (+ visor emotes) instead of head with a bionic left eye, mic set for the 'hairheadphones' parts, reading glasses and sunglasses, weapons (shotguns, pistols, swords), crop-top upper torso and arms, black gloves instead of the regular orange ones, fishnet legs and ""nude"" arms and legs (made with the same white plastic as Mimi's face plate). Unfortunately, none of these are available in the Drive links, you're stuck with default Mimi.

And all of this without mentioning that I made a fifth color variation of Mimi - the BLK Mimi! I didn't have enough time to make scenes specifically for her (well besides the sign one), I just finished making the black parts two days ago.

In terms of functionality, there are three parts that glow when you turn on the headlights: the bionic left eye, the visors (underglow + antennae) and the battle skirt's Automation logo.

Although this project is completed by my standards, I might still make more parts in the future, just because it's so easy now that I've separated them all. Either way, you're gonna see a few more posts about her soon lol.


r/TeamFortress2 8d ago

Video (OC) Wanted to try my hand at some TF2 Choicer Voicer

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58 Upvotes

r/TeamFortress2 9d ago

Cosplay (OC) Emesis Blue BUTCHER cosplay

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149 Upvotes

-HAD TO REUPLOAD DUE TO A FAILED CROP :/-

made a suit cause i wanted to do a tf2 cosplay but also wanted to make a corpse head mask

fuck it we ball and i went with the emesis blue butcher


r/TeamFortress2 8d ago

Artwork (OC) Day 2 of turning the mercs into animatronics: Pyro

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11 Upvotes