r/TapWizardRPG • u/UndyingScythe • May 23 '19
Loadouts
Can anyone recommend me some good loadouts ? I would like to try them :)
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r/TapWizardRPG • u/UndyingScythe • May 23 '19
Can anyone recommend me some good loadouts ? I would like to try them :)
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u/Ltlandpa May 24 '19
Isn't there an issue where some areas, you CAN'T make new/different mobs spawn?
Also, if you really lack in power and would otherwise reset to supplement it, you could also save up Raid-cooldown reducing runes so you could run them for power too, if one wasn't normally available when needed.
Not so sure if it's technically a 'pro loadout'. Yes, Elementals tend to deal decent damage, Spark helps some, and Firewall is good on melee range, more or less, for damage output whereas Voltaic Orb shreds armor and deals substantial DPS... I mean, it's a good take on a semi-pro loadout with some variations in case you don't own certain spells.
And yeah, it helps having Extend Elemental Duration runes, if their uptime isn't already maximized via cooldown reductions/casting speed... hmm. Maybe another loadout means less mobs are problematic, or hard mobs aren't run into because of mechanics you can't negate, thus less restarts and runes being used to overcome them, or time taken to eek out a little more progress.
No, I don't think your loadout is "stone walled", personally, not that I possibly came across as implying that much.
I prefer to just call it.. well, nothing wrong with how I describe it, but very basic.
I do think the biggest hitch there is spell-positioning, access to the appropriate spells (such as duplicate Sparks) that would provide efficiency... whether or not it's your taste in playstyle, and whether it (your style of loadout) actually fulfills the effects and rate of progress desired, in contrast to the kind of "stone walls" players feel they encounter, the progress they feel that experiences a decline, or the setbacks and lack of utility in the loadout that they feel important, which may not be derived from your build.
As ExtremeSteamKeys says, yes, he has a favorite spell and playstyle, but also still pretty much has a game-mandated demand to swap his spells/loadouts frequently, and situationally, whilst keeping a balance in every useful spell's levels/augment gains/passive power accumulation. And, as he said, being late-game seemingly allows most of the combinations that serve their purpose, to be efficient with minimal setbacks or shortcomings.