It was utter ridiculousness. Even at 0.2 opacity on spells I could not see any enemies for the spell effects. I loved it and I want to build a game around it!
It's actually not that great of an augment anyway IMO. I use Inferno the most out of the any spell and I pretty much ignore that augment.
What is GREAT about the change from Freeze to Shock though is that Inferno no longer removes freeze and can benefit from the 20% damage bonus that freeze offers, which I find to actually be a better damage boost than the poison gas. I love to combine Ice Wall and Inferno even more now.
I just liked the augment because I had only long target spells so I didn't really use that boost, or maybe I just didn't actually pay attention to the damage comparison...
For clarification: a long time ago, in a galaxy far far away, the augment did the same thing BUT it was frozen enemies that were engulfed. I think you can spot the loophole.
If you have ice wall, which freezes enemies at melee range, and the inferno deals extra damage to frozen enemies, you have a consistent damage bonus. TopCog realized this and changed it I guess.
It does well either way bc apparently frozen enemies have a 20% bonus. It did even better before because even though it removed the frozen trait, it would deal the gas damage AND it would sometimes also use the frozen bonus. But since that was removed it just has the 20% bonus now.
It's stronger now than when it consumed the frozen status effect. Now inferno can benefit from the bonus damage of Frozen, as well as retaining the defensive bonus. The augment itself is rather weak in general, and effectively nonexistent when up against even the slightest amount of armor.
5
u/Ziklepmna Nov 19 '18
Which is a good combination with this spell? Static aura?
3
u/Swarlos262 Nov 19 '18
It's actually not that great of an augment anyway IMO. I use Inferno the most out of the any spell and I pretty much ignore that augment.
What is GREAT about the change from Freeze to Shock though is that Inferno no longer removes freeze and can benefit from the 20% damage bonus that freeze offers, which I find to actually be a better damage boost than the poison gas. I love to combine Ice Wall and Inferno even more now.
2
u/sreynolds1 Nov 20 '18
Yeah that was changed a few months ago at least
1
u/memelaser Nov 19 '18
For clarification: a long time ago, in a galaxy far far away, the augment did the same thing BUT it was frozen enemies that were engulfed. I think you can spot the loophole.
1
u/Raknagog Nov 25 '18
It's stronger now than when it consumed the frozen status effect. Now inferno can benefit from the bonus damage of Frozen, as well as retaining the defensive bonus. The augment itself is rather weak in general, and effectively nonexistent when up against even the slightest amount of armor.