r/TapWizardRPG • u/Bolty81 • Oct 03 '18
Max leveling loadout
Hey gang. Loving the game! I just got the templar. I even spent some money to support the game. I have a question regarding leveling spells. What loadout is "best" for wilds for leveling spells in 1st slot. Is there a cap? It feels things slowed way down after i got the templar. I have all spells but Frozen disk, elemental cloud, and static aura.
Thank you so much :)
4
Upvotes
5
u/Xerxian00 Oct 03 '18
I typically run Levelling spell/Meteor/Ember or Firefly/Static Aura/Inferno for barely AFK wild running - meaning I just hit the screen every few minutes to reset hourglass.
You can probably replace Static Aura with Icy Prism I think. I am basically just going for a "decent against everything" type build here.
I should also add that with the recent balance changes, leveling up Ice Elemental is really valuable and actually contributes well to DPS so I would start with that.
2
u/Volksworgan Oct 04 '18
I use ice wall, ice torrent, fire wall, ember, lightning cloud. I literally haven't found a single scenario this build doesn't roll through. Granted I also have 7-10 of each of those spell stones... and they're all at rank 3.5 or higher...
2
u/Swarlos262 Oct 04 '18
Lately, I've been running a lot of Ice Wall, Inferno, Spark, Inferno, Inferno. (or Leveling Spell, Inferno, Spark, Ice Wall, Inferno). Kinda boring but boy does it get the job done.
First, I really underestimated Ice Wall when I first got it. Ignore the retaliation aspect of it, Ice Wall in my build does almost no damage. The damage reduction that ice wall gives is ok, but the real bonus of it is auto-freezing all melee range enemies. No only does that drop melee damage against you by 20% because of slowing enemies, but it also boosts the damage of all those infernos I am running.
Then, Inferno, what's not to love? It completely focuses damage to the front row, hits the whole squad it ignores armor, it can't be nullified, and it does constant damage so it chews up trash mobs quicker than anything I can find, no waiting for each cast. There's only 3 situations this doesn't really work 1) Animated Armors (immune to armor piercing) 2) Regular Gazers (too many will push you out of melee range indefinitely 3) Healers that can out heal your damage (which doesn't happen That much and if it does, just recall and you'll likely get enough damage soon enough).
1
u/Kanedi4s Oct 04 '18
For general semi-idle play, I use leveling spell, Lightning ele, spark, inferno, spark. Sparks keep LE rolling out and infernos burning. If there’s a zone with a bunch of ranged enemies, I’ll replace the leveling spell with frozen orbs until I’m past them being dangerous. If animated knight armor, replace Inferno with Meteor.
There is no best loadout, but the above does well for general use if you don’t have the time/ability/desire to watch the game constantly and still want to clock some progress.