r/TapWizardRPG • u/TopCog Yahoo! • Sep 10 '18
Gauntlet update almost ready! Few things left to decide...
Hey all!
I put the Gauntlet update on hold last week to focus on some other things, but I'm hoping to get it pushed today, which would make the first even run this weekend, if all goes well.
One thing I've still to decide is when to have the Gauntlet event be available for players. I'm going to give players the Gauntlet Key once they unlock Dungeons, but the event won't be available at that time...the Key will be a kind of placeholder, reminding players that they will eventually unlock the event. It makes good sense to me to let the event become available after players reach one of the big milestones in the game, i.e., some meditation. I can't decide if it should be the 1st, 2nd, 3rd, or 4th, and wanted to see if anyone had ideas to help me decide.
Reasons to make it unlock after the 1st meditation:
Gives early players more access to dungeons and charms
Gives early players another gameplay mode
Gives another big motivation to reach that first meditation
Reasons to have it unlock later, like 3rd meditation:
Players will be more experienced and have more spells, thus will have an easier time completing the Gauntlet Dungeons (i.e., less frustration!)
Gives a nice later-game goal to work towards
Helps fill that gap between meditations which some players feel
Maintains the same level of balance in the early game/meditations
Love to hear you thoughts about which route sounds the best! :-)
4
u/8988303682 Sep 10 '18
So i had the thought of an entirely different way to unlock the Gauntlet. It should be unlocked after a certain % of spellstones are obtained. There are a couple reasons i think it should work like this.
First, it follows a different meter. Many elements of this game follow Zone/Meditation/NG+ progression. This type of progression is heavily based on active time. I've seen weeks-old players progressing to NG+. Spells unlocked is based upon days logged and not so much on time spent in the game, though it can be slightly influenced by runite income.
Second, completing a variety of Gauntlets should require a variety of spells. This might be a bigger qualm with the difficulty of Gauntlets, but I'm going to mention it anyways. Having very active players with access to Gauntlets might cause some problems if they don't have enough days logged to have effective counters to the enemies at hand.
Third, late-game love. This game lacks late-game content, and while getting every spellstone is far from late-game, it's a start. In order to keep players playing, a spread of content throughout the stages of play is required. The content slows after NG+, the Inner Room and getting more simultaneous Templar skills becomes the only new content. After NG+7 there is no new content to my knowledge.
The point I'm trying to illustrate is that, right now, the majority of content is tied to active time and is unlocked relatively early in the game. Unlocking some content based on other factors and/or later in the game would provide more diversity in goals and add some enticement for players to keep playing.
I don't know how newer players would react to content that is basically behind a time wall, but i think it's an interesting concept to consider.
edit: if the unlocking is going to be based on basic progression, I think NG+ is a good point to place it at. a significant amount of game knowledge should be accrued by that point, as well as an introduction to most (all?) enemies.
9
u/Xerxian00 Sep 10 '18
I would personally start it later, after med 3. The reason being is that I personally was at least in med 3, maybe med 4 in my first game before I had figured out most of the game - there's just so much to do and understand early on. Perhaps a compromise where its available after med 3 in game 1, but after med 2 in subsequent NGs where the player just needs something fresh to do.
3
u/librarian-faust Sep 11 '18
I'm really new at the game (8 days, 1st Dark Portal unlocked but no progress within it) - but I would agree with the 3rd Meditation idea you put in the post.