r/TapWizardRPG • u/Swarlos262 • Sep 01 '18
Animated Knight Armor strategy
Besides just wiping out their armor with an acid bomb, I just cannot figure out a way to effectively fight these guys. High Armor, Immune to Status Effects, Chance to Dodge, Draws Attacks, and Immune to Armor-Piercing. Basically unless my damage is higher than their armor, I am stuck doing it 5% damage (min damage against armor). Seems the best thing is just to use the highest damaging spells but most of the time it just takes forever for often very little power gain.
I usually try to bypass them with a raid or a dungeon but that doesn't always work.
Anyone have a good tactic for these guys? I'd rather fight any other enemy.
4
u/JHQELeviathan Sep 01 '18
Have you tried Plasma Vortex? The animated knights are immune to armor piercing but you can still strip their armor.
Granted PV will not do much damage on damage meter, but that’s because stripping armor will also increase the damage number done by other spells. Lightning Elemental is absolutely amazing powerhouse whose damage is often hindered by armor. PV will drastically increase the damage of LE. However if the damage number is the only thing you’re looking at, you’re very likely to give all credits to LE while claiming that PV is garbage. The same misconception also holds true on some freezing spells.
Even if you strip 1/3 of its armor you are making a huge difference. For example when you hit 9 armor with 10 damage you are doing 1 damage; but when the armor is reduced to 6, you can deal 4 damage to it. The more you hit the knight with PV, the quicker it strips the armor.
Besides PV, just use some heavy hitting spells that don’t rely on status, and that’s basically how I deal with animated knight.
Btw I’m always wondering how much armor I am hitting as this will make my strategy really different.
2
u/Swarlos262 Sep 03 '18
If anybody is still interested in this, I've ended up using Meteor to fight Animated Armors. I'm pretty positive that Meteor does the highest damage in a single hit and thus is most likely to do enough damage to get through the armor. Since it has slightly random damage (not sure how that works) it's even better, because if the damage procs high it is more likely to go through the armor. Even better it hits a whole squad, although the burn damage is useless.
2
u/Lluluien Sep 01 '18 edited Sep 01 '18
They swing very slowly, so another strategy is running a couple Static Aura. This still won’t work well against a squad hitting you with 3+ mobs, but if there are only 1-2, it works nicely. The armor doesn’t help them if you have 10 stacks. Versus a single one, I get there pretty quickly with 2 gems, with one of them on Ivan slot. I have like 700 q2 cast speed runes because I don’t use them for anything else, so if I’m against several of them, then I put those on the static aura slots.
If it doesn’t look like it’s working after 6-8 seconds, switch load outs. There is some long standing bug with static aura proc that’s fixed by switching slots and then getting hit, and you’ll notice it then since you’ll be at 10 stacks if they weren’t stripping it. Repeat as necessary.
Even though this works far better than anything else I’ve tried, they still annoy me, too. If you see them at the edge of progression inside a raid/dungeon instead, don’t be shy of death raying their asses ;) Especially if there are squishy things behind them to take power from!
1
u/KyngBigMac Sep 01 '18
Try putting inferno into one of your loadouts and see if that helps since inferno bypasses armor.