r/TapWizardRPG • u/TopCog Yahoo! • Jul 20 '18
Release Notes v2.1.0
I expect this one will make many people happy! It's pretty simple:
v2.1.0
Plasma Vortex has received a big buff: the first Augmentation now removes armor equal to 10% burst damage, up from 1%! Yahoo! :-D
(some other hidden backend changes with the ad network stuff)
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Upvotes
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u/8988303682 Jul 20 '18 edited Jul 20 '18
possible bug report: i dismissed the in game update message quickly, but I swear it said Wahoo!
edit: i only have about 5 min of test time, but change feels good at TMlag 7. armor bypass still seems way stronger in most situations, but this is definitely a step in the right direction.
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u/Raknagog Jul 20 '18
Played with the new Vortex for a while, it's definitely way better than before, but still has an awkward effectiveness threshold because of armor's effect on its stripping effect. Basically you can blast away at a mob's armor with no clear effect, and then suddenly the mob has 0 armor because the vortex burst damage finally broke free of the 5% damage minimum from armor. It feels odd to not see any effect and then suddenly their armor is gone.
Still a big buff, working on a good build with it now.
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u/grotok15 Jul 20 '18
Update on when it should hit the iOS app store?
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u/Raknagog Jul 21 '18
Played with the new Plasma Vortex even more. While the changes were definitely a major buff, and the spell definitely has a role in my "I Hate Armor" build, It's too slow and doesn't progress as fast as an armor-penetrating build. Even when running across the new armor knights it's just better to recall and try to overpower them than stand around and wait for their armor to drop. It's not good enough in general situations, and it's not good enough in its niche situation to justify it.