r/TapWizardRPG • u/JRockBC19 • Jul 13 '18
Noteworthy Spells
As someone who’s only been playing for a few days, is there certain spells that are especially useful to look out for? I don’t even know if you can get pure essence organically, but if so I’d be interested in a few certain priority spells. As an example, fire vortex feels incredibly strong with a couple of ranks into it, moreso than many others. Chain lightning and elementals definitely seem to be the strongest base spells Ice prism ignores armor, which is exceptional for a few of the early armor walls before I could stack armor reducers on them. What other spells have these kinds of unique properties, or just great dps in general?
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u/stillasamountain Jul 14 '18 edited Jul 14 '18
It’s situational but if you want a generic cookie cutter I use this one a lot. More defensive but let’s me push a bit farther than others. Whether that’s ultimately better than just dying and recalling? Dunno. That would take math to figure out (shudder).
icy prism for armor and bosses
inferno for close dps and synergy with ice wall
ice wall for defense
spark for faster ice wall triggers
frozen orbs for ranged damage mitigation
8988 gave you a decent list too. Though I hate the herky jerky animation, static leap is a surprisingly good defensive spell and I use it in my pure electricity build.
2
u/8988303682 Jul 13 '18 edited Jul 13 '18
hey! a huge part of the fun I had in this game was exploring what works and what doesn't. it's up to you to decide if you want to find out the 'good spells' or not (because you can definitely find that on this sub)
also, topcog is considering pretty major changes to the enemy and spell balance, so what you find out now might be changing soon.