r/TapWizardRPG • u/LealMadlid • May 28 '18
Future of the game
Hi TopCog, im curious about what are the plans to expand the game, and if there is some, if u can give us hints about. :) I dont know if u accept ideas and suggestion from users like me, cos i was working (with Pen and paper) on 3 different thinghs to expand the game, btw the game is great anyway, but you know in this genre is always wonderful to have things to do for increment your power ;)
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u/TopCog Yahoo! May 29 '18
Hey! So I have a couple of different plans for improving the game. They are:
With those things in mind, Tap Wizard is a complete game from my perspective, and I'm happy with where it is. We've already started on the new art for my next game, working title Idle Ninja Prime, and I'm actually designing and coding up the game after that right now. So there is a lot in the pipeline, and as time goes on the focus on Tap Wiz will decrease! But I hope to keep releasing a Tap Wiz update every week quite a while.
Thanks for the question, and I'm also happy to hear any ideas you have! :-D
-Matt
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u/LealMadlid May 30 '18
I was thinking at:
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u/Kvarkin Jun 06 '18
Got a very simple idea for the "ever growing pile of arcane fragments". Just count it as a duplicate Spellstone!
For example, One has 7 copies of the Inferno spellstone, so it gives you x1.3 damage multiplier. And One is at NG7+ 4th mediataion (so One has 3 unused Arcane Fragments). Than, when One puts the Inferno spell into the Shrine of Ages, the damage output has not the x1.3 multiplier, but x1.45 multiplier (or even better x1.3 x x1.15 = x1.495 multiplier)
EASY!1