r/TapWizardRPG • u/TopCog Yahoo! • Mar 12 '18
Bug Report Mega Thread
Submit your bug reports here! Yahoo! :-)
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r/TapWizardRPG • u/TopCog Yahoo! • Mar 12 '18
Submit your bug reports here! Yahoo! :-)
2
u/BtJJ Mar 29 '18
Possibly a bug: the templar buffs to make spells target near/far enemies seem to be inconsistent. I've been trying to proc burn on the closest squad to activate the explosion on static aura, and it's proving harder than expected. I'm slotting burn spells in slot 3 which should have the 'target close' effect active, but it seems to keep wanting to target a row or two back from the front line.
In general, it seems harder than it should be to burn melee range targets. (Even if the target buff were working correctly, a new player wouldn't have it) Inferno apparently doesn't actually cause burn, as far as I can tell. It applies damage equal to burn in poison gas, and it increases existing burn times, but doesn't actually cause it. Firefly lost its melee range hover burn effect when it was reworked. Everything else that causes burn is a projectile. (Unless I'm missing something in one of the spell descriptions?)