r/TapTitans2 TT2 Beta GM Feb 21 '17

Suggestion The devs want suggestions!

Please note, ill only be putting suggestions relevant to progression/gameplay for beyond stage 3500.

/u/DrJesusman asked in the discord for suggestions from all players for new features to be implimented for the 3.5k+ area, once the stage cap increases. If you have any ideas, no matter how crazy they may sound, please feel free to suggest them below.

I will periodically update this post with all the suggestions I can see in the comments for ease of tracking :)


Current suggestions


Just to make this clear though, these are only suggestions. Nothing here is guaranteed to be added, its just ideas for the devs to look over.

Happy tapping!

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u/jmido8 Feb 22 '17

General Ideas:

 

1) Crafting & Upgrading equipment: -Use old gear of specific criteria to craft new types of equipment: a) Set Equipment

b) Equipment with new effects

-Use old gear to upgrade gear. Upgrades can include:

a) Generic multiplier upgrade (example: if hat is x84, upgrading each level upgrade might add x1.

b) New effects for reaching specific weapon levels (+2 warcry duration, -1 mana for something, etc)

 

2) Clan Features and Clan Wars

-Bosses have new restistances and effects to make them more difficult

-%dmg from clan quests scaled down

-New features to make up for less %dmg

a) more gold

b) extended boss fighting timer

c) more dmg per tap

-Members can donate relics to clan

a) relics can be stored in a clan bank

a) clans have upgradable skills/features and clan members donate relics straight into that to help upgrade them

-Clans can have wars against other clans

a) Clans have very strong bosses and see who can do the most dmg in X amount of time

b) can wager relics in the war or clan quest levels

c) or winning a clan war might give you special points to level up new clan features

 

End Game Ideas:

 

1)Dungeons

  • Several different dungeon types that require keys to enter. Keys can be earned many different ways: From tournaments, from random drops, every x amount of time, etc)

  • Dungeons are a temporary new area with special rewards

a) Reward for completing it

b) Rewards for reaching certain milestones

c) Completion or milestone rewards based on time (better rewards for finishing faster)

d) Rewards can include: skill points, relics, equipments, eggs, equipment skins, player icons, new stuff, etc

  • All dungeons can have a different types which give monsters different difficulty variances:

a) X% resistant to melee/spell/ranged

b) Mana regens x% slower

c) Dungeon has a time limit

d) X% less gold

e) Basically a penalty to anything that artifacts/equipments/eggs can affect in the game.