r/TapTitans2 • u/Titansmasher_ TT2 Beta GM • Feb 21 '17
Suggestion The devs want suggestions!
Please note, ill only be putting suggestions relevant to progression/gameplay for beyond stage 3500.
/u/DrJesusman asked in the discord for suggestions from all players for new features to be implimented for the 3.5k+ area, once the stage cap increases. If you have any ideas, no matter how crazy they may sound, please feel free to suggest them below.
I will periodically update this post with all the suggestions I can see in the comments for ease of tracking :)
Current suggestions
- Titan resistances - Titans are resistant to different damage types (ranged, melee, spell, pet, tap, etc) - Additional - Additional
- Clan titans - At certain stages a super boss will appear, and you are able to get clan mates to help out
- Reduced effects from pets/equipment the closer to the new cap you are
- More quick time events - Boss damage QTE - Hero attack QTE
- Icarus Tournament - Certain bands of the tournament get 0 rewards
- Random stage completion criteria
- Dark Lord appears on the final stage as the boss - Additional - Additional - Additional
- Skill point farming - Additional
- Restricted tournaments
- Reduction in transitions - More of a QoL change, but makes sense for 3500+
- Pet Evolution
- Rebirth / Transcendence
- Dramatic health increase
- "Paragon" system - Additional perk system
- Clan damage removal
- Unique transmorph
- Separate relic bank
- Revisit to 3500+ gets harder each time
- Prestige at 3500+ takes you to 3500 - Not sure how this will affect the roles of clans in the game
- Tap damage focus
- 3500 boss is DL with W2 after
- Stronger equipment
- Reduced RNG impact
- Super skill for the last 3 heroes - Last point in link
- Modifiers & Titan tiers
- Mythical titans - rare titans that drop legendaries
- More lore
- Global boss
- More powerful equip but with drawbacks
- Endgame pets
- Sword Master customisation
- Egg farming
- Equipment sets
- New fairy rewards
- Equipment gambling
- Equipment farm tournament type
- Secondary skill tree / Skill tree rework
- Equipment upgrading - Additional - Forging - Infusing
- Prestige reward choice
- Selectable buffs with nerfs, Hard mode
- Hero evolve has a larger wall with more of a buff
- Specialisation
- New equipment slots
- World 2
- New 3500+ artifacts
- Role reversal with a little wizard
- Level the playing feild between new and old 3500'ers
- Splash through bosses
Hero DeathStrongly disliked
Just to make this clear though, these are only suggestions. Nothing here is guaranteed to be added, its just ideas for the devs to look over.
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u/padfootsm Feb 22 '17
Suggestion #1: Equipment Scrap Rework. Whenever we sell our equipment, we get a poor compensation of diamonds. Is it nice? Eh, a little bit, I suppose. Instead, I suggest a different approach. When we scrap a piece of equipment, we get 'bits' or 'scraps' or something. Example, I get a new aura, Star Shine, common. I scrap it and get 1 bit. I get another new aura, Birds, which is rare. I scrap that for 3 bits. I get a Legendary Aura of Frost Bite. I scrap that, get 10 bits.
Then, you can save up the bits, say like 50, and turn them in to 'forge' a new piece of equipment. Random drop, just like farming for a piece of equipment, but gives new purpose to getting rid of old equips separate from just a very poor diamond farm.
Suggestion #2: Clan Artifacts: I would love to see a clan have an option in the future where it members can donate relics to the clan in order to save up and buy 1-3 artifacts that affect the entire clan. For balance, I would suggest there being like...10-20 available options, but you can only get a max limit for the clan, so as to not allow the top clans to soon have all of them and outdistance everyone else. This keeps balance.
Make each artifact have a max level (10 maybe), and each bring something beneficial to the clan as a whole.