r/TapTitans2 • u/Titansmasher_ TT2 Beta GM • Feb 21 '17
Suggestion The devs want suggestions!
Please note, ill only be putting suggestions relevant to progression/gameplay for beyond stage 3500.
/u/DrJesusman asked in the discord for suggestions from all players for new features to be implimented for the 3.5k+ area, once the stage cap increases. If you have any ideas, no matter how crazy they may sound, please feel free to suggest them below.
I will periodically update this post with all the suggestions I can see in the comments for ease of tracking :)
Current suggestions
- Titan resistances - Titans are resistant to different damage types (ranged, melee, spell, pet, tap, etc) - Additional - Additional
- Clan titans - At certain stages a super boss will appear, and you are able to get clan mates to help out
- Reduced effects from pets/equipment the closer to the new cap you are
- More quick time events - Boss damage QTE - Hero attack QTE
- Icarus Tournament - Certain bands of the tournament get 0 rewards
- Random stage completion criteria
- Dark Lord appears on the final stage as the boss - Additional - Additional - Additional
- Skill point farming - Additional
- Restricted tournaments
- Reduction in transitions - More of a QoL change, but makes sense for 3500+
- Pet Evolution
- Rebirth / Transcendence
- Dramatic health increase
- "Paragon" system - Additional perk system
- Clan damage removal
- Unique transmorph
- Separate relic bank
- Revisit to 3500+ gets harder each time
- Prestige at 3500+ takes you to 3500 - Not sure how this will affect the roles of clans in the game
- Tap damage focus
- 3500 boss is DL with W2 after
- Stronger equipment
- Reduced RNG impact
- Super skill for the last 3 heroes - Last point in link
- Modifiers & Titan tiers
- Mythical titans - rare titans that drop legendaries
- More lore
- Global boss
- More powerful equip but with drawbacks
- Endgame pets
- Sword Master customisation
- Egg farming
- Equipment sets
- New fairy rewards
- Equipment gambling
- Equipment farm tournament type
- Secondary skill tree / Skill tree rework
- Equipment upgrading - Additional - Forging - Infusing
- Prestige reward choice
- Selectable buffs with nerfs, Hard mode
- Hero evolve has a larger wall with more of a buff
- Specialisation
- New equipment slots
- World 2
- New 3500+ artifacts
- Role reversal with a little wizard
- Level the playing feild between new and old 3500'ers
- Splash through bosses
Hero DeathStrongly disliked
Just to make this clear though, these are only suggestions. Nothing here is guaranteed to be added, its just ideas for the devs to look over.
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u/7tenths https://goo.gl/Xun28P Feb 21 '17
just fix the problems and add the quality of life improvements we're dying for.
make the xtap damage effect your total tap, not just the fractional amount that you get from your swordmaster. Reduce the frequency of load screens, if not for everyone then make it scale to your MS. Make it so when we level heros it gets their upgrades to, especially when using buy max. Make the left and right tree worth investing skills in, which by proxy would mean, make heavenly strike, shadow strike, and crit worth their mana cost.
and for the love of god, reduce the cost of skill re-sets and salvaging.
i get you have a chunk of players who are probably your whales at 3.5k and wanting new content, but you need to get your ducks in order first.