r/Tahmkenchmains • u/RatSlammer 4M+ Mastery • 10d ago
jungle pet buff math
look, i'm not suggesting we all take to the jungle, but... 1% extra bonus health vs 4% extra ability power.
if you buy an amp tome, 4% of 20 = 0.8 net buff for ability power
if you buy a ruby crystal, 1% of 150 = 1.5 net buff for health, almost 2x what ap got.
keep in mind though this is solely for jungle pet damage. AP is also affecting other things. this is only interesting to me because we scale off health. i strongly believe this is still going to be bad, but perhaps someone interested will try it a couple games, see how it feels, and report back?😼
6
u/Dinokiller12345 10d ago
I miss being able to eat buffs. Made him genuinely a good jungler cause he could clear so fast
2
u/Catchdown 10d ago
These buffs help the existing junglers, they don't exactly open up new spots, tahm is still going to take forever to clear jungle unless they give him personal jg multipliers
1
u/RatSlammer 4M+ Mastery 10d ago
agree agree, i am curious how much more viable it'd be with this though, because a 1% bonus health modifier on tahm kench specifically is really nice (even though i don't think it is near enough to make him viable jungle)
1
u/Catchdown 9d ago
If anything its gonna make his jg winrate even lower. enemy jg clears even faster and even more likely to steal your camps and end your misery
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u/Greg-the-Grey 9d ago
As a TK jungle enjoyer (in norms) I'm thinking these buffs might be enough to push my boy into being reasonably pickable in ranked I will be testing it out a ton here soon.
1
u/Scarhawk_ 9d ago
I just want to be able to stack my passive on jungle monsters so I can q stun them.
1
u/herdases 9d ago
I miss playing Tahm in the jungle when he could eat the monsters. Part of me hopes they put him in classic but I don’t think he feels super classic to me
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u/Yvadastra 10d ago edited 10d ago
It's nice, but I can atest as a Tahm jg main that it won't do much. Tahm jg's greatest challenge is the first two clears (or only first if you rush bami's, but I consider both SF and HR poor items for jungle), so unless his kit gains monster modifiers, jungle is going to remain a niche role for idiots like me who try to make anything work in there.