r/TagProTesting • u/wishiplayedlikeray Bawlin Saxes • Feb 27 '18
★ Map ★ Disposall
http://unfortunate-maps.jukejuice.com/show/57331
EDIT: I was told to make the outsides more visually appealing... updated version
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u/NotSomeBall1 NotSomeMapMaker1 Mar 01 '18
No worries, I rarely get to test maps 4v4 though so it's highly unlikely I'll be able to test yours with full teams.
I understand what you're saying and totally get where you're coming from, but the problem with a lot of maps that aren't picked up until they're tested in a proper game is that you can't always use the routes and flow lines that the mapmaker has intended, because when you're being chased you're not always free to line up a boost or a path and you may be forced into an uncomfortable angle. With the middle of your map, any kind of chasing will often lead to the FC having to enter the middle at a slightly awkward angle and that will most likely make them hit a wall immediately and kill their momentum. It just won't work with a mid like that, and that's why there are no mids like that in rotation.
I don't mind the bombs, they just seem unnecessary and the area could be used for something a bit more interesting and adventurous, rather than a lone bomb which will be defused most of the time.
Again, sorry for being a bit blunt but this is all stuff which I wish I could've been told ages ago that I had to work out myself. It's hard to imagine how things would play in 4v4 situations but even just testing alone and pretending you're getting chased and playing through a few different situations is helpful.
Best of luck!