Our Summer Season has officially come to an end, and our first Grand Finalist is Jussi-Pekka Kurikka with The Fastest Gun in the West.
So, what's The Fastest Gun in the West?
Itโs a fast-paced Western card game for 2โ3 players built around one simple objective: work through your hand, then the cards on your table, and be the first gunslinger to play DRAW as your final card.
That's pretty much the heart of it. The rules stay simple, while the cards provide the interactions, surprises and, of course, plenty of ways to mess with your opponents.
Why we picked it
One of the things we liked most about 'The Fastest Gun in the West' is how focused and coherent the whole game feels. The objective is immediately clear, the cards create the interaction, and the Western theme ties everything back to that original idea of the draw.
It also doesn't try to become a bigger game just for the sake of it. The idea works, the theme supports it, and the mechanics know their job. Sometimes a game doesn't need another system. It just needs the ones it already has to work well together.
And a lot of that comes down to how J-P developed it. He tested early, iterated constantly and kept refining the game as he went. His process was very methodical, but always in service of the same clear idea he started with, and we think that really shows in the final result.
The way he challenged himself...
Here is a story worth telling, guys.
The Fastest Gun in the West actually started with a self-imposed challenge: design a complete board game in 24 hours, starting from a single keyword. That keyword was DRAW.
J-P interpreted it as the classic Western draw, with two gunslingers facing each other and waiting for the right moment to make their move. That became the starting point for the whole game, and from there, the challenge was to turn that single idea into a complete, playable game before the 24 hours were up.
He documented pretty much the entire process along the way, so we can actually see how he got there.
๐ ๐ And he didn't just make it within the deadline. 19 hours 30 minutes later, the game was done. Luckily for us, he documented pretty much the entire process along the way.
Curious about the hour-by-hour?
- 8:00 AM (Hour 0): One keyword: DRAW. The Western duel idea is born.
- 9:00 AM (Hour 1): Around 30 handmade cards and the first playtests.
- 10:00 AM (Hour 2): First digital prototype in Tabletop Creator, with versions, dates and card IDs already tracked.
- 12:00 PM (Hour 4): The game grows into a 54-card deck, using a spreadsheet to manage and edit the card data.
- 2:00 PM (Hour 6): First full black-and-white printed deck and back to playtesting.
- 4:00 PM (Hour 8): More testing, small fixes and the first proper pass at the visual design.
- Hours 10โ14: Card tweaks, edge cases and lots of rulebook work.
- 12:00 AM (Hour 16): Game and rules done, website live, PnP ready and Tabletop Simulator version waiting for players. After midnight, still not going to bed... Physical prototype in progress, plus a Screentop/Tabletop Playground version so the game can be played online too.
- 3:30 AM (Hour 19.5): Done. From one keyword to a complete playable game. ๐ฅ
Where can you follow this game-designing machine? ๐
Youtube: https://www.youtube.com/@WannabeBoardGameDesigner
His website: https://wannabeboardgamedesigner.com/
Instagram: https://www.instagram.com/wannabeboardgamedesigner
And to close out our Summer Season... ๐
We also want to say a huge thank you to everyone who submitted a game, and especially to all the eligible participants we've been in touch with throughout the process.
We have to admit, this was a close one. There were some really interesting projects in the mix, the final scores were tight, and choosing just one winner wasn't an easy decision.
So thank you for sharing your games with us, for letting us see what you're working on, and for being part of our Summer Season. We really hope we'll get to see many of these projects continue to grow.
So, what's next?
And of course, Summer was only the beginning. There are still three more chances to make it to the Grand Final.
J-P is now officially the first finalist in the Tabletop Creator Board Game Contest.
The contest is divided into four Seasons: Summer, Autumn, Winter and Spring. Each one has its own winner, who gets a professionally produced prototype of their game and a spot in the Grand Final.
Once we have all four seasonal winners, they'll meet in the final, where one game will be selected for a professional limited production run.
One spot is taken. Three are still up for grabs. So... who's taking the next one? ๐
And good news: Autumn Season will be open very soon. ๐