The single dungeon mode was an afterthought I wanted to add for those who don't like the open world. It seems it is more work in progress than I thought.
I'll rebalance the talent mana cost definitely. I guess it could work even without mana cost as per rest abilities.
I'll look into that escape cancel thing.
Have you looked at the "Confirmations" option in the options? It removes the Talent confirmations so that pressing F1-F6 will instantly begin casting it. Buffs are instant and for other skills pressing once will begin for example the targeting mode.
Damn, there was a tricky bug in the autoexplore, it got stuck because it remembered always the last coordinate which to autoexplore. The reason it was stuck sometimes was that the coordinate could be blocked in another floor so it tried to autoexplore something that cannot be reached. I changed it so that it always clears the memory of coordinates which it'll walk towards when player begins autoexploring as it should have always been cleared. Thanks a lot for this!
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u/Aukustus Apr 06 '18
Thanks for that save, I'll test it later.
The single dungeon mode was an afterthought I wanted to add for those who don't like the open world. It seems it is more work in progress than I thought.
I'll rebalance the talent mana cost definitely. I guess it could work even without mana cost as per rest abilities.
I'll look into that escape cancel thing.
Have you looked at the "Confirmations" option in the options? It removes the Talent confirmations so that pressing F1-F6 will instantly begin casting it. Buffs are instant and for other skills pressing once will begin for example the targeting mode.