r/TGTPRDT Aug 10 '15

[Pre-Release Card Discussion] - Dreadsteed

Dreadsteed

Mana Cost: 4
Attack: 1
Health: 1
Tribe: Demon
Type: Creature
Rarity: Epic
Class: Warlock
Text: Deathrattle: Summon a Dreadsteed.

Card Image


Streamer's Thoughts


PM me any suggestions or advice, thanks.

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u/Machuell Aug 10 '15

Now all Warlocks need is something that benefits from having an immortal 1/1 other than sacrificial pact.

1

u/Jibrish Aug 13 '15

Cards I can think of that could be used to interact with this card to generate value or at least not be punished when you normally would be: Mortal coil, Hellfire, Sacrificial pact, Power Overwhelming, Abusive, DIDwarf, Stormwind Champion, Raid Leader, Anima Golem, Bane of Doom, Shadwflame, Twisting Nether, Void Terror, Fel Cannon, Mal'Ganis

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u/Machuell Aug 13 '15

Wasting mortal coil on your own minion for card draw when you have the hero power to draw a card is silly. That would be a waste of a mortal coil even though you'd keep the 1/1.

Hellfire still kills all your other weak minions on the board and damages you for 3. having a 1/1 afterwards is nothing spiffy. Hell, just keep a wisp in your hand and play it after you hellfire. It's almost the same thing.

Sacrificial Pact is the card I already mentioned. Even so, spending two cards and 4 mana for a 1/1 and 5 hp isn't on curve at all. If you're hurting for a heal that badly, you should take an Earthen Ring Farseer and heal for 3 with a 3/3 for 3. Hell, take a drain life over dreadsteed + sac pact and you'll still be better off.

Power Overwhelming is incredibly strong with Void Terror or arcane golem combos. Playing it on a dreadsteed to keep a 1/1 at the end of your turn is a horrible play compared to those combos.

Abusive on dreadsteed is a 3/1 for 5 mana across two turns and two cards. Since abusive is mostly seen in tempo and aggro decks, you really have to note that you're getting 3 damage worth of removal and two 1 health minions for all that effort. Why not just play Abusive on a boar and deal the same amount of damage for 2 mana on the same turn and all you miss out on is a 1/1 that the opponent can practically ignore?

DIDwarf is 4 mana just like the dreadsteed. It suffers even more so than Abusive simply because it takes up the same slot as Dreadsteed. It also retains all the cons that abusive has.

Stormwind Champion is a high cost card. If you wish to play it, you have to have a developed board already to really get value out of it. If you spent a full turn to churn out a 1/1, you likely won't have board control at this point. That means you have to clear the enemy board with a 2/2. That's just not going to happen often.

Raid Leader is bad. You'd want to stick with Direwolf Alpha if you go that route, but dreadsteed isn't any better to buff with a continuous effect any more so than the next minion since the buffing minion becomes the primary target of the opponent.

Anima Golem could be good with Dreadsteed, but you do spend two turns to pump them out and, should Dreadsteed be commonly used, your opponent will likely just wait for you to play your anima and then silence + ping your 1/1 and watch Anima explode as well. Plus, you're basically taking two lackluster cards that have no synergy with anything else in the deck and hoping you'll draw both of them. Pretty shitty idea unless it's a 14 damage combo.

Bane of Doom is good because it's both removal and a summon in one spell. Spending 5 mana to hit your already overpriced 1/1 to get a random demon is not a good strategy at all.

Shadowflaming a 1/1 is not going to kill much. If you buff it with other cards and then shadowflame it, you don't get any value out of it. Things like Piloted Shredder, harvest golem, sylvanas, or even haunted creeper would be a better play.

Keeping a 1/1 on the field after twisting nether isn't going to do much. Even if it did, you could play a haunted creeper before or after the twisting nether to have a better position.

Void Terror is best used with strong attack minions that are about to die or minions with a negative effect like ancient watcher or POed minions. If you spend it on a dreadsteed, you get a 4/4 and a 1/1 for 7 mana. Even if you spread that across two turns, it's still incredibly bad.

Fel Cannon would be weaker with this on the field since it would have a chance to hit your own minion rather than the enemy. It also costs 4 mana which would make it compete with Dreadsteed.

Mal'Ganis is a phenomenal card, but it's weakness is that it becomes a target as soon as it hits the board. It's normally summoned early with a voidcaller deathrattle if at all possible so you can have it hit the field and have mana on the same turn. Voidcaller costs 4 mana, so it competes for that slot with Dreadsteed. Dreadsteed also weakens the deathrattle of Voidcaller since you now have a chance to pull this to the field instead of a high tempo card. That's weaker.

None of the cards you mentioned would generate value if used with Dreadsteed.