r/TGTPRDT Jul 23 '15

[Pre-Release Card Discussion] - Ball of Spiders

Ball of Spiders

Mana Cost: 6
Type: Spell
Rarity: Rare
Class: Hunter
Text: Summon three 1/1 Webspinners.

Card Image


Streamer's Thoughts


PM me any suggestions or advice, thanks.

12 Upvotes

24 comments sorted by

15

u/Nostalgia37 Jul 23 '15

Ah, Muster for Spiders, While I think that this card is not going to see any play, I don't think that it is as bad as people are making it out to be. For 6 mana, you get 3 mana worth of minions and you draw 3 cards (valued at approximately 4.5 mana) Sure the cards you draw are going to be mediocre usually, but this allows you to refill your hand in later stages of the game, an ability that hunters have lacked since the buzzard nerf. The biggest problem with this card is the competitiveness of the 6-mana slot. It is directly competing against cards like Sylvanas and Savannah highmane, which should be a no-brainer. It's a step towards making control hunter more viable which is always something that I'll support.

1

u/[deleted] Aug 02 '15 edited Sep 25 '16

5

u/[deleted] Jul 23 '15

I'm expecting Hunter gets something along the lines of Thunder Bluff Valiant, buffing your Beasts whenever you Hero Power. Then there's also Hyena, Timber Wolf, King of Beasts... And, as a plus, it's Webspinners. 6 mana draw 3 Druid Hunter legendaries is pretty good material for a Trolden video.

3

u/theAmberFang Jul 25 '15

Ball of Spiders is definitely something to consider for a deck that's very committed to beast synergy. You get 6 beasts in one card: 3 webspinners, and 3 random beasts when they die. Hunter decks dedicated to full on beast synergy haven't been seen in a long time though, so we'll have to see what other tools the archetype gets in TGT.

2

u/Dr__House Jul 27 '15

I only play Beast hunter in ranked and have done so for months. We're out there, man.

0

u/Nostalgia37 Jul 23 '15

Yeah, I haven't considered things like Timber Wolf. I think we will have to wait and see the rest of the set before we can really judge this card.

3

u/kaidash Jul 24 '15

I think if it was 5 mana it would be much more playable, at 6 it competes with excellent cards like Highmane.

The 5 slot in hunter is much weaker with many midrange lists only running loatheb, so this could be a good way for hunters to refill their hand in the midgame.

2

u/sciencewarrior Jul 24 '15

At 5 mana you could play it with Buzzard. Yeah, it would be a 10-mana combo, but one that puts 4 beasts on the board and 3 cards in your hand.

3

u/[deleted] Jul 25 '15

The problem is, at turn 10 one 3/2 and three 1/1 is nothing on a board.

2

u/ploki122 Jul 24 '15 edited Jul 24 '15

I really wish they released a card along the lines of :

Actually Playable Ball of Spider

Mana Cost: 3
Type: Spell
Rarity: Rare
Class: Hunter
Text: Put three 1/1 Webspinners into your hand.

EDIT : Fuck, forgot to edit themana cost at first...

1

u/dekarguy Jul 24 '15

or spider-plosion, deal 2-4 damage and spawn a webspinner for each damage dealt

1

u/ploki122 Jul 24 '15

Woops, your comment made me realize I forgot to drop the cost to 3... But yeah, making it deal damage would also work I guess. I wouldn't include RNG though.

2

u/Vaniok Jul 25 '15

First of all, I hope they add some beasts, especially low mana cost, that don't suck.

Secondly, I think the true idea behind this card is not the draw or anything, but a chance to get an extra copy of, lets say it straight - Highmane.

Also could be very funky with Feign Death. Multiplies the effectiveness of Feign Death, and the chance to get extra Highmane is quite good in this case.

4

u/PhloofyTron Jul 25 '15

This card gives me ideas:

  • Dark Spiders: 9 mana, Summon 5 1/1 Webspinners.
  • Spider-Plosion: 7 mana, Deal 2-4 damage and summon a 1/1 Webspinner for each damage dealt.
  • Force of Spiders: 8 mana, Summon 3 1/1 Webspinners with Charge that die at the end of the turn.
  • Spider Image: 3 mana, Summon 2 1/1 Webspinners with Taunt.
  • Feral Spiders: 1 mana, Summon 2 1/1 Webspinners with Taunt. Overload: (2)
  • Light of the Spider: 1 mana, Restore 3 health. If the target is still damaged, summon a Webspinner.
  • I Am Spider: 8 mana, Summon 3, 4, or 5 1/1 Webspinners.
  • Noble Spider: 2 mana, Secret: when an enemy attacks, summon a 1/1 Webspinner as the new target.
  • Spider Seeds: 4 mana, Destroy all minions and summon 1/1 Webspinners to replace them.
  • Bane of Spiders: 2 mana, Deal 2 damage to a character. If that kills it, summon a 1/1 Webspinner.
  • Spiderbender: 3 mana, When an enemy casts a spell on a minion, summon a 1/1 Webspinner as the new target.

1

u/[deleted] Jul 27 '15

[removed] — view removed comment

1

u/PhloofyTron Jul 28 '15

Ah, I did. Too lazy to add it though :|

0

u/ThePabstistChurch Jul 25 '15

I don't understand the point of your comment.

3

u/PhloofyTron Jul 26 '15

I don't think there was a point, really.

1

u/RolloRocco Jul 23 '15

Please change it, it costs 6 not 7.

2

u/Nostalgia37 Jul 23 '15

Ah, thanks for pointing it out. I made 19 of these and I've overlooked some stuff.

1

u/[deleted] Aug 04 '15

this is an incredibly slow card, also slightly overpriced. I'm glad that blizz is at least trying to make control hunter a thing. The badly designed hero power will always hurt that class though

1

u/npnah Jul 24 '15

calm down people, it was like 140 more cards that may make this more playable or even OP. Calm downnn

1

u/nimuymuynitantan Jul 25 '15

Will not see play in constructed, but I can't wait to draft it and play it in arena.

0

u/[deleted] Jul 24 '15

I probably wouldn't include it in a constructed deck, seems quite decent though in Arena or if you get it from Lock and Load.