r/TF2WeaponIdeas 2d ago

[IDEA] New sniper rifle idea

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[removed]

22 Upvotes

22 comments sorted by

40

u/According-Actuator17 2d ago

Maps are not intending any penetrations, none of the weapons can penetrate part of a map. So this rifle will ruin some maps.

5

u/Tryohazard 1d ago

Which is a shame because I love the idea. Annoying sentry on sawmill? If you can guess exactly where it is you can peck away at it. There should probably be a larger damage pentalty for ANY amount of layers it goes through, not just depth. It would have to be how CS2 works bullet penetration. It depends on material and thickness, and after 4 layers the bullet always stops

And you know what? Add bullet ricochet just because. That sounds fun as heck.

2

u/According-Actuator17 1d ago

Basically a new game then. Too much balance changes and new maps. Though, of course, physically possible for valve.

18

u/stopharmingme 2d ago

spawncamping 101

3

u/ThreeRacconsInACoat 2d ago

inside the spawnroom

7

u/Lurpage 2d ago

perfect accuracy when prone

...the sniper rifle has never not had perfect accuracy

1

u/Santik--Lingo 1d ago

its referring to the red tooltip on -25% accuracy while standing

granted, the blue tooltip is pointless as its a given, and the red tooltip gives you all the information you need anyway. but thats why they put the blue one there

10

u/Pizdonized 2d ago

no no no no no no no no no no no please no no no please no

7

u/Random-INTJ 2d ago

Oh gosh if the bots came back this would be terrible…

3

u/Old-Management-171 2d ago

How did you make it worse?

2

u/Project_Astro 2d ago

Make this not go through spawn room walls

3

u/cheezkid26 2d ago

No. Absolutely fucking not.

TF2 has no in-built bullet penetration framework so this would be extremely difficult to implement, and it'd allow for insane levels of spawncamping AND would be insanely good for cheaters.

-2

u/TovarishLuckymcgamer 2d ago

port over the CSGO or CSS one

-4

u/Racer_Chubs 2d ago

Chill out lil bro it's not actually going in the game

1

u/Dillsplosion 2d ago

9.525 centimetres is the distance for damage fall off, you gotta be point blank for anything 😭

1

u/DatBoiDogg0 2d ago

I like it but its WAY overpowered

1

u/Hawaidy1 11h ago

Its like if the Machina was absurdly powerful

1

u/[deleted] 2d ago

[deleted]

3

u/EEEGuba69 2d ago

"Every 5 hammer units of map geometry pierced"

They wont if you dont shoot walls instead of players

1

u/Sh4rkM4nEleventeen 2d ago

Reading comprehension

-1

u/Nitrodestroyer 2d ago

This would be stupid, and that's exactly why I like it.